openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.
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ateam
Metallic
Posts: 839

Re: openMenu Alpha 1

Post by ateam »

Jelly wrote: Tue Jun 03, 2025 11:22 am Thanks, I thought the forum might have a newer version.
Nope, link is for the latest :)
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Metro City
dark night
Posts: 50

Re: openMenu Alpha 1

Post by Metro City »

Hi, I wanted to ask you how to use cheats, once I remembered that if I pressed B they appeared, now this thing doesn't work, I also tried codebreaker, in the guide it says that by pressing reset a menu appears where you can select the game, but for me the first game on the list starts... can anyone tell me how they work? thanks

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Zaraye
rebel
Posts: 19
Dreamcast Games you play Online: non

Re: openMenu Alpha 1

Post by Zaraye »

It seems to me that once in the open menu, you choose your game, then instead of launching it directly, you press B to launch Code Breaker. There, you choose your codes in the game, select them, and they should appear in pink (or red), while the ones you haven't selected remain white. Once done, you go back to the Code Breaker menus and click Start Game, and your game should launch with the codes. Be careful, you obviously won't be able to save.

There you go, if I'm not mistaken, that's the procedure for CB.

I made a short tutorial in French on my website, but you'll have to use Google Translate https://dreamcastfrench.com/2024/08/31/ ... e-breaker/

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sbstnc
shadow
Posts: 7

Re: openMenu Alpha 1

Post by sbstnc »

Jaxel wrote: Thu May 22, 2025 12:28 pm Just installed this version. It still has the issue where OpenMenu will not load without a VMU plugged in.
Can you elaborate on this? Does this happen every time or only once in a while? I've had a quick look at the code again and the logic seems fine at first glance. If you care to provide some more information I'll gladly have a closer look though. Even though, in my opinion, the user experience is far better with a VMU attached I do believe openMenu should support running without one, so let's squash that bug.
Last edited by sbstnc on Sun Jun 08, 2025 1:29 pm, edited 1 time in total.

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megavolt85
Developer
Posts: 2184

Re: openMenu Alpha 1

Post by megavolt85 »

this is a bug of the old version of KOS, with the latest version this problem is gone

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sbstnc
shadow
Posts: 7

Re: openMenu Alpha 1

Post by sbstnc »

Which version are you referring to? The executable in question from my fork was built using the latest KallistiOS v2.1.x available a month or two ago. Should be 2.1.1 if I recall correctly.

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megavolt85
Developer
Posts: 2184

Re: openMenu Alpha 1

Post by megavolt85 »

My assembly of 05/15/2025 does not have this problem, but my assembly had local changes in KOS, which were added to the main repository only a few days later.
Try to update the KOS to today's version and rebuild OpenMenu, if the problem is left, it means the problem in Libcrayon, which I completely refused, this library is written using STDLIB, which sometimes leads to malfunctions when applying to the file system.
My advice is for the future, never use functions fopen/fread/fwrite/fclose, KOS does not like this, use only the fs_open/fs_read/fs_write/fs_close file systems functions builtin kOS.

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sonik
Developer
Posts: 239

Re: openMenu Alpha 1

Post by sonik »

Should we move the dat tool to a public section of the board?
EDF! EDF! EDF!

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ateam
Metallic
Posts: 839

Re: openMenu Alpha 1

Post by ateam »

sonik wrote: Sun Jun 08, 2025 10:30 pm Should we move the dat tool to a public section of the board?
Would probably be wise, yes. We get a lot of "posting for access" posts, which is why I just created a public link (which many still can't find) :lol:
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Zaraye
rebel
Posts: 19
Dreamcast Games you play Online: non

Re: openMenu Alpha 1

Post by Zaraye »

Hello, is there a definitive file for the DAT, I saw during the discussions that many have made updates to the different versions with additions of homebrews etc etc I ask this, because I created images for the classification by genre and also data boxes for the regions. I could therefore do the update with these visuals unless it has already been done.
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