RazorX wrote:makes perfect sense thank you, one more question which will determine which approach i go for.
is the code setup in such a way where if i wire up one button will it cycle up from 1 to 16 and then back to 1 again or will it stop cycling once it hits 16 because then i'd need the second button.
and again thank you for the details.
This I don't know, I use the adapters without the memory.
it's a shame it's not easier to get an M25PE16, i had to get one off ebay from someone in spain
figured it would likely come faster for me here in the UK than one from china.
Great work. Some features you sometimes find on PlayStation/Saturn-to-Dreamcasr controller adapters also include:
AT keyboard input
Saturn Twin Stick switch
PlayStation Steering wheel support
Just mentioning this in case it's helpful.
Last edited by SmokeMonster on Wed Nov 18, 2020 7:52 am, edited 1 time in total.
RazorX wrote:
if i wire up one button will it cycle up from 1 to 16 and then back to 1 again
yep, infinity loop
I did not say, but the adapter is able to programmatically switch memory banks
I added two functions and in the future it will be possible to write an application for this
RazorX wrote:
if i wire up one button will it cycle up from 1 to 16 and then back to 1 again
yep, infinity loop
I did not say, but the adapter is able to programmatically switch memory banks
I added two functions and in the future it will be possible to write an application for this
excellent, do you know if this is something i could wire to a memory card board so it connects to a vmu slot and looks just like a normal memory card rather than plug into the controller port directly?
if not it's fine but would be cool to essentially make a custom memory card with this.
Last edited by RazorX on Wed Nov 18, 2020 1:31 pm, edited 1 time in total.
megavolt85 wrote:remove resistors
need one resistor from 3.3V to PB_4
lol i had it like that originally but with the way it was worded i wasn't sure thanks
how does it look now, including the tactile buttons for going up and down through the vmu's?
RazorX wrote:how does this look?
where i used a different color traces that is where the trace crossed over another trace but not connected to it, i hope it looks correct.
Huge brainfart, ignore. Previous post edited with correct info.
Last edited by slivercr on Wed Nov 18, 2020 2:59 pm, edited 1 time in total.
RazorX wrote:how does this look?
where i used a different color traces that is where the trace crossed over another trace but not connected to it, i hope it looks correct.
Diodes should go like this
I didnt check anything else.
this is correct
Last edited by RazorX on Mon Nov 23, 2020 7:58 pm, edited 4 times in total.
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