RESIDENT EVIL Fan Port Project

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AgentMomo
letterbomb
Posts: 152

Re: RESIDENT EVIL Fan Port Project

Post#11 » Thu Mar 15, 2018 11:21 am


OfManNotMachine
blackout!
Posts: 130

Re: RESIDENT EVIL Fan Port Project

Post#12 » Thu Mar 15, 2018 11:55 am

I'm no programmer...but I'm pretty sure reverse engineering something like this would be an absolute pain in the ass and would only benefit this one single title.

I really doubt anyone would take on such a project for pretty zero gain

AgentMomo
letterbomb
Posts: 152

Re: RESIDENT EVIL Fan Port Project

Post#13 » Thu Mar 15, 2018 5:09 pm

And then their is forums full with all sorts of RESIDENT EVIL MOD Gurus it's a shame they shut it down because I am sure someone their would of did this if possible :)

OfManNotMachine
blackout!
Posts: 130

Re: RESIDENT EVIL Fan Port Project

Post#14 » Thu Mar 15, 2018 6:09 pm

Personally, I'd much rather see Japanese Dreamcast games get english translations and time get spent on that then all the time dedicated to porting a PSX game to DC. The graphical improvement would be minimal and there are so many good Japanese Dreamcast games that need to be translated!!

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SEGA RPG FAN
St.Jimmy
Posts: 394

Re: RESIDENT EVIL Fan Port Project

Post#15 » Thu Mar 15, 2018 11:38 pm

Sorry, but can't anyone with an internet connection and Google get those disc images? Like has been pointed out, source code is probably needed. It's one thing to mod an existing game for a given console, but quite another to port it. Bleem is a better starting point than a full port. Has the bleem code ever been released?
PSO Dreamcast 100% Legit: Eda FOmarl, Automaton HUcast

AgentMomo
letterbomb
Posts: 152

Re: RESIDENT EVIL Fan Port Project

Post#16 » Fri Mar 23, 2018 3:53 pm

Hi , So I managed to buy a RE2 REPRO.

It had DCRES Logo with the SEGA LOGO ,

It showed VIRGIN INTERACTION ,

I asked the seller and he said it was sourced from THE PC Verison ,

So does that mean maybe somehow with my RE1 and RE2 PC Games perhaps

this Resident Evil 1 could be made with that ? I seen people put RE1 Materials in RE2.

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mistamontiel
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Re: RESIDENT EVIL Fan Port Project

Post#17 » Fri Mar 23, 2018 11:17 pm

Don't support repros lad!!! And could have burnt ReviveDC's RE2 though have not seen DCRes one meself

RE2+3 indeed are PC-to-Dreamcast ports without all the pain in the ass of making it play and sound right on PC

AgentMomo
letterbomb
Posts: 152

Re: RESIDENT EVIL Fan Port Project

Post#18 » Thu Mar 29, 2018 2:28 pm

Hey I think I got some good news about this idea on RESIDENT EVIL DIRECTOR'S CUT Port.

I found on an abandon Resident Evil Mod forum ,

It's a tool that's able to Edit Open the CDIMG Of The Green Greatest Hits Verison.

So now the question is , Possible we can edit the SAVE DATA Section of the game and change it to VMU Data so this way when we use BLEEM Boot Discs and then it can save on regular VMA ?

KostasGangstar
shadow
Posts: 5

Re: RESIDENT EVIL Fan Port Project

Post#19 » Thu Sep 20, 2018 5:39 pm

Such a shame that re1 never made it to DC, it would be probably the best looking original re1 game and they could add extras from the other released versions.

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mistamontiel
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Re: RESIDENT EVIL Fan Port Project

Post#20 » Thu Sep 20, 2018 8:17 pm

Still think RE1 unmolested with no censor would be too much

Just look @ RE2! Across all three damn fuck regions the deaths just fade to black!

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