DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
- Dakangel
- letterbomb
- Posts: 152
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
NO, purupuru and 16bit were great aditions altought memory support is buggy and you only can save ONE game at a time because if you try with other game it will saved over the last file in memory.Ripfire wrote: It would be interesting to eliminate memory card support, Puru Puru Pack and compatibility to 16 bit color depth, as well as image formats that are not used as PC PaintBrush (.PXC) & BitMap (.BMP) to reduce engine size and have an ultra light version for games that need more RAM.![]()
Sería interesante eliminar el soporte a la tarjeta de memoria, vibrador sexual del control y compatibilidad a la papeleria 16 bits, como también los formatos de imágenes que no se usan como PC PaintBrush (.PXC) & BitMap (.BMP) para reducir el tamaño del motor y tener una version ultra ligero para los juegos con necesita mayor memoria.
VMU support for other hand will be awesome.
Better to port it to Libronin instead of a bloated Kos @Ian Micheal

Openbor lack of ram release is it's down side.
- Ian Micheal
- Developer
- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Because it was confusing to people here is the normal
forcing freeing of sprites and what happens if you do..
Cached sprites are only loaded on start up so once free there not there to load again ever
so how do you think it will ever free memory lol .. If it does it will crash like above.. No memory leak it's not kos it's Openbor and how they made it.. If i hack it get it to reload you have 1 to 2 mins every time you quit and start a game lmao ..Free any mapped sprite it will crash .. Free any cached background it will crash lol.. All assets are only loaded 1 time on start up.. The known flag loads them to cached once cached they can never be free again .. Because if you free it they never load ever again.. LOL this how this code works ..
Trying to force clear and reload of all things and free right now to test how bad this makes loading each level or if it even works..
what you really have was always in the debug on console..Code: Select all
OpenBoR v7.1 Build Lowmem, Compile Date: Nov 11 2022
[INFO] SH4
[INFO] SH4 Game Selected: cache.mmu
[INFO] SH4
[INFO] SH4 Total Ram: 16487572 Bytes
[INFO] SH4 Free Ram: 14537880 Bytes
[INFO] SH4 Used Ram: 1949692 Bytes <-- what kos uses and bin size i have it down to 997kb
[INFO] SH4
forcing freeing of sprites and what happens if you do..
Code: Select all
[INFO] SH4 Level Loading: 'data/levels/gens/sc1-1.txt'
[INFO] SH4 Total Ram: 16487572 Bytes
[INFO] SH4 Free Ram: 8942744 Bytes
[INFO] SH4 Used Ram: 7544828 Bytes
[INFO] SH4
[INFO] SH4 Loading 'fade_in' from data/chars/misc/fade/fade_in.txt
[INFO] SH4 Loading 'foot1' from data/chars/foot/foot1.txt
[INFO] SH4 Loading 'hole' from data/chars/misc/hole/hole.txt
[INFO] SH4 Loading 'Mouser2' from data/chars/mouser/mouser2.txt
[INFO] SH4 Loading 'Mouser01' from data/chars/mouser/mouser01.txt
[INFO] SH4 Loading 'Mouser02' from data/chars/mouser/mouser02.txt
[INFO] SH4 Loading 'Mouser03' from data/chars/mouser/mouser03.txt
[INFO] SH4 Loading 'Mouser04' from data/chars/mouser/mouser04.txt
[INFO] SH4 Loading 'Mouser05' from data/chars/mouser/mouser05.txt
[INFO] SH4 Loading 'Mouser06' from data/chars/mouser/mouser06.txt
[INFO] SH4 Loading 'Mouser07' from data/chars/mouser/mouser07.txt
[INFO] SH4 Loading 'Robot' from data/chars/robot/robot.txt
[INFO] SH4 Loading 'Robot2' from data/chars/robot/robot2.txt
[INFO] SH4
[INFO] SH4 Level Loaded: 'data/levels/gens/sc1-1.txt'
[INFO] SH4 Total Ram: 16487572 Bytes
[INFO] SH4 Free Ram: 7283864 Bytes
[INFO] SH4 Used Ram: 9203708 Bytes
[INFO] SH4 Total sprites mapped: 1183
[INFO] SH4
[INFO] SH4 Level Unloading: 'data/levels/gens/sc1-1.txt'
[INFO] SH4 Total Ram: 16487572 Bytes
[INFO] SH4 Free Ram: 7210136 Bytes
[INFO] SH4 Used Ram: 9277436 Bytes
[INFO] SH4
[INFO] SH4 Done.
[INFO] SH4 Total Ram: 16487572 Bytes
[INFO] SH4 Free Ram: 7210136 Bytes
[INFO] SH4 Used Ram: 9277436 Bytes
[INFO] SH4
[INFO] SH4
[INFO] SH4 Can't play music file 'data/music/gameover'
[INFO] SH4 vmufs_file_write: not enough space for file. Need 2 blocks, have 0
[INFO] SH4 Unload 'Flash' ............done.
[INFO] SH4 Unload 'fflash' ............done.
[INFO] SH4 Unload 'lflash' ............done.
[INFO] SH4 Unload 'splash' ............done.
[INFO] SH4 Unload 'leo' ............done.
[INFO] SH4 Unload 'Raph' ............done.
[INFO] SH4 Unload 'Mikey' ............done.
[INFO] SH4 Unload 'Don' ............done.
[INFO] SH4 Unload 'po' ............done.
[INFO] SH4 Unload 'po2' ............done.
[INFO] SH4 Unload 'po3' ............done.
[INFO] SH4 Unload 'FootAxe' ............done.
[INFO] SH4 Unload 'Footha' ............done.
[INFO] SH4 Unload 'footla' ............done.
[INFO] SH4 Unload 'footgan' ............done.
[INFO] SH4 Unload 'footsw' ............done.
[INFO] SH4 Unload 'footbw' ............done.
[INFO] SH4 Unload 'Footnu' ............done.
[INFO] SH4 Unload 'lanca2' ............done.
[INFO] SH4 Unload 'bow2' ............done.
[INFO] SH4 Unload 'laser2' ............done.
[INFO] SH4 Unload 'tiro' ............done.
[INFO] SH4 Unload 'bueiro' ............done.
[INFO] SH4 Unload 'buraco' ............done.
[INFO] SH4 Unload 'pneu' ............done.
[INFO] SH4 Unload 'saco' ............done.
[INFO] SH4 Unload 'psho2' ............done.
[INFO] SH4 Unload 'fish' ............done.
[INFO] SH4 Unload 'prego' ............done.
[INFO] SH4 Unload 'tirok' ............done.
[INFO] SH4 Unload 'mao' ............done.
[INFO] SH4 Unload 'buraco3' ............done.
[INFO] SH4 Unload 'fade_in' ............done.
[INFO] SH4 Unload 'foot1' ............done.
[INFO] SH4 Unload 'hole' ............done.
[INFO] SH4 Unload 'Mouser2' ............done.
[INFO] SH4 Unload 'Mouser01' ............done.
[INFO] SH4 Unload 'Mouser02' ............done.
[INFO] SH4 Unload 'Mouser03' ............done.
[INFO] SH4 Unload 'Mouser04' ............done.
[INFO] SH4 Unload 'Mouser05' ............done.
[INFO] SH4 Unload 'Mouser06' ............done.
[INFO] SH4 Unload 'Mouser07' ............done.
[INFO] SH4 Unload 'Robot' ............done.
[INFO] SH4 Unload 'Robot2' ............done.
[INFO] SH4
[INFO] SH4 Can't play music file 'data/music/remix'
[INFO] SH4
[INFO] SH4 Can't play music file 'data/music/remix'
[INFO] SH4
[INFO] SH4 Can't play music file 'data/music/gens/select.bor'
[INFO] SH4
[INFO] SH4 ********** An Error Occurred **********
[INFO] SH4 * Shutting Down *
[INFO] SH4
[INFO] SH4 Player model 'leo' is not cached.
[INFO] SH4 Total Ram: 16487572 Bytes
[INFO] SH4 Free Ram: 7210136 Bytes
[INFO] SH4 Used Ram: 9277436 Bytes
[INFO] SH4
[INFO] SH4 vmufs_file_write: not enough space for file. Need 1 blocks, have 0
[INFO] SH4 Release level data........... Done!
[INFO] SH4 Release graphics data........ Done!
[INFO] SH4 Release game data............
[INFO] SH4
[INFO] SH4
[INFO] SH4 Release game data............ Done!
[INFO] SH4 Release timer................ Done!
[INFO] SH4 Release input hardware....... Done!
[INFO] SH4 Release sound system......... Done!
[INFO] SH4 Release FileCaching System... Done!
[INFO] SH4
[INFO] SH4 **************** Done *****************
[INFO] SH4
[INFO] SH4 Player model 'leo' is not cached.
[INFO] SH4 openbor.c:28628: borShutdown: Assertion `status == 0' failed.
[INFO] SH4 arch: shutting down kernel
[INFO] ARM7 suspend
[INFO] SH4 maple: final stats -- device count = 12, vbl_cntr = 5713, dma_cntr = 5713
[INFO] ARM7 suspend
[INFO] SH4 vid_set_mode: 640x480 VGA
[INFO] ARM7 suspend

Trying to force clear and reload of all things and free right now to test how bad this makes loading each level or if it even works..
- Ian Micheal
- Developer
- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Well i got it when you end game in game to end then free all memory and reload every thing.. Not tested on hardware on redream it's like 10 sec.. only thing this could do is allow you to play remix/og/battle with out a reboot.. Might be usefull.. You cant do this mid level sadly ..
- Dakangel
- letterbomb
- Posts: 152
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
maybe we need to force loading the playable characters on every level or in the pre select screen before each level. (allowselect)Ian Micheal wrote:Well i got it when you end game in game to end then free all memory and reload every thing.. Not tested on hardware on redream it's like 10 sec.. only thing this could do is allow you to play remix/og/battle with out a reboot.. Might be usefull.. You cant do this mid level sadly ..
i always think that the only scripts that must be remained in memory are the "update.c and updated.c" and even if the (always update) option is enabled in scripts.txt
or even the playable characters could be forced to be "knowed" and not forcing the game to "load" them at the start , because the engine needs at least one playable entity or it crash, so forcing any entity ,even playables to only be cached and releasing them always could be doable.
sacrificing 1 or 2 minutes each level to only cache the usable things is a neccesity on dreamcast

- Ian Micheal
- Developer
- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
working on it just getting this to when in game end and reload and work without a reboot is past what i could get it to do before.. Interesting anyways..Dakangel wrote:maybe we need to force loading the playable characters on every level or in the pre select screen before each level. (allowselect)Ian Micheal wrote:Well i got it when you end game in game to end then free all memory and reload every thing.. Not tested on hardware on redream it's like 10 sec.. only thing this could do is allow you to play remix/og/battle with out a reboot.. Might be usefull.. You cant do this mid level sadly ..
i always think that the only scripts that must be remained in memory are the "update.c and updated.c" and even if the (always update) option is enabled in scripts.txt
or even the playable characters could be forced to be "knowed" and not forcing the game to "load" them at the start , because the engine needs at least one playable entity or it crash, so forcing any entity ,even playables to only be cached and releasing them always could be doable.
sacrificing 1 or 2 minutes each level to only cache the usable things is a neccesity on dreamcast
Yeah after it ramstats are crazy but i was able to play thru the game each time after end and restart.. So it's looking promising.. If i could get something like this working for even backgrounds it would help per level..
Code: Select all
[INFO] SH4 Level Loaded: 'data/levels/gens/sc1-1.txt'
[INFO] SH4 Total Ram: 7991300 Bytes
[INFO] SH4 Free Ram: 18446744073708339208 Bytes
[INFO] SH4 Used Ram: 9203708 Bytes
[INFO] SH4 Total sprites mapped: 1183
[INFO] SH4
[INFO] SH4 Level Unloading: 'data/levels/gens/sc1-1.txt'
[INFO] SH4 Total Ram: 7991300 Bytes
[INFO] SH4 Free Ram: 18446744073708261384 Bytes
[INFO] SH4 Used Ram: 9281532 Bytes
[INFO] SH4
[INFO] SH4 Done.
[INFO] SH4 Total Ram: 7991300 Bytes
[INFO] SH4 Free Ram: 18446744073708261384 Bytes
[INFO] SH4 Used Ram: 9281532 Bytes
[INFO] SH4
[INFO] SH4
[INFO] SH4 Can't play music file 'data/music/gameover'
[INFO] SH4 vmufs_file_write: not enough space for file. Need 2 blocks, have 0
[INFO] SH4 Unload 'Flash' ............done.
[INFO] SH4 Unload 'fflash' ............done.
[INFO] SH4 Unload 'lflash' ............done.
[INFO] SH4 Unload 'splash' ............done.
[INFO] SH4 Unload 'leo' ............done.
[INFO] SH4 Unload 'Raph' ............done.
[INFO] SH4 Unload 'Mikey' ............done.
[INFO] SH4 Unload 'Don' ............done.
[INFO] SH4 Unload 'po' ............done.
[INFO] SH4 Unload 'po2' ............done.
[INFO] SH4 Unload 'po3' ............done.
[INFO] SH4 Unload 'FootAxe' ............done.
[INFO] SH4 Unload 'Footha' ............done.
[INFO] SH4 Unload 'footla' ............done.
[INFO] SH4 Unload 'footgan' ............done.
[INFO] SH4 Unload 'footsw' ............done.
[INFO] SH4 Unload 'footbw' ............done.
[INFO] SH4 Unload 'Footnu' ............done.
[INFO] SH4 Unload 'lanca2' ............done.
[INFO] SH4 Unload 'bow2' ............done.
[INFO] SH4 Unload 'laser2' ............done.
[INFO] SH4 Unload 'tiro' ............done.
[INFO] SH4 Unload 'bueiro' ............done.
[INFO] SH4 Unload 'buraco' ............done.
[INFO] SH4 Unload 'pneu' ............done.
[INFO] SH4 Unload 'saco' ............done.
[INFO] SH4 Unload 'psho2' ............done.
[INFO] SH4 Unload 'fish' ............done.
[INFO] SH4 Unload 'prego' ............done.
[INFO] SH4 Unload 'tirok' ............done.
[INFO] SH4 Unload 'mao' ............done.
[INFO] SH4 Unload 'buraco3' ............done.
[INFO] SH4 Unload 'fade_in' ............done.
[INFO] SH4 Unload 'foot1' ............done.
[INFO] SH4 Unload 'hole' ............done.
[INFO] SH4 Unload 'Mouser2' ............done.
[INFO] SH4 Unload 'Mouser01' ............done.
[INFO] SH4 Unload 'Mouser02' ............done.
[INFO] SH4 Unload 'Mouser03' ............done.
[INFO] SH4 Unload 'Mouser04' ............done.
[INFO] SH4 Unload 'Mouser05' ............done.
[INFO] SH4 Unload 'Mouser06' ............done.
[INFO] SH4 Unload 'Mouser07' ............done.
[INFO] SH4 Unload 'Robot' ............done.
[INFO] SH4 Unload 'Robot2' ............done.
[INFO] SH4 Loading sprites.............. Done!
[INFO] SH4 Loading level order.......... Done!
[INFO] SH4 Loading model constants...... Done!
[INFO] SH4 Loading script settings...... Done!
[INFO] SH4 Loading scripts.............. Done!
[INFO] SH4 Loading models...............
[INFO] SH4
[INFO] SH4 Cacheing 'Flash' from data/chars/misc/flash.txt
[INFO] SH4 Cacheing 'cFlash' from data/chars/misc/cflash.txt
[INFO] SH4 Cacheing 'fFlash' from data/chars/misc/fflash.txt
[INFO] SH4 Cacheing 'lflash' from data/chars/robot/lflash.txt
[INFO] SH4 Cacheing 'splash' from data/chars/misc/agua/splash.txt
[INFO] SH4 Cacheing 'leo' from data/chars/leo/leo.txt
[INFO] SH4 Cacheing 'raph' from data/chars/raph/raph.txt
[INFO] SH4 Cacheing 'mikey' from data/chars/mikey/mikey.txt
[INFO] SH4 Cacheing 'don' from data/chars/don/don.txt
[INFO] SH4 Cacheing 'ripfire' from data/chars/ripfire/ripfire.txt
[INFO] SH4 Cacheing 'leo1' from data/chars/leo/leo1.txt
[INFO] SH4 Cacheing 'raph1' from data/chars/raph/raph1.txt
[INFO] SH4 Cacheing 'mikey1' from data/chars/mikey/mikey1.txt
[INFO] SH4 Cacheing 'don1' from data/chars/don/don1.txt
[INFO] SH4 Cacheing 'delay' from data/scripts/delay.txt
[INFO] SH4 Cacheing 'victory1' from data/scripts/victory1.txt
[INFO] SH4 Cacheing 'victory2' from data/scripts/victory2.txt
[INFO] SH4 Cacheing 'victory3' from data/scripts/victory3.txt
[INFO] SH4 Cacheing 'victory4' from data/scripts/victory4.txt
[INFO] SH4 Cacheing 'po' from data/chars/misc/po.txt
[INFO] SH4 Cacheing 'po2' from data/chars/misc/po2.txt
[INFO] SH4 Cacheing 'po3' from data/chars/misc/po3.txt
[INFO] SH4 Cacheing 'foo1' from data/bgs/remix/sc1-3/foo1.txt
[INFO] SH4 Cacheing 'foo2' from data/bgs/remix/sc1-3/foo2.txt
[INFO] SH4 Cacheing 'foo3' from data/bgs/remix/sc1-3/foo3.txt
[INFO] SH4 Cacheing 'hydr' from data/chars/misc/hydr/hydr.txt
[INFO] SH4 Cacheing 'hydr2' from data/chars/misc/hydr/hydr2.txt
[INFO] SH4 Cacheing 'hydrsh' from data/chars/misc/hydr/hydrsh.txt
[INFO] SH4 Cacheing 'luz' from data/chars/armas/luz.txt
[INFO] SH4 Cacheing 'steam' from data/chars/misc/steam.txt
[INFO] SH4 Cacheing 'steamer' from data/chars/misc/steamer.txt
[INFO] SH4 Cacheing 'mul' from data/chars/misc/povo/mul.txt
[INFO] SH4 Cacheing 'boy' from data/chars/misc/povo/boy.txt
[INFO] SH4 Cacheing 'anao' from data/chars/misc/anao/anao.txt
[INFO] SH4 Cacheing 'anao2' from data/chars/misc/anao/anao2.txt
[INFO] SH4 Cacheing 'peixe' from data/chars/misc/peixe/peixe.txt
[INFO] SH4 Cacheing 'peixe1' from data/chars/misc/peixe/peixe1.txt
[INFO] SH4 Cacheing 'peixe2' from data/chars/misc/peixe/peixe2.txt
[INFO] SH4 Cacheing 'ghost' from data/chars/misc/ghost/ghost.txt
[INFO] SH4 Cacheing 'boo' from data/chars/misc/boo/boo.txt
[INFO] SH4 Cacheing 'transp' from data/chars/rockst/transp.txt
[INFO] SH4 Cacheing 'bat' from data/chars/misc/bat/bat.txt
[INFO] SH4 Cacheing 'bat2' from data/chars/misc/bat/bat2.txt
[INFO] SH4 Cacheing 'aranha' from data/chars/misc/aranha/aranha.txt
[INFO] SH4 Cacheing 'bosf' from data/chars/misc/bosf/bosf.txt
[INFO] SH4 Cacheing 'bosf1' from data/chars/misc/bosf/bosf1.txt
[INFO] SH4 Cacheing 'bosf2' from data/chars/misc/bosf/bosf2.txt
[INFO] SH4 Cacheing 'bosf3' from data/chars/misc/bosf/bosf3.txt
[INFO] SH4 Cacheing 'bosf3' from data/chars/misc/bosf/bosf3.txt
[INFO] SH4 Cacheing 'vict' from data/chars/misc/bosf/vict.txt
[INFO] SH4 Cacheing 'tech_lights' from data/bgs/battle/vs2/tech_lights.txt
[INFO] SH4 Cacheing 'tech_spheres' from data/bgs/battle/vs2/tech_spheres.txt
[INFO] SH4 Cacheing 'tech_portal' from data/bgs/battle/vs2/tech_portal.txt
[INFO] SH4 Cacheing 'bax' from data/chars/baxter/bax.txt
[INFO] SH4 Cacheing 'beb' from data/chars/bebop/beb.txt
[INFO] SH4 Cacheing 'rip' from data/chars/destru/rip.txt
[INFO] SH4 Cacheing 'kra' from data/chars/krang/kra.txt
[INFO] SH4 Cacheing 'let' from data/chars/letherhd/let.txt
[INFO] SH4 Cacheing 'duo' from data/chars/rahzar/duo.txt
[INFO] SH4 Cacheing 'roc' from data/chars/rockst/roc.txt
[INFO] SH4 Cacheing 'sla' from data/chars/slash/sla.txt
[INFO] SH4 Cacheing 'tat' from data/chars/tatsu/tat.txt
[INFO] SH4 Cacheing 'h-s0' from data/chars/destructor/h-s0.txt
[INFO] SH4 Cacheing 'k-a0' from data/chars/krang/k-a0.txt
[INFO] SH4 Cacheing 'k-b0' from data/chars/krang/k-b0.txt
[INFO] SH4 Cacheing 'l-a0' from data/chars/letherhd/l-a0.txt
[INFO] SH4 Cacheing 'l-b0' from data/chars/letherhd/l-b0.txt
[INFO] SH4 Cacheing 'r-a0' from data/chars/rockst/r-a0.txt
[INFO] SH4 Cacheing 'r-b0' from data/chars/rockst/r-b0.txt
[INFO] SH4 Cacheing 's-a0' from data/chars/stockman/s-a0.txt
[INFO] SH4 Cacheing 's-b0' from data/chars/stockman/s-b0.txt
[INFO] SH4 Cacheing 't-a0' from data/chars/tatsu/t-a0.txt
[INFO] SH4 Cacheing 't-b0' from data/chars/tatsu/t-b0.txt
[INFO] SH4 Cacheing 'foot' from data/chars/foot/foot.txt
[INFO] SH4 Cacheing 'foot1' from data/chars/foot/foot1.txt
[INFO] SH4 Cacheing 'footaxe' from data/chars/foot/footaxe.txt
[INFO] SH4 Cacheing 'footha' from data/chars/foot/footha.txt
[INFO] SH4 Cacheing 'footla' from data/chars/foot/footla.txt
[INFO] SH4 Cacheing 'foot2' from data/chars/foot/foot2.txt
[INFO] SH4 Cacheing 'foot3' from data/chars/foot/foot3.txt
[INFO] SH4 Cacheing 'footgan' from data/chars/foot/footgan.txt
[INFO] SH4 Cacheing 'foot4' from data/chars/foot/foot4.txt
[INFO] SH4 Cacheing 'footsw' from data/chars/foot/footsw.txt
[INFO] SH4 Cacheing 'foot5' from data/chars/foot/foot5.txt
[INFO] SH4 Cacheing 'footbw' from data/chars/foot/footbw.txt
[INFO] SH4 Cacheing 'foot6' from data/chars/foot/foot6.txt
[INFO] SH4 Cacheing 'footnu' from data/chars/foot/footnu.txt
[INFO] SH4 Cacheing 'mouser01' from data/chars/mouser/mouser01.txt
[INFO] SH4 Cacheing 'mouser02' from data/chars/mouser/mouser02.txt
[INFO] SH4 Cacheing 'mouser03' from data/chars/mouser/mouser03.txt
[INFO] SH4 Cacheing 'mouser04' from data/chars/mouser/mouser04.txt
[INFO] SH4 Cacheing 'mouser05' from data/chars/mouser/mouser05.txt
[INFO] SH4 Cacheing 'mouser06' from data/chars/mouser/mouser06.txt
[INFO] SH4 Cacheing 'mouser07' from data/chars/mouser/mouser07.txt
[INFO] SH4 Cacheing 'mouser2' from data/chars/mouser/mouser2.txt
[INFO] SH4 Cacheing 'mouser3' from data/chars/mouser/mouser3.txt
[INFO] SH4 Cacheing 'mouser31' from data/chars/mouser/mouser31.txt
[INFO] SH4 Cacheing 'mouser32' from data/chars/mouser/mouser32.txt
[INFO] SH4 Cacheing 'mouser33' from data/chars/mouser/mouser33.txt
[INFO] SH4 Cacheing 'mouser34' from data/chars/mouser/mouser34.txt
[INFO] SH4 Cacheing 'mouser35' from data/chars/mouser/mouser35.txt
[INFO] SH4 Cacheing 'mouser36' from data/chars/mouser/mouser36.txt
[INFO] SH4 Cacheing 'mouser37' from data/chars/mouser/mouser37.txt
[INFO] SH4 Cacheing 'robot' from data/chars/robot/robot.txt
[INFO] SH4 Cacheing 'robot2' from data/chars/robot/robot2.txt
[INFO] SH4 Cacheing 'footsk' from data/chars/foot/foot1/footsk.txt
[INFO] SH4 Cacheing 'footb' from data/chars/foot/footb.txt
[INFO] SH4 Cacheing 'footbue' from data/chars/foot/footbue.txt
[INFO] SH4 Cacheing 'footgra' from data/chars/foot/footgra.txt
[INFO] SH4 Cacheing 'footpor' from data/chars/foot/footpor.txt
[INFO] SH4 Cacheing 'footpor2' from data/chars/foot/footpor2.txt
[INFO] SH4 Cacheing 'footpor3' from data/chars/foot/footpor3.txt
[INFO] SH4 Cacheing 'footpor4' from data/chars/foot/footpor4.txt
[INFO] SH4 Cacheing 'footpor5' from data/chars/foot/footpor5.txt
[INFO] SH4 Cacheing 'footesc' from data/chars/foot/footesc.txt
[INFO] SH4 Cacheing 'footsen' from data/chars/foot/footsen.txt
[INFO] SH4 Cacheing 'footcer' from data/chars/foot/footcer.txt
[INFO] SH4 Cacheing 'footked' from data/chars/foot/footked.txt
[INFO] SH4 Cacheing 'footcor' from data/chars/foot/footcor.txt
[INFO] SH4 Cacheing 'mouser4' from data/chars/mouser/mouser4.txt
[INFO] SH4 Cacheing 'mouser41' from data/chars/mouser/mouser41.txt
[INFO] SH4 Cacheing 'mouser42' from data/chars/mouser/mouser42.txt
[INFO] SH4 Cacheing 'mouser43' from data/chars/mouser/mouser43.txt
[INFO] SH4 Cacheing 'mouser44' from data/chars/mouser/mouser44.txt
[INFO] SH4 Cacheing 'mouser45' from data/chars/mouser/mouser45.txt
[INFO] SH4 Cacheing 'mouser46' from data/chars/mouser/mouser46.txt
[INFO] SH4 Cacheing 'mouser47' from data/chars/mouser/mouser47.txt
[INFO] SH4 Cacheing 'cementman' from data/chars/cementman/cementman.txt
[INFO] SH4 Cacheing 'poca' from data/chars/misc/agua/poca.txt
[INFO] SH4 Cacheing 'poca2' from data/chars/misc/agua/poca2.txt
[INFO] SH4 Cacheing 'footpei' from data/chars/foot/footpei.txt
[INFO] SH4 Cacheing 'footufo' from data/chars/foot/footufo/footufo.txt
[INFO] SH4 Cacheing 'stone' from data/chars/stone/stone.txt
[INFO] SH4 Cacheing 'mouel01' from data/chars/mouser/mouel01.txt
[INFO] SH4 Cacheing 'mouel02' from data/chars/mouser/mouel02.txt
[INFO] SH4 Cacheing 'mouel03' from data/chars/mouser/mouel03.txt
[INFO] SH4 Cacheing 'mouel04' from data/chars/mouser/mouel04.txt
[INFO] SH4 Cacheing 'mouel05' from data/chars/mouser/mouel05.txt
[INFO] SH4 Cacheing 'mouel06' from data/chars/mouser/mouel06.txt
[INFO] SH4 Cacheing 'mouel07' from data/chars/mouser/mouel07.txt
[INFO] SH4 Cacheing 'clone' from data/chars/destru/clone.txt
[INFO] SH4 Cacheing 'heli2' from data/chars/heli/heli2.txt
[INFO] SH4 Cacheing 'heli' from data/chars/heli/heli.txt
[INFO] SH4 Cacheing 'hshtfl' from data/chars/heli/hshtfl.txt
[INFO] SH4 Cacheing 'hbomb' from data/chars/heli/hbomb.txt
[INFO] SH4 Cacheing 'hbomb2' from data/chars/heli/hbomb2.txt
[INFO] SH4 Cacheing 'wybufl' from data/chars/misc/wybu/wybufl.txt
[INFO] SH4 Cacheing 'wybu' from data/chars/misc/wybu/wybu.txt
[INFO] SH4 Cacheing 'wybu1' from data/chars/misc/wybu/wybu1.txt
[INFO] SH4 Cacheing 'wybu2' from data/chars/misc/wybu/wybu2.txt
[INFO] SH4 Cacheing 'wybu3' from data/chars/misc/wybu/wybu3.txt
[INFO] SH4 Cacheing 'wybua' from data/chars/misc/wybu/wybua.txt
[INFO] SH4 Cacheing 'wybub' from data/chars/misc/wybu/wybub.txt
[INFO] SH4 Cacheing 'wybuc' from data/chars/misc/wybu/wybuc.txt
[INFO] SH4 Cacheing 'axe' from data/chars/armas/axe.txt
[INFO] SH4 Cacheing 'hamm' from data/chars/armas/hamm.txt
[INFO] SH4 Cacheing 'lanca' from data/chars/armas/lanca.txt
[INFO] SH4 Cacheing 'lanca2' from data/chars/armas/lanca2.txt
[INFO] SH4 Cacheing 'gan' from data/chars/armas/gan.txt
[INFO] SH4 Cacheing 'sword' from data/chars/armas/sword.txt
[INFO] SH4 Cacheing 'bow' from data/chars/armas/bow.txt
[INFO] SH4 Cacheing 'bow2' from data/chars/armas/bow2.txt
[INFO] SH4 Cacheing 'nunch' from data/chars/armas/nunch.txt
[INFO] SH4 Cacheing 'laser2' from data/chars/armas/laser2.txt
[INFO] SH4 Cacheing 'tiro' from data/chars/armas/tiro.txt
[INFO] SH4 Cacheing 'bueiro' from data/chars/armas/bueiro.txt
[INFO] SH4 Cacheing 'buraco' from data/chars/armas/buraco.txt
[INFO] SH4 Cacheing 'pneu' from data/chars/armas/pneu.txt
[INFO] SH4 Cacheing 'vazio' from data/chars/armas/vazio.txt
[INFO] SH4 Cacheing 'saco' from data/chars/armas/saco.txt
[INFO] SH4 Cacheing 'vazio2' from data/chars/armas/vazio2.txt
[INFO] SH4 Cacheing 'psho2' from data/chars/bebop/shot/psho2.txt
[INFO] SH4 Cacheing 'pinho' from data/chars/armas/pinho.txt
[INFO] SH4 Cacheing 'fish' from data/chars/armas/fish.txt
[INFO] SH4 Cacheing 'prego' from data/chars/armas/prego.txt
[INFO] SH4 Cacheing 'vazio3' from data/chars/armas/vazio3.txt
[INFO] SH4 Cacheing 'pedra' from data/chars/armas/pedra.txt
[INFO] SH4 Cacheing 'canhao' from data/chars/armas/canhao.txt
[INFO] SH4 Cacheing 'canhao2' from data/chars/armas/canhao2.txt
[INFO] SH4 Cacheing 'canhao3' from data/chars/armas/canhao3.txt
[INFO] SH4 Cacheing 'shock1' from data/chars/armas/shock1.txt
[INFO] SH4 Cacheing 'shock2' from data/chars/armas/shock2.txt
[INFO] SH4 Cacheing 'shock3' from data/chars/armas/shock3.txt
[INFO] SH4 Cacheing 'shock4' from data/chars/armas/shock4.txt
[INFO] SH4 Cacheing 'shock5' from data/chars/armas/shock5.txt
[INFO] SH4 Cacheing 'shock6' from data/chars/armas/shock6.txt
[INFO] SH4 Cacheing 'shock7' from data/chars/armas/shock7.txt
[INFO] SH4 Cacheing 'shock8' from data/chars/armas/shock8.txt
[INFO] SH4 Cacheing 'tirok' from data/chars/krang/tirok.txt
[INFO] SH4 Cacheing 'mao' from data/chars/destru/mao.txt
[INFO] SH4 Cacheing 'raiot' from data/chars/armas/raiot.txt
[INFO] SH4 Cacheing 'raiot2' from data/chars/armas/raiot2.txt
[INFO] SH4 Cacheing 'raiot3' from data/chars/armas/raiot3.txt
[INFO] SH4 Cacheing 'raiot4' from data/chars/armas/raiot4.txt
[INFO] SH4 Cacheing 'raiot5' from data/chars/armas/raiot5.txt
[INFO] SH4 Cacheing 'raiot6' from data/chars/armas/raiot6.txt
[INFO] SH4 Cacheing 'buraco3' from data/chars/armas/buraco3.txt
[INFO] SH4 Cacheing 'buraco2' from data/bgs/remix/sc1-3/buraco2.txt
[INFO] SH4 Cacheing 'baxter' from data/chars/baxter/baxter.txt
[INFO] SH4 Cacheing 'bebop' from data/chars/bebop/bebop.txt
[INFO] SH4 Cacheing 'slash' from data/chars/slash/slash.txt
[INFO] SH4 Cacheing 'blag' from data/chars/blag/blag.txt
[INFO] SH4 Cacheing 'rockst' from data/chars/rockst/rockst.txt
[INFO] SH4 Cacheing 'rahzar' from data/chars/rahzar/rahzar.txt
[INFO] SH4 Cacheing 'tokka' from data/chars/tokka/tokka.txt
[INFO] SH4 Cacheing 'krang' from data/chars/krang/krang.txt
[INFO] SH4 Cacheing 'luzd' from data/chars/destru/luzd.txt
[INFO] SH4 Cacheing 'destru' from data/chars/destru/destru.txt
[INFO] SH4 Cacheing 'tw' from data/chars/tatsu/tw.txt
[INFO] SH4 Cacheing 'tatsu' from data/chars/tatsu/tatsu.txt
[INFO] SH4 Cacheing 'letherhd' from data/chars/letherhd/letherhd.txt
[INFO] SH4 Cacheing 'ltknf' from data/chars/letherhd/ltknf.txt
[INFO] SH4 Cacheing 'rak' from data/chars/letherhd/rak.txt
[INFO] SH4 Cacheing 'wat' from data/chars/letherhd/wat.txt
[INFO] SH4 Cacheing 'wat2' from data/chars/letherhd/wat2.txt
[INFO] SH4 Cacheing 'wat3' from data/chars/letherhd/wat3.txt
[INFO] SH4 Cacheing 'wat4' from data/chars/letherhd/wat4.txt
[INFO] SH4 Cacheing 'RatKing' from data/chars/ratking/ratking.txt
[INFO] SH4 Cacheing 'rtkng' from data/chars/ratking/rtkng.txt
[INFO] SH4 Cacheing 'rtrok2' from data/chars/ratking/rtrok2.txt
[INFO] SH4 Cacheing 'stockman' from data/chars/stockman/stockman.txt
[INFO] SH4 Cacheing 'debug_mouser' from data/chars/stockman/mouser/debug_mouser.txt
[INFO] SH4 Cacheing 'pizza' from data/chars/armas/pizza.txt
[INFO] SH4 Cacheing '1up' from data/chars/armas/1up.txt
[INFO] SH4 Cacheing 'boom02' from data/chars/misc/boom/boom02.txt
[INFO] SH4 Cacheing 'boom02b' from data/chars/misc/boom/boom02b.txt
[INFO] SH4 Cacheing 'boom01' from data/chars/misc/boom/boom01.txt
[INFO] SH4 Cacheing 'intro_in' from data/chars/misc/intro/intro_in.txt
[INFO] SH4 Cacheing 'intro_out' from data/chars/misc/intro/intro_out.txt
[INFO] SH4 Cacheing 'intro_s1c' from data/chars/misc/scenes/intro_s1c.txt
[INFO] SH4 Cacheing 'intro_s2c' from data/chars/misc/scenes/intro_s2c.txt
[INFO] SH4 Cacheing 'intro_s3c' from data/chars/misc/scenes/intro_s3c.txt
[INFO] SH4 Cacheing 'intro_s4c' from data/chars/misc/scenes/intro_s4c.txt
[INFO] SH4 Cacheing 'intro_s5c' from data/chars/misc/scenes/intro_s5c.txt
[INFO] SH4 Cacheing 'fade_in' from data/chars/misc/fade/fade_in.txt
[INFO] SH4 Cacheing 'fade_out' from data/chars/misc/fade/fade_out.txt
[INFO] SH4 Cacheing 'fade_s1c' from data/chars/misc/scenes/fade_s1c.txt
[INFO] SH4 Cacheing 'fade_s2c' from data/chars/misc/scenes/fade_s2c.txt
[INFO] SH4 Cacheing 'fade_s3c' from data/chars/misc/scenes/fade_s3c.txt
[INFO] SH4 Cacheing 'fade_s4c' from data/chars/misc/scenes/fade_s4c.txt
[INFO] SH4 Cacheing 'fade_s5c' from data/chars/misc/scenes/fade_s5c.txt
[INFO] SH4 Cacheing 'hole' from data/chars/misc/hole/hole.txt
[INFO] SH4 Cacheing 'foo1' from data/bgs/gens/sc1-2/foo1.txt
[INFO] SH4 Cacheing 'foo2' from data/bgs/gens/sc1-2/foo2.txt
[INFO] SH4 Cacheing 'foo3' from data/bgs/gens/sc1-2/foo3.txt
[INFO] SH4 Cacheing 'acbpl01' from data/bgs/gens/sc1-2/acbpl01.txt
[INFO] SH4 Cacheing 'acbpl02' from data/bgs/gens/sc1-2/acbpl02.txt
[INFO] SH4 Cacheing 'cb01' from data/bgs/gens/sc1-2/cb01.txt
[INFO] SH4 Cacheing 'hydrant' from data/chars/misc/hydrant/hydrant.txt
[INFO] SH4 Cacheing 'hcap' from data/chars/misc/hydrant/hcap.txt
[INFO] SH4 Cacheing 'hcapb' from data/chars/misc/hydrant/hcapb.txt
[INFO] SH4 Cacheing 'tdoor' from data/chars/misc/tdoor/tdoor.txt
[INFO] SH4 Cacheing 'neve' from data/chars/misc/neve/neve.txt
[INFO] SH4 Cacheing 'wfl' from data/chars/misc/wfl/wfl.txt
[INFO] SH4 Cacheing 'obs001' from data/chars/misc/obs/obs001.txt
[INFO] SH4 Cacheing 'obs002' from data/chars/misc/obs/obs002.txt
[INFO] SH4 Cacheing 'obs003' from data/chars/misc/obs/obs003.txt
[INFO] SH4 Cacheing 'obs004' from data/chars/misc/obs/obs004.txt
[INFO] SH4 Cacheing 'raio' from data/chars/misc/raio/raio.txt
[INFO] SH4 Cacheing 'preto' from data/chars/misc/preto/preto.txt
[INFO] SH4 Cacheing 'rain' from data/chars/misc/rain/rain.txt
[INFO] SH4 Cacheing 'rain2' from data/chars/misc/rain2/rain2.txt
[INFO] SH4 Cacheing 'rain3' from data/chars/misc/rain3/rain3.txt
[INFO] SH4 Cacheing 'treme' from data/chars/misc/treme/treme.txt
[INFO] SH4 Cacheing 'preto14' from data/chars/misc/preto14/preto14.txt
[INFO] SH4 Cacheing 'gra' from data/bgs/gens/sc5-1/gra.txt
[INFO] SH4 Cacheing 'grb' from data/bgs/gens/sc5-1/grb.txt
[INFO] SH4 Cacheing 'grc' from data/bgs/gens/sc5-1/grc.txt
[INFO] SH4 Cacheing 'la' from data/bgs/gens/sc5-1/la.txt
[INFO] SH4 Cacheing 'pa1' from data/bgs/gens/sc5-1/pa1.txt
[INFO] SH4 Cacheing 'pa2' from data/bgs/gens/sc5-1/pa2.txt
[INFO] SH4 Cacheing 'pa3' from data/bgs/gens/sc5-1/pa3.txt
[INFO] SH4 Cacheing 'pa4' from data/bgs/gens/sc5-1/pa4.txt
[INFO] SH4 Cacheing 'pa5' from data/bgs/gens/sc5-1/pa5.txt
[INFO] SH4 Cacheing 'pa6' from data/bgs/gens/sc5-1/pa6.txt
[INFO] SH4 Cacheing 'pa7' from data/bgs/gens/sc5-1/pa7.txt
[INFO] SH4 Cacheing 'porta' from data/bgs/gens/sc5-1/porta.txt
[INFO] SH4 Cacheing 'sh' from data/bgs/gens/sc5-1/sh.txt
[INFO] SH4 Cacheing 'platf' from data/bgs/gens/sc5-2/platf.txt
[INFO] SH4 Cacheing 'pea' from data/bgs/gens/sc5-3/pea.txt
[INFO] SH4 Cacheing 'peb' from data/bgs/gens/sc5-3/peb.txt
[INFO] SH4 Cacheing 'pec' from data/bgs/gens/sc5-3/pec.txt
[INFO] SH4 Cacheing 'ped' from data/bgs/gens/sc5-3/ped.txt
[INFO] SH4 Cacheing 'por' from data/bgs/gens/sc5-3/porta/por.txt
[INFO] SH4 Cacheing 'por2' from data/bgs/gens/sc5-3/porta/por2.txt
[INFO] SH4 Cacheing 'final' from data/bgs/battle/vs3/final.txt
[INFO] SH4 Cacheing 'finalmrg' from data/bgs/battle/vs3/finalmrg.txt
[INFO] SH4 Cacheing 'versus' from data/chars/misc/versus.txt
[INFO] SH4 Cacheing 'welcome' from data/chars/misc/welcome.txt
[INFO] SH4 Cacheing 'winner' from data/chars/misc/winner.txt
[INFO] SH4 Cacheing 'bonus' from data/chars/misc/bonus.txt
[INFO] SH4 Cacheing 'car01' from data/chars/misc/car/car01.txt
[INFO] SH4 Cacheing 'car01b' from data/chars/misc/car/car01b.txt
[INFO] SH4 Cacheing 'car02' from data/chars/misc/car/car02.txt
[INFO] SH4 Cacheing 'car02b' from data/chars/misc/car/car02b.txt
[INFO] SH4 Cacheing 'car03' from data/chars/misc/car/car03.txt
[INFO] SH4 Cacheing 'car03b' from data/chars/misc/car/car03b.txt
[INFO] SH4 Cacheing 'car04' from data/chars/misc/car/car04.txt
[INFO] SH4 Cacheing 'car04b' from data/chars/misc/car/car04b.txt
[INFO] SH4 Cacheing 'bonust' from data/chars/misc/car/bonust.txt
[INFO] SH4 Cacheing 'perfect' from data/chars/misc/car/perfect.txt
[INFO] SH4
[INFO] SH4 Loading 'Flash' from data/chars/misc/flash.txt
[INFO] SH4 Loading 'fflash' from data/chars/misc/fflash.txt
[INFO] SH4 Loading 'lflash' from data/chars/robot/lflash.txt
[INFO] SH4 Loading 'splash' from data/chars/misc/agua/splash.txt
[INFO] SH4 Loading 'leo' from data/chars/leo/leo.txt
[INFO] SH4 Loading 'Raph' from data/chars/raph/raph.txt
[INFO] SH4 Loading 'Mikey' from data/chars/mikey/mikey.txt
[INFO] SH4 Loading 'Don' from data/chars/don/don.txt
[INFO] SH4 Loading 'po' from data/chars/misc/po.txt
[INFO] SH4 Loading 'po2' from data/chars/misc/po2.txt
[INFO] SH4 Loading 'po3' from data/chars/misc/po3.txt
[INFO] SH4 Loading 'FootAxe' from data/chars/foot/footaxe.txt
[INFO] SH4 Loading 'Footha' from data/chars/foot/footha.txt
[INFO] SH4 Loading 'footla' from data/chars/foot/footla.txt
[INFO] SH4 Loading 'footgan' from data/chars/foot/footgan.txt
[INFO] SH4 Loading 'footsw' from data/chars/foot/footsw.txt
[INFO] SH4 Loading 'footbw' from data/chars/foot/footbw.txt
[INFO] SH4 Loading 'Footnu' from data/chars/foot/footnu.txt
[INFO] SH4 Loading 'lanca2' from data/chars/armas/lanca2.txt
[INFO] SH4 Loading 'bow2' from data/chars/armas/bow2.txt
[INFO] SH4 Loading 'laser2' from data/chars/armas/laser2.txt
[INFO] SH4 Loading 'tiro' from data/chars/armas/tiro.txt
[INFO] SH4 Loading 'bueiro' from data/chars/armas/bueiro.txt
[INFO] SH4 Loading 'buraco' from data/chars/armas/buraco.txt
[INFO] SH4 Loading 'pneu' from data/chars/armas/pneu.txt
[INFO] SH4 Loading 'saco' from data/chars/armas/saco.txt
[INFO] SH4 Loading 'psho2' from data/chars/bebop/shot/psho2.txt
[INFO] SH4 Loading 'fish' from data/chars/armas/fish.txt
[INFO] SH4 Loading 'prego' from data/chars/armas/prego.txt
[INFO] SH4 Loading 'tirok' from data/chars/krang/tirok.txt
[INFO] SH4 Loading 'mao' from data/chars/destru/mao.txt
[INFO] SH4 Loading 'buraco3' from data/chars/armas/buraco3.txt
[INFO] SH4
[INFO] SH4 Loading models............... Done!
- dubcity
- Resident Evil
- Posts: 1758
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
I'm interested to see what Ian whips up here for memory use. But most openbor games still need optimizing. And they need to work beginning to end. It's nice to say we turned a two player game into a four player one especially since Dreamcast can support four players. But what's the point if only half the levels work? I'd rather have a two player game that has all working levels. I'm optimizing one game that keeps crashing after fourth level. I thought it was memory problem on DC. Turns out the PC version has same problem. When I checked the openbor logs it tells me there are files missing and the game doesn't sync up correctly. My point is that sometimes it isn't DC memory that's the problem. Sometimes it's feature creep making the game bigger than it needs to be. Sometimes it's something technical that you might have missed.
- Ian Micheal
- Developer
- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Only thing dreambor is using from SDL is video
sound controls loading is all direct kos.. How the engine works i stated.. Titan guy is using my version same as this with his shooter game freeing and loading memory with out a problem..
I can make same upload and close image with SDL[DH] Showing it freeing ram.. Problem is how it works on Dreamcast i just show it I can free it if its' reloaded Right in the src
int startup_done = 0; // startup is only called when a game is loaded. so when exitting from the menu we need a way to figure out which resources to free.
this is all openbor engines.. Once the file is cached it cant be freed while running only when exiting the main menu .. Once know is loaded it is cached once cached it is never loaded again unless it is loading from start.. TO do that have to free the cache when you do that there is no more levels or scripts..
Plain and simple what the problem is.. I ported quake 1 to my version of SDL it loads 65 mb of files and frees and loads.. looking at a dead end.
.
his free Mine Video running on hardware No reboot exit reload whole game each time exact amount of ram every time even thou loading 2 games battle and gens you know it dont do that normal.. Free works unload works it cant with in a level it would distory the scripts that hold the data .. all those only load once on start up.. Now i can fix this silly engine and stop that..
I can do this all day if it was leaking or not freeing i could not from the menu exit unload all and reload all every time I just showed you the txt from debug..
https://streamable.com/g1g1jj
You cant do this once a level loads it does not do it on pc ether..
My version of SDL is not the problem the way the made the engine is..
if you dont get it every thing cached cant be freed in this engine normal on dc with out reload
sound controls loading is all direct kos.. How the engine works i stated.. Titan guy is using my version same as this with his shooter game freeing and loading memory with out a problem..
I can make same upload and close image with SDL[DH] Showing it freeing ram.. Problem is how it works on Dreamcast i just show it I can free it if its' reloaded Right in the src
int startup_done = 0; // startup is only called when a game is loaded. so when exitting from the menu we need a way to figure out which resources to free.
this is all openbor engines.. Once the file is cached it cant be freed while running only when exiting the main menu .. Once know is loaded it is cached once cached it is never loaded again unless it is loading from start.. TO do that have to free the cache when you do that there is no more levels or scripts..
Plain and simple what the problem is.. I ported quake 1 to my version of SDL it loads 65 mb of files and frees and loads.. looking at a dead end.
.
his free Mine Video running on hardware No reboot exit reload whole game each time exact amount of ram every time even thou loading 2 games battle and gens you know it dont do that normal.. Free works unload works it cant with in a level it would distory the scripts that hold the data .. all those only load once on start up.. Now i can fix this silly engine and stop that..
I can do this all day if it was leaking or not freeing i could not from the menu exit unload all and reload all every time I just showed you the txt from debug..
https://streamable.com/g1g1jj
You cant do this once a level loads it does not do it on pc ether..
My version of SDL is not the problem the way the made the engine is..
if you dont get it every thing cached cant be freed in this engine normal on dc with out reload
Code: Select all
Loading level order.......... Done!
[INFO] SH4 Loading model constants...... Done!
[INFO] SH4 Loading script settings...... Done!
[INFO] SH4 Loading scripts.............. Done!
[INFO] SH4 Loading models...............
[INFO] SH4
[INFO] SH4 Cacheing 'Flash' from data/chars/misc/flash.txt
[INFO] SH4 Cacheing 'cFlash' from data/chars/misc/cflash.txt
[INFO] SH4 Cacheing 'fFlash' from data/chars/misc/fflash.txt
[INFO] SH4 Cacheing 'lflash' from data/chars/robot/lflash.txt
[INFO] SH4 Cacheing 'splash' from data/chars/misc/agua/splash.txt
[INFO] SH4 Cacheing 'leo' from data/chars/leo/leo.txt
[INFO] SH4 Cacheing 'raph' from data/chars/raph/raph.txt
[INFO] SH4 Cacheing 'mikey' from data/chars/mikey/mikey.txt
[INFO] SH4 Cacheing 'don' from data/chars/don/don.txt
[INFO] SH4 Cacheing 'ripfire' from data/chars/ripfire/ripfire.txt
[INFO] SH4 Cacheing 'leo1' from data/chars/leo/leo1.txt
[INFO] SH4 Cacheing 'raph1' from data/chars/raph/raph1.txt
[INFO] SH4 Cacheing 'mikey1' from data/chars/mikey/mikey1.txt
[INFO] SH4 Cacheing 'don1' from data/chars/don/don1.txt
[INFO] SH4 Cacheing 'delay' from data/scripts/delay.txt
[INFO] SH4 Cacheing 'victory1' from data/scripts/victory1.txt
[INFO] SH4 Cacheing 'victory2' from data/scripts/victory2.txt
[INFO] SH4 Cacheing 'victory3' from data/scripts/victory3.txt
[INFO] SH4 Cacheing 'victory4' from data/scripts/victory4.txt
[INFO] SH4 Cacheing 'po' from data/chars/misc/po.txt
[INFO] SH4 Cacheing 'po2' from data/chars/misc/po2.txt
[INFO] SH4 Cacheing 'po3' from data/chars/misc/po3.txt
[INFO] SH4 Cacheing 'foo1' from data/bgs/remix/sc1-3/foo1.txt
[INFO] SH4 Cacheing 'foo2' from data/bgs/remix/sc1-3/foo2.txt
[INFO] SH4 Cacheing 'foo3' from data/bgs/remix/sc1-3/foo3.txt
[INFO] SH4 Cacheing 'hydr' from data/chars/misc/hydr/hydr.txt
[INFO] SH4 Cacheing 'hydr2' from data/chars/misc/hydr/hydr2.txt
[INFO] SH4 Cacheing 'hydrsh' from data/chars/misc/hydr/hydrsh.txt
[INFO] SH4 Cacheing 'luz' from data/chars/armas/luz.txt
[INFO] SH4 Cacheing 'steam' from data/chars/misc/steam.txt
[INFO] SH4 Cacheing 'steamer' from data/chars/misc/steamer.txt
[INFO] SH4 Cacheing 'mul' from data/chars/misc/povo/mul.txt
[INFO] SH4 Cacheing 'boy' from data/chars/misc/povo/boy.txt
[INFO] SH4 Cacheing 'anao' from data/chars/misc/anao/anao.txt
[INFO] SH4 Cacheing 'anao2' from data/chars/misc/anao/anao2.txt
[INFO] SH4 Cacheing 'peixe' from data/chars/misc/peixe/peixe.txt
[INFO] SH4 Cacheing 'peixe1' from data/chars/misc/peixe/peixe1.txt
[INFO] SH4 Cacheing 'peixe2' from data/chars/misc/peixe/peixe2.txt
[INFO] SH4 Cacheing 'ghost' from data/chars/misc/ghost/ghost.txt
[INFO] SH4 Cacheing 'boo' from data/chars/misc/boo/boo.txt
[INFO] SH4 Cacheing 'transp' from data/chars/rockst/transp.txt
[INFO] SH4 Cacheing 'bat' from data/chars/misc/bat/bat.txt
[INFO] SH4 Cacheing 'bat2' from data/chars/misc/bat/bat2.txt
[INFO] SH4 Cacheing 'aranha' from data/chars/misc/aranha/aranha.txt
[INFO] SH4 Cacheing 'bosf' from data/chars/misc/bosf/bosf.txt
[INFO] SH4 Cacheing 'bosf1' from data/chars/misc/bosf/bosf1.txt
[INFO] SH4 Cacheing 'bosf2' from data/chars/misc/bosf/bosf2.txt
[INFO] SH4 Cacheing 'bosf3' from data/chars/misc/bosf/bosf3.txt
[INFO] SH4 Cacheing 'bosf3' from data/chars/misc/bosf/bosf3.txt
[INFO] SH4 Cacheing 'vict' from data/chars/misc/bosf/vict.txt
[INFO] SH4 Cacheing 'tech_lights' from data/bgs/battle/vs2/tech_lights.txt
[INFO] SH4 Cacheing 'tech_spheres' from data/bgs/battle/vs2/tech_spheres.txt
[INFO] SH4 Cacheing 'tech_portal' from data/bgs/battle/vs2/tech_portal.txt
[INFO] SH4 Cacheing 'bax' from data/chars/baxter/bax.txt
[INFO] SH4 Cacheing 'beb' from data/chars/bebop/beb.txt
[INFO] SH4 Cacheing 'rip' from data/chars/destru/rip.txt
[INFO] SH4 Cacheing 'kra' from data/chars/krang/kra.txt
[INFO] SH4 Cacheing 'let' from data/chars/letherhd/let.txt
[INFO] SH4 Cacheing 'duo' from data/chars/rahzar/duo.txt
[INFO] SH4 Cacheing 'roc' from data/chars/rockst/roc.txt
[INFO] SH4 Cacheing 'sla' from data/chars/slash/sla.txt
[INFO] SH4 Cacheing 'tat' from data/chars/tatsu/tat.txt
[INFO] SH4 Cacheing 'h-s0' from data/chars/destructor/h-s0.txt
[INFO] SH4 Cacheing 'k-a0' from data/chars/krang/k-a0.txt
[INFO] SH4 Cacheing 'k-b0' from data/chars/krang/k-b0.txt
[INFO] SH4 Cacheing 'l-a0' from data/chars/letherhd/l-a0.txt
[INFO] SH4 Cacheing 'l-b0' from data/chars/letherhd/l-b0.txt
[INFO] SH4 Cacheing 'r-a0' from data/chars/rockst/r-a0.txt
[INFO] SH4 Cacheing 'r-b0' from data/chars/rockst/r-b0.txt
[INFO] SH4 Cacheing 's-a0' from data/chars/stockman/s-a0.txt
[INFO] SH4 Cacheing 's-b0' from data/chars/stockman/s-b0.txt
[INFO] SH4 Cacheing 't-a0' from data/chars/tatsu/t-a0.txt
[INFO] SH4 Cacheing 't-b0' from data/chars/tatsu/t-b0.txt
[INFO] SH4 Cacheing 'foot' from data/chars/foot/foot.txt
[INFO] SH4 Cacheing 'foot1' from data/chars/foot/foot1.txt
[INFO] SH4 Cacheing 'footaxe' from data/chars/foot/footaxe.txt
[INFO] SH4 Cacheing 'footha' from data/chars/foot/footha.txt
[INFO] SH4 Cacheing 'footla' from data/chars/foot/footla.txt
[INFO] SH4 Cacheing 'foot2' from data/chars/foot/foot2.txt
[INFO] SH4 Cacheing 'foot3' from data/chars/foot/foot3.txt
[INFO] SH4 Cacheing 'footgan' from data/chars/foot/footgan.txt
[INFO] SH4 Cacheing 'foot4' from data/chars/foot/foot4.txt
[INFO] SH4 Cacheing 'footsw' from data/chars/foot/footsw.txt
[INFO] SH4 Cacheing 'foot5' from data/chars/foot/foot5.txt
[INFO] SH4 Cacheing 'footbw' from data/chars/foot/footbw.txt
[INFO] SH4 Cacheing 'foot6' from data/chars/foot/foot6.txt
[INFO] SH4 Cacheing 'footnu' from data/chars/foot/footnu.txt
[INFO] SH4 Cacheing 'mouser01' from data/chars/mouser/mouser01.txt
[INFO] SH4 Cacheing 'mouser02' from data/chars/mouser/mouser02.txt
[INFO] SH4 Cacheing 'mouser03' from data/chars/mouser/mouser03.txt
[INFO] SH4 Cacheing 'mouser04' from data/chars/mouser/mouser04.txt
[INFO] SH4 Cacheing 'mouser05' from data/chars/mouser/mouser05.txt
[INFO] SH4 Cacheing 'mouser06' from data/chars/mouser/mouser06.txt
[INFO] SH4 Cacheing 'mouser07' from data/chars/mouser/mouser07.txt
[INFO] SH4 Cacheing 'mouser2' from data/chars/mouser/mouser2.txt
[INFO] SH4 Cacheing 'mouser3' from data/chars/mouser/mouser3.txt
[INFO] SH4 Cacheing 'mouser31' from data/chars/mouser/mouser31.txt
[INFO] SH4 Cacheing 'mouser32' from data/chars/mouser/mouser32.txt
[INFO] SH4 Cacheing 'mouser33' from data/chars/mouser/mouser33.txt
[INFO] SH4 Cacheing 'mouser34' from data/chars/mouser/mouser34.txt
[INFO] SH4 Cacheing 'mouser35' from data/chars/mouser/mouser35.txt
[INFO] SH4 Cacheing 'mouser36' from data/chars/mouser/mouser36.txt
[INFO] SH4 Cacheing 'mouser37' from data/chars/mouser/mouser37.txt
[INFO] SH4 Cacheing 'robot' from data/chars/robot/robot.txt
[INFO] SH4 Cacheing 'robot2' from data/chars/robot/robot2.txt
[INFO] SH4 Cacheing 'footsk' from data/chars/foot/foot1/footsk.txt
[INFO] SH4 Cacheing 'footb' from data/chars/foot/footb.txt
[INFO] SH4 Cacheing 'footbue' from data/chars/foot/footbue.txt
[INFO] SH4 Cacheing 'footgra' from data/chars/foot/footgra.txt
[INFO] SH4 Cacheing 'footpor' from data/chars/foot/footpor.txt
[INFO] SH4 Cacheing 'footpor2' from data/chars/foot/footpor2.txt
[INFO] SH4 Cacheing 'footpor3' from data/chars/foot/footpor3.txt
[INFO] SH4 Cacheing 'footpor4' from data/chars/foot/footpor4.txt
[INFO] SH4 Cacheing 'footpor5' from data/chars/foot/footpor5.txt
[INFO] SH4 Cacheing 'footesc' from data/chars/foot/footesc.txt
[INFO] SH4 Cacheing 'footsen' from data/chars/foot/footsen.txt
[INFO] SH4 Cacheing 'footcer' from data/chars/foot/footcer.txt
[INFO] SH4 Cacheing 'footked' from data/chars/foot/footked.txt
[INFO] SH4 Cacheing 'footcor' from data/chars/foot/footcor.txt
[INFO] SH4 Cacheing 'mouser4' from data/chars/mouser/mouser4.txt
[INFO] SH4 Cacheing 'mouser41' from data/chars/mouser/mouser41.txt
[INFO] SH4 Cacheing 'mouser42' from data/chars/mouser/mouser42.txt
[INFO] SH4 Cacheing 'mouser43' from data/chars/mouser/mouser43.txt
[INFO] SH4 Cacheing 'mouser44' from data/chars/mouser/mouser44.txt
[INFO] SH4 Cacheing 'mouser45' from data/chars/mouser/mouser45.txt
[INFO] SH4 Cacheing 'mouser46' from data/chars/mouser/mouser46.txt
[INFO] SH4 Cacheing 'mouser47' from data/chars/mouser/mouser47.txt
[INFO] SH4 Cacheing 'cementman' from data/chars/cementman/cementman.txt
[INFO] SH4 Cacheing 'poca' from data/chars/misc/agua/poca.txt
[INFO] SH4 Cacheing 'poca2' from data/chars/misc/agua/poca2.txt
[INFO] SH4 Cacheing 'footpei' from data/chars/foot/footpei.txt
[INFO] SH4 Cacheing 'footufo' from data/chars/foot/footufo/footufo.txt
[INFO] SH4 Cacheing 'stone' from data/chars/stone/stone.txt
[INFO] SH4 Cacheing 'mouel01' from data/chars/mouser/mouel01.txt
[INFO] SH4 Cacheing 'mouel02' from data/chars/mouser/mouel02.txt
[INFO] SH4 Cacheing 'mouel03' from data/chars/mouser/mouel03.txt
[INFO] SH4 Cacheing 'mouel04' from data/chars/mouser/mouel04.txt
[INFO] SH4 Cacheing 'mouel05' from data/chars/mouser/mouel05.txt
[INFO] SH4 Cacheing 'mouel06' from data/chars/mouser/mouel06.txt
[INFO] SH4 Cacheing 'mouel07' from data/chars/mouser/mouel07.txt
[INFO] SH4 Cacheing 'clone' from data/chars/destru/clone.txt
[INFO] SH4 Cacheing 'heli2' from data/chars/heli/heli2.txt
[INFO] SH4 Cacheing 'heli' from data/chars/heli/heli.txt
[INFO] SH4 Cacheing 'hshtfl' from data/chars/heli/hshtfl.txt
[INFO] SH4 Cacheing 'hbomb' from data/chars/heli/hbomb.txt
[INFO] SH4 Cacheing 'hbomb2' from data/chars/heli/hbomb2.txt
[INFO] SH4 Cacheing 'wybufl' from data/chars/misc/wybu/wybufl.txt
[INFO] SH4 Cacheing 'wybu' from data/chars/misc/wybu/wybu.txt
[INFO] SH4 Cacheing 'wybu1' from data/chars/misc/wybu/wybu1.txt
[INFO] SH4 Cacheing 'wybu2' from data/chars/misc/wybu/wybu2.txt
[INFO] SH4 Cacheing 'wybu3' from data/chars/misc/wybu/wybu3.txt
[INFO] SH4 Cacheing 'wybua' from data/chars/misc/wybu/wybua.txt
[INFO] SH4 Cacheing 'wybub' from data/chars/misc/wybu/wybub.txt
[INFO] SH4 Cacheing 'wybuc' from data/chars/misc/wybu/wybuc.txt
[INFO] SH4 Cacheing 'axe' from data/chars/armas/axe.txt
[INFO] SH4 Cacheing 'hamm' from data/chars/armas/hamm.txt
[INFO] SH4 Cacheing 'lanca' from data/chars/armas/lanca.txt
[INFO] SH4 Cacheing 'lanca2' from data/chars/armas/lanca2.txt
[INFO] SH4 Cacheing 'gan' from data/chars/armas/gan.txt
[INFO] SH4 Cacheing 'sword' from data/chars/armas/sword.txt
[INFO] SH4 Cacheing 'bow' from data/chars/armas/bow.txt
[INFO] SH4 Cacheing 'bow2' from data/chars/armas/bow2.txt
[INFO] SH4 Cacheing 'nunch' from data/chars/armas/nunch.txt
[INFO] SH4 Cacheing 'laser2' from data/chars/armas/laser2.txt
[INFO] SH4 Cacheing 'tiro' from data/chars/armas/tiro.txt
[INFO] SH4 Cacheing 'bueiro' from data/chars/armas/bueiro.txt
[INFO] SH4 Cacheing 'buraco' from data/chars/armas/buraco.txt
[INFO] SH4 Cacheing 'pneu' from data/chars/armas/pneu.txt
[INFO] SH4 Cacheing 'vazio' from data/chars/armas/vazio.txt
[INFO] SH4 Cacheing 'saco' from data/chars/armas/saco.txt
[INFO] SH4 Cacheing 'vazio2' from data/chars/armas/vazio2.txt
[INFO] SH4 Cacheing 'psho2' from data/chars/bebop/shot/psho2.txt
[INFO] SH4 Cacheing 'pinho' from data/chars/armas/pinho.txt
[INFO] SH4 Cacheing 'fish' from data/chars/armas/fish.txt
[INFO] SH4 Cacheing 'prego' from data/chars/armas/prego.txt
[INFO] SH4 Cacheing 'vazio3' from data/chars/armas/vazio3.txt
[INFO] SH4 Cacheing 'pedra' from data/chars/armas/pedra.txt
[INFO] SH4 Cacheing 'canhao' from data/chars/armas/canhao.txt
[INFO] SH4 Cacheing 'canhao2' from data/chars/armas/canhao2.txt
[INFO] SH4 Cacheing 'canhao3' from data/chars/armas/canhao3.txt
[INFO] SH4 Cacheing 'shock1' from data/chars/armas/shock1.txt
[INFO] SH4 Cacheing 'shock2' from data/chars/armas/shock2.txt
[INFO] SH4 Cacheing 'shock3' from data/chars/armas/shock3.txt
[INFO] SH4 Cacheing 'shock4' from data/chars/armas/shock4.txt
[INFO] SH4 Cacheing 'shock5' from data/chars/armas/shock5.txt
[INFO] SH4 Cacheing 'shock6' from data/chars/armas/shock6.txt
[INFO] SH4 Cacheing 'shock7' from data/chars/armas/shock7.txt
[INFO] SH4 Cacheing 'shock8' from data/chars/armas/shock8.txt
[INFO] SH4 Cacheing 'tirok' from data/chars/krang/tirok.txt
[INFO] SH4 Cacheing 'mao' from data/chars/destru/mao.txt
[INFO] SH4 Cacheing 'raiot' from data/chars/armas/raiot.txt
[INFO] SH4 Cacheing 'raiot2' from data/chars/armas/raiot2.txt
[INFO] SH4 Cacheing 'raiot3' from data/chars/armas/raiot3.txt
[INFO] SH4 Cacheing 'raiot4' from data/chars/armas/raiot4.txt
[INFO] SH4 Cacheing 'raiot5' from data/chars/armas/raiot5.txt
[INFO] SH4 Cacheing 'raiot6' from data/chars/armas/raiot6.txt
[INFO] SH4 Cacheing 'buraco3' from data/chars/armas/buraco3.txt
[INFO] SH4 Cacheing 'buraco2' from data/bgs/remix/sc1-3/buraco2.txt
[INFO] SH4 Cacheing 'baxter' from data/chars/baxter/baxter.txt
[INFO] SH4 Cacheing 'bebop' from data/chars/bebop/bebop.txt
[INFO] SH4 Cacheing 'slash' from data/chars/slash/slash.txt
[INFO] SH4 Cacheing 'blag' from data/chars/blag/blag.txt
[INFO] SH4 Cacheing 'rockst' from data/chars/rockst/rockst.txt
[INFO] SH4 Cacheing 'rahzar' from data/chars/rahzar/rahzar.txt
[INFO] SH4 Cacheing 'tokka' from data/chars/tokka/tokka.txt
[INFO] SH4 Cacheing 'krang' from data/chars/krang/krang.txt
[INFO] SH4 Cacheing 'luzd' from data/chars/destru/luzd.txt
[INFO] SH4 Cacheing 'destru' from data/chars/destru/destru.txt
[INFO] SH4 Cacheing 'tw' from data/chars/tatsu/tw.txt
[INFO] SH4 Cacheing 'tatsu' from data/chars/tatsu/tatsu.txt
[INFO] SH4 Cacheing 'letherhd' from data/chars/letherhd/letherhd.txt
[INFO] SH4 Cacheing 'ltknf' from data/chars/letherhd/ltknf.txt
[INFO] SH4 Cacheing 'rak' from data/chars/letherhd/rak.txt
[INFO] SH4 Cacheing 'wat' from data/chars/letherhd/wat.txt
[INFO] SH4 Cacheing 'wat2' from data/chars/letherhd/wat2.txt
[INFO] SH4 Cacheing 'wat3' from data/chars/letherhd/wat3.txt
[INFO] SH4 Cacheing 'wat4' from data/chars/letherhd/wat4.txt
[INFO] SH4 Cacheing 'RatKing' from data/chars/ratking/ratking.txt
[INFO] SH4 Cacheing 'rtkng' from data/chars/ratking/rtkng.txt
[INFO] SH4 Cacheing 'rtrok2' from data/chars/ratking/rtrok2.txt
[INFO] SH4 Cacheing 'stockman' from data/chars/stockman/stockman.txt
[INFO] SH4 Cacheing 'debug_mouser' from data/chars/stockman/mouser/debug_mouser.txt
[INFO] SH4 Cacheing 'pizza' from data/chars/armas/pizza.txt
[INFO] SH4 Cacheing '1up' from data/chars/armas/1up.txt
[INFO] SH4 Cacheing 'boom02' from data/chars/misc/boom/boom02.txt
[INFO] SH4 Cacheing 'boom02b' from data/chars/misc/boom/boom02b.txt
[INFO] SH4 Cacheing 'boom01' from data/chars/misc/boom/boom01.txt
[INFO] SH4 Cacheing 'intro_in' from data/chars/misc/intro/intro_in.txt
[INFO] SH4 Cacheing 'intro_out' from data/chars/misc/intro/intro_out.txt
[INFO] SH4 Cacheing 'intro_s1c' from data/chars/misc/scenes/intro_s1c.txt
[INFO] SH4 Cacheing 'intro_s2c' from data/chars/misc/scenes/intro_s2c.txt
[INFO] SH4 Cacheing 'intro_s3c' from data/chars/misc/scenes/intro_s3c.txt
[INFO] SH4 Cacheing 'intro_s4c' from data/chars/misc/scenes/intro_s4c.txt
[INFO] SH4 Cacheing 'intro_s5c' from data/chars/misc/scenes/intro_s5c.txt
[INFO] SH4 Cacheing 'fade_in' from data/chars/misc/fade/fade_in.txt
[INFO] SH4 Cacheing 'fade_out' from data/chars/misc/fade/fade_out.txt
[INFO] SH4 Cacheing 'fade_s1c' from data/chars/misc/scenes/fade_s1c.txt
[INFO] SH4 Cacheing 'fade_s2c' from data/chars/misc/scenes/fade_s2c.txt
[INFO] SH4 Cacheing 'fade_s3c' from data/chars/misc/scenes/fade_s3c.txt
[INFO] SH4 Cacheing 'fade_s4c' from data/chars/misc/scenes/fade_s4c.txt
[INFO] SH4 Cacheing 'fade_s5c' from data/chars/misc/scenes/fade_s5c.txt
[INFO] SH4 Cacheing 'hole' from data/chars/misc/hole/hole.txt
[INFO] SH4 Cacheing 'foo1' from data/bgs/gens/sc1-2/foo1.txt
[INFO] SH4 Cacheing 'foo2' from data/bgs/gens/sc1-2/foo2.txt
[INFO] SH4 Cacheing 'foo3' from data/bgs/gens/sc1-2/foo3.txt
[INFO] SH4 Cacheing 'acbpl01' from data/bgs/gens/sc1-2/acbpl01.txt
[INFO] SH4 Cacheing 'acbpl02' from data/bgs/gens/sc1-2/acbpl02.txt
[INFO] SH4 Cacheing 'cb01' from data/bgs/gens/sc1-2/cb01.txt
[INFO] SH4 Cacheing 'hydrant' from data/chars/misc/hydrant/hydrant.txt
[INFO] SH4 Cacheing 'hcap' from data/chars/misc/hydrant/hcap.txt
[INFO] SH4 Cacheing 'hcapb' from data/chars/misc/hydrant/hcapb.txt
[INFO] SH4 Cacheing 'tdoor' from data/chars/misc/tdoor/tdoor.txt
[INFO] SH4 Cacheing 'neve' from data/chars/misc/neve/neve.txt
[INFO] SH4 Cacheing 'wfl' from data/chars/misc/wfl/wfl.txt
[INFO] SH4 Cacheing 'obs001' from data/chars/misc/obs/obs001.txt
[INFO] SH4 Cacheing 'obs002' from data/chars/misc/obs/obs002.txt
[INFO] SH4 Cacheing 'obs003' from data/chars/misc/obs/obs003.txt
[INFO] SH4 Cacheing 'obs004' from data/chars/misc/obs/obs004.txt
[INFO] SH4 Cacheing 'raio' from data/chars/misc/raio/raio.txt
[INFO] SH4 Cacheing 'preto' from data/chars/misc/preto/preto.txt
[INFO] SH4 Cacheing 'rain' from data/chars/misc/rain/rain.txt
[INFO] SH4 Cacheing 'rain2' from data/chars/misc/rain2/rain2.txt
[INFO] SH4 Cacheing 'rain3' from data/chars/misc/rain3/rain3.txt
[INFO] SH4 Cacheing 'treme' from data/chars/misc/treme/treme.txt
[INFO] SH4 Cacheing 'preto14' from data/chars/misc/preto14/preto14.txt
[INFO] SH4 Cacheing 'gra' from data/bgs/gens/sc5-1/gra.txt
[INFO] SH4 Cacheing 'grb' from data/bgs/gens/sc5-1/grb.txt
[INFO] SH4 Cacheing 'grc' from data/bgs/gens/sc5-1/grc.txt
[INFO] SH4 Cacheing 'la' from data/bgs/gens/sc5-1/la.txt
[INFO] SH4 Cacheing 'pa1' from data/bgs/gens/sc5-1/pa1.txt
[INFO] SH4 Cacheing 'pa2' from data/bgs/gens/sc5-1/pa2.txt
[INFO] SH4 Cacheing 'pa3' from data/bgs/gens/sc5-1/pa3.txt
[INFO] SH4 Cacheing 'pa4' from data/bgs/gens/sc5-1/pa4.txt
[INFO] SH4 Cacheing 'pa5' from data/bgs/gens/sc5-1/pa5.txt
[INFO] SH4 Cacheing 'pa6' from data/bgs/gens/sc5-1/pa6.txt
[INFO] SH4 Cacheing 'pa7' from data/bgs/gens/sc5-1/pa7.txt
[INFO] SH4 Cacheing 'porta' from data/bgs/gens/sc5-1/porta.txt
[INFO] SH4 Cacheing 'sh' from data/bgs/gens/sc5-1/sh.txt
[INFO] SH4 Cacheing 'platf' from data/bgs/gens/sc5-2/platf.txt
[INFO] SH4 Cacheing 'pea' from data/bgs/gens/sc5-3/pea.txt
[INFO] SH4 Cacheing 'peb' from data/bgs/gens/sc5-3/peb.txt
[INFO] SH4 Cacheing 'pec' from data/bgs/gens/sc5-3/pec.txt
[INFO] SH4 Cacheing 'ped' from data/bgs/gens/sc5-3/ped.txt
[INFO] SH4 Cacheing 'por' from data/bgs/gens/sc5-3/porta/por.txt
[INFO] SH4 Cacheing 'por2' from data/bgs/gens/sc5-3/porta/por2.txt
[INFO] SH4 Cacheing 'final' from data/bgs/battle/vs3/final.txt
[INFO] SH4 Cacheing 'finalmrg' from data/bgs/battle/vs3/finalmrg.txt
[INFO] SH4 Cacheing 'versus' from data/chars/misc/versus.txt
[INFO] SH4 Cacheing 'welcome' from data/chars/misc/welcome.txt
[INFO] SH4 Cacheing 'winner' from data/chars/misc/winner.txt
[INFO] SH4 Cacheing 'bonus' from data/chars/misc/bonus.txt
[INFO] SH4 Cacheing 'car01' from data/chars/misc/car/car01.txt
[INFO] SH4 Cacheing 'car01b' from data/chars/misc/car/car01b.txt
[INFO] SH4 Cacheing 'car02' from data/chars/misc/car/car02.txt
[INFO] SH4 Cacheing 'car02b' from data/chars/misc/car/car02b.txt
[INFO] SH4 Cacheing 'car03' from data/chars/misc/car/car03.txt
[INFO] SH4 Cacheing 'car03b' from data/chars/misc/car/car03b.txt
[INFO] SH4 Cacheing 'car04' from data/chars/misc/car/car04.txt
[INFO] SH4 Cacheing 'car04b' from data/chars/misc/car/car04b.txt
[INFO] SH4 Cacheing 'bonust' from data/chars/misc/car/bonust.txt
[INFO] SH4 Cacheing 'perfect' from data/chars/misc/car/perfect.txt
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