Rayman 2 with and without bump:

Video:
Mat Hoffman bmx shadowmap:

Moderator: mazonemayu
Anthony817 wrote:Yeah Soul Calibur for sure used some bump mapping on the ground definitely. Some sources say that the Godzilla game did too especially on Godzilla himself.
BlueCrab wrote:Bumpmapping doesn't perturb the actual geometry of the underlying model, so it is always "flat", so to speak. What bumpmapping does is to perturb the normal vectors of a poygon so as to give it the appearance of bumpiness, while not actually making the underlying geometry any more complex -- it gives the illusion of a polygon that is not flat made out of one that actually is.
Flat shading, on the other hand, means that the normals of a particular polygon are constant throughout. Flat shading and bumpmapping cannot possibly be done on the same polygon, considering bumpmapping works by perturbing normals (in theory anyway).
mrneo240 wrote:There's plenty of bumpmapping examples for DC.
I don't get how it's surprising
Anthony817 wrote:Yeah Soul Calibur for sure used some bump mapping on the ground definitely.
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