are you asking if ScummDC works on GDEmu ?XC-3730C wrote:Would these work in GDEmu ?
Sent from my SM-G955U using Tapatalk
i think yes, mostly. if you have the time to test some built releases, maybe you can share the results too
are you asking if ScummDC works on GDEmu ?XC-3730C wrote:Would these work in GDEmu ?
Sent from my SM-G955U using Tapatalk
yes, and fixed the gamesave tooRo Magnus Larsson wrote:Question: Anyone has made work "The Neverhood" ?
oh yeah, Hopkins FBIRo Magnus Larsson wrote:Thanks, I will test it again, another not woring for me is the game Hoskins FBI
Yes, I suppose because Hopkins FBI looks greater in graphics than other gameskremiso wrote:oh yeah, Hopkins FBIRo Magnus Larsson wrote:Thanks, I will test it again, another not woring for me is the game Hoskins FBI
it can be made run on Dreamcast, but is another border title, memory talking
the problem is that has been added only recently on ScummDC, so less memory available to make it run
unstable, it will crash very soon, also doing some edits/cuts
yes and no, Curse of Monkey Island ie is biggerRo Magnus Larsson wrote:Yes, I suppose because Hopkins FBI looks greater in graphics than other games
Good luck! It is one of the good ones that soon or later must be donekremiso wrote:yes and no, Curse of Monkey Island ie is biggerRo Magnus Larsson wrote:Yes, I suppose because Hopkins FBI looks greater in graphics than other games
the real problem is the lack of tools to downsample/repack the resources
also some latest Sierra SCI games could be unlocked on DC, having something similar
btw, i'm doing an Hopkins FBI attempt atm
you're damn right, and if you also change the engine to use native DC audio and video formats, it will work just finepitito wrote: I think one way to fix this would be to create a scummvm binary for each type of engine available, this would solve most of these problems.