openMenu Alpha 1
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- dark night
- Posts: 62
Re: openMenu Alpha 1
How do I update to the most recent version of OpenMenu? I'm always having boot issues with the version that comes with GDMenuManager.
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- ateam
- Metallic
- Posts: 839
Re: openMenu Alpha 1
https://www.youtube.com/watch?v=QjUgXkdiVq4
This guide shows how to grab latest version of megavolt85's fork of openMenu for use with the card manager software.
I also suggest you delete any pre-existing openMenu settings file on your VMU, save them again, and ensure VMU is always present when you power on console.
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- dark night
- Posts: 62
Re: openMenu Alpha 1
Will doing this overwrite all my custom box art?ateam wrote: ↑Tue Jun 10, 2025 8:52 pmhttps://www.youtube.com/watch?v=QjUgXkdiVq4
This guide shows how to grab latest version of megavolt85's fork of openMenu for use with the card manager software.
I also suggest you delete any pre-existing openMenu settings file on your VMU, save them again, and ensure VMU is always present when you power on console.
It looks like I already have RC1.1 either way.
Selling Dreamcast Adapters on my Etsy shop!
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- ateam
- Metallic
- Posts: 839
Re: openMenu Alpha 1
If your 1ST_READ.BIN already matches the 1ST_READ.BIN from the GitHub package in my video, no need to overwrite it.
Perhaps you can be more specific with the problems you're seeing?
You may want to try using 1ST_READ.BIN from sbstnc's fork just to see if anything changes for you: viewtopic.php?p=195197#p195197
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- dark night
- Posts: 62
Re: openMenu Alpha 1
If I don't have a VMU plugged into my console, OpenMenu won't boot.
If last.cfg gets corrupted somehow, OpenMenu won't boot.
Those are the biggest issues.
sbstnc's fork has the same issue.
Selling Dreamcast Adapters on my Etsy shop!
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- ateam
- Metallic
- Posts: 839
Re: openMenu Alpha 1
Is this the same as RC1.1, except with libcrayon and compiler fixes?
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