MrSega wrote:@CruSega. The Saturn was not an iymmpossible console to work with. It was just very complex. And most non Japanese publishers weren't properly trained on how to utilize its capabilities. STI went on to start in house development teams at SEGA of America. Saturn did NOT destroy them. You must really hate the Saturn.
I don't hate the Saturn. Sega developers did what they could with its unconventional architecture but I still play Burning Rangers, Fighter Megamix, Sonic R, NiGHTS, Manx TT, Hang-On '95, Sega Rally, Dead or Alive , Super GT 24, Drift King and VF2 to this day.
Could the Saturn have been more competitive and programmer friendly with a single SH3 CPU? Damn straight! But what ultimately killed it is Bernie Stolar announcing in 1998 that the Saturn wasn't part of Sega's future. Do you think that did any favors for the DC? It helped to kill off Sega's most successful system in Japan, many of whom did not rush to buy a DC and it cemented Sega's reputation as a company that always abandoned its systems such as Sega CD and 32X.
Yu Suzuki is the one who is quoted in NG magazine that only about 1 percent of programmers could take full advantage of the Saturn's power. Funny, but I don't recall Miyamoto publicly condemning the N64 when making Mario 64.
FYI, Shenmue started development LATE in the Saturn's life. Its lackluster response is Sony's fault. Blame the PS2 shortage hype. Overzealous consumes brought lackluster launch titles instead of a classic. ALSO blame the bias game reviewers.Overzealous consumes brought lackluster launch titles instead of a classic. ALSO blame the bias game reviewers, most game sites & magazines did not give Shenmue a high score. Leave the Saturn out of this & stop blaming it. Its irrelavant.
If you purchased a Saturn in the 1997 holidays only to hear that it was no longer part of Sega's future from a douchebag like Stolar, would that have endeared you to the Dreamcast?
On the other hand, if you heard that a game like Shenmue was about to be released on the Saturn for it's long suffering supporters and it pushed the Saturn like no game before it, would that not have saved Sega boatloads of supporters who jumped ship to the PS2, N64 and even the PS1?
You probably are little noobish. Sonic Xtreme was only on Saturn during the middle of its development, the game started development on Sega 32X/Mars hardware & remained on it for almost 2 years it was always intended to be 2D. It was cancelled because STI did not know how to run the Saturn high res RAM sprite rotation & because after retooling the game to 3D, did not want to miss the 1996 holiday season.
And if Yuji Naka had wanted to help back then, Sonic X-Treme might have been released in the critical 1996 Xmas to compete with Mario 64. Fact stands that STI's version of Sonic X-Treme looks miles better than Naka's version which look as bad as the "awake" sections of NiGHTS and was the demo was sold on EBay for about one thousand bucks. Mars/32X was identical enough to the Saturn that a great Sonic title could have seen the light of day if Naka got off his high horse and helped the poor dude who nearly died trying to finish Sonic XTreme.
That left Sega with a port of Sonic 3D Blast which was not even designed for a 32 bit system and was indistinguishable from the Genesis version.
So many people have wondered
what if, after seeing the STI demo of Sonic X-Treme. To have only one laughable 16 bit port of its flagship character in the system's console life is unforgivable. And as much as I love the flight portions of NiGHTS, its still no Sonic replacement. Xmas 96 proved to be a pivotal year for Sega as gamers flocked to the N64 to play the new Mario masterpiece.
Dreamcast failed? No it didn't. In its brief 2 & half year lifespan it sold 20 million units worldwide. Not bad for a shortlived console.
I'm as much a Sega fanboy as anyone here but DC did not sell 20 million units worldwide. Show me the numbers, please! And even if it did, many leeches knew that pre-2001 DCs ran bootable games that were downloaded right off the web without a need for hardware modding.