I took a look at these comments and I found it rather astonishing. Need not to worry, this project IS NOT vaporware, the project is headed in the proper direction and it is just taking time. Please take into consideration that there are only two programmers for this project, it is I (Frank) and Andrew Cardon. We have a third coming very soon.
The Spline Engine was an idea that we had, we still have our vector based engine, we will leave the spline engine alone and continue with the vector based engine since, yes it will take too much time to work with the ideas I set forth. So we will leave the engine as it was. I proposed it to Andrew and Troy and set a plan for it and attempted to code it and we realized that this spline engine would take far too much time to implement.
I would also like to announce to everyone that his project will NOT become vaporware or end for any abrupt reason what-so-ever. We do have times where we are slower, but there is ALWAYS progress. Please Do not become pessimistic. It may seem like we are not getting far with our development, but we are. We are progressing in other aspects of the game to make sure we have things solidified before we code it.
I understand you want to see some in game, we will have that soon, but first we need to make sure our 'base' is solid before we can build upwards. It would be a pain to create something and then go back and do it again, in the end it would just slow us down, which has happened to us already.
So just keep cool
