I dont have dreamshell and ide so no way for me to test and if i make it like above it will not work on cdr or gdemu..rjbr wrote:post the downloads of games compatible with retrodream v3 hd sata, for me to download and play, DREAMBOR
DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
- Dakangel
- letterbomb
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
What's the difference between the lowmemory and the superlow memory versions?Ian Micheal wrote:lower memory this load even more larger things
I hope it doesn't mean the loss of the 16 and 32 bit color modes because I really liked that feature even if the games lose some fps using it.
Btw i really hope you can add the Tiled and Aseprite libraries to this engine sometime in the future to expand the functionality to create more extraordinary things without any sacrifice on performance.
- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Now they will always be there just not use-able for me course you can use them !!Dakangel wrote:What's the difference between the lowmemory and the superlow memory versions?Ian Micheal wrote:lower memory this load even more larger things
I hope it doesn't mean the loss of the 16 and 32 bit color modes because I really liked that feature even if the games lose some fps using it.
Btw i really hope you can add the Tiled and Aseprite libraries to this engine sometime in the future to expand the functionality to create more extraordinary things without any sacrifice on performance.
Dreambor low mem Eternal champions
8bit pal looks fantastic done right
This game dont even start on normal DB
Normal on this game DB
Code: Select all
Loading 'shadmax' from data/chars/shadow/shadow/Shadmax.txt
Loading 'Flash' from data/chars/misc/flash/flash.txt
Loading 'Block' from data/chars/misc/block/block.txt
Requested sbrk_base 0x8d002000, was 0x8cfef000, diff 77824
kernel panic: out of memory; about to run over kernel stack
arch: aborting the system
Code: Select all
Loading 'arrow2' from data/chars/misc/shadow/arrow2/arrow2.txt
Loading 'arrow3' from data/chars/misc/shadow/arrow3/arrow3.txt
Loading 'exp1' from data/chars/misc/exp1/exp1.txt
Loading 'smoke1' from data/chars/misc/smoke1/smoke1.txt
Loading 'rel5' from data/bgs/shadow/st22/rel5.txt
Loading models............... Done!
Object engine init........... Done!
Input init................... Done!
Create blending tables....... Done!
Save settings so far........ Done!

check below
https://streamable.com/8ufpiv
Yeah megadrive has less colours people need to understand that's only 16 colour 8bit pal has 256 lol
can change the 8 bit pal on the fly per stage
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db super low7.1.rar
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- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Proper update is coming this was asked for POC wip You be able to chose which version when it boots etc..
so no wasted cdrs

- Dreamkazt
- blackout!
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
@Ian Micheal That game is new, because I have the GBATEMP game and it is different

- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Yes i have new stuff lol or not released lol i have every game ripfire has ever released and more lolDreamkazt wrote:@Ian Micheal That game is new, because I have the GBATEMP game and it is different![]()
screenshot0.jpg screenshot1.jpg screenshot2.jpg screenshot3.jpg screenshot4.jpg
- Anneris
- shadow
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- Ian Micheal
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
You cant yet till the new release.. sadly time got away from me today ..48x32 bmp image you can make custom for each game and really make them complete..Anneris wrote:Ian Micheal wrote:I will be adding custom vmu icons for the proper releaseYou can change your self..
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how? tutorial, please...
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Ian Micheal wrote:check below
https://streamable.com/8ufpivhttps://gamesdb.launchbox-app.com/games/images/150565
all ogg music support will be removed for good it bloats the bin and takes memory off the dc port and slows fps .. Bor music format only from now on..
can lose up to 10 fps not converting music to bor music format so now ogg support is completely removed from now on in the next version since people dont listen

- Dakangel
- letterbomb
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Nice nice, vmu game icon for a complete Dreamcast experience! and using only the Bor format for music Is a good desition.Ian Micheal wrote: 48x32 bmp image you can make custom for each game and really make them complete..
all ogg music support will be removed for good it bloats the bin and takes memory off the dc port and slows fps .. Bor music format only from now on..
Btw in the snes and Megadrive the use of palletes Is different because they can display a fixed total number of colors at the same Time but each sprite can use their own palette (16 colors 4bit) from that fixed table.
In Openbor 8bit means an unique global palette for everything and that limits things like having the ability for changing colors for multiple characters and enemies at the same Time.
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Yes it causes framerate dip stutter every few stepserifpiR wrote:NNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOIan Micheal wrote: all ogg music support will be removed for good it bloats the bin and takes memory off the dc port and slows fps .. Bor music format only from now on..
can lose up to 10 fps not converting music to bor music format so now ogg support is completely removed from now on in the next version since people dont listen![]()
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Taken out saving ram and framerate on a real Dreamcast not going to noticed this on redream crap Ogg api baked in Yes that's a big saving on Dreamcast over 300kb saved on every game on boot
You should not be using ogg music on Dreamcast in the first place ..
I can stop it loading on every Dreamcast emulator saying this I'm not coding for dc emulators so people can play these on redream but on a real machine ..
Course not going to lock out all dc emulators no use using formats that make the Dreamcast chug
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