Dreambor Mobile Suit Z Gundam now works
https://streamable.com/g3rxak
DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Thanks for testing doing the same just rename bor.pakcache.mmu and pak supporterifpiR wrote:I have a problem with the last revision (dblow3.rar), the engine starts but slowly slow for the 1st data load a diference are V7.1 (2021), the engine also freezes on the Game Over screen, The games that try with Flycast v2.0 / Redream V1.5 are:
Tengo problema con la última revisión (dblow3.rar), arranca el motor pero lento muy lento para la 1era carga de datos a diferencia v7.1 (2021), tambien el motor se congela en la pantalla de Game Over, los juegos que probe con flycast v2.0 / redream v1.5 son:
- Double Dragon Bangaihen (DreamCast Edition)
- Super Final Fight Gold Plus (Ultra Lite Edition)
- World Heroes: Supreme Justice (Extra)[Plus]
- Ryo No Ken Nekketsu (Arrange Edition)
- Night Slashers: The Another Story (Version Beta 4)
- Golden Axe Myst (Test 1)
I realized that you deleted the .pak file support, Because none starts and gives me the following message:
Me di cuenta que eliminaste el soporte archivo .pak, porque no me arranca ninguno y me da el siguiente mensaje:
612.jpg
It dont freeze for me on the game over screen on redream 1.50 it might if it's got a vmu with other game saves add vmu to redream or format it..
Check redream.log for info on why it crashed and post for the games..
pak support is still there just not much point it uses more ram to use it always has.. Being there is no ogg or png you want to be fixing any pak file to the data folder and fixing files.. Pak file loading on dc is up to 10 minson cdr..Why it should never be used very good if you want to break gdrom's..
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Last edited by Ian Micheal on Mon Nov 14, 2022 11:18 pm, edited 2 times in total.
- Dakangel
- letterbomb
- Posts: 152
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
So the cdi file structure should be:Ian Micheal wrote:want to use bor.pak on gdemu call it cache.mmu on root
cdi root/:
cache.mmu (instead the bor.pak in the pak folder)
IP.bin
1st_read.bin ????
db.bin (the dreambor itself)
menu.bin ???? (is still used?)
sample.roq (optional intro video for the cdi in 512x512 resolution)
data/
(game files here decompressed and exposed from the .pak)
pak/
bor.pak (not used anymore because the cache.mmu)
Logs/
Saves/
Screenshots/
(the three above unused)
Last edited by Dakangel on Mon Nov 14, 2022 11:21 pm, edited 1 time in total.
- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
That's correct only one you really need is data folder ..Dakangel wrote:So the cdi file structure should be:Ian Micheal wrote:want to use bor.pak on gdemu call it cache.mmu on root
cdi root/:
..cache.mmu (instead the bor.pak in the pak folder)
..IP.bin
..1st_read.bin ????
..db.bin (the dreambor itself)
..menu.bin ???? (is still used?)
..sample.roq (optional intro video for the cdi in 512x512 resolution)
........pak/
..........bor.pak (not used anymore because the cache.mmu)
....data/
......(game files here decompressed and exposed from the .pak)
....Logs/
....Saves/
....Screenshots/
......(the three above unused)
selfboot cdi for this shows Dreambor Mobile Suit Z Gundam
https://mega.nz/file/ezBlgYbL#4_tieeVcx ... c_rtzCq48c
- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
return to menu
https://streamable.com/rmqvfj
just place menu bin on root in the data folder problem solved..
Nice work


Normal memory use Ultra
Normal Memory use Ultra
- Ian Micheal
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- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Thanks for your testing and tests.
Place your menu bin on root copy to data folder it will then return to your selection menu..
- Ian Micheal
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- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Here is db4 ultra Can see the math functions 166fps.. I will have to do a vsync
Normal old
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DBBOR4.rar
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