Adapter for MAPLE (Release)

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RazorX
Prince of Persia
Posts: 352

Re: Adapter for MAPLE (Release)

Post by RazorX »

slivercr wrote:
RazorX wrote:makes perfect sense thank you, one more question which will determine which approach i go for.
is the code setup in such a way where if i wire up one button will it cycle up from 1 to 16 and then back to 1 again or will it stop cycling once it hits 16 because then i'd need the second button.
and again thank you for the details.
This I don't know, I use the adapters without the memory.
it's a shame it's not easier to get an M25PE16, i had to get one off ebay from someone in spain :D
figured it would likely come faster for me here in the UK than one from china.

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SmokeMonster
shadow
Posts: 11
Location: South Pacific

Re: Adapter for MAPLE (Release)

Post by SmokeMonster »

Great work. Some features you sometimes find on PlayStation/Saturn-to-Dreamcasr controller adapters also include:
AT keyboard input
Saturn Twin Stick switch
PlayStation Steering wheel support

Just mentioning this in case it's helpful.
Last edited by SmokeMonster on Wed Nov 18, 2020 7:52 am, edited 1 time in total.

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megavolt85
Developer
Posts: 2194

Re: Adapter for MAPLE (Release)

Post by megavolt85 »

RazorX wrote: if i wire up one button will it cycle up from 1 to 16 and then back to 1 again
yep, infinity loop
I did not say, but the adapter is able to programmatically switch memory banks
I added two functions and in the future it will be possible to write an application for this

slivercr
core
Posts: 127

Re: Adapter for MAPLE (Release)

Post by slivercr »

Do you have an idea on when you will release the new version of the adapter? With Gamecube support?

I know you're pretty busy with Atomiswave right now, just wondering :lol:

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RazorX
Prince of Persia
Posts: 352

Re: Adapter for MAPLE (Release)

Post by RazorX »

megavolt85 wrote:
RazorX wrote: if i wire up one button will it cycle up from 1 to 16 and then back to 1 again
yep, infinity loop
I did not say, but the adapter is able to programmatically switch memory banks
I added two functions and in the future it will be possible to write an application for this
excellent, do you know if this is something i could wire to a memory card board so it connects to a vmu slot and looks just like a normal memory card rather than plug into the controller port directly?
if not it's fine but would be cool to essentially make a custom memory card with this.
Last edited by RazorX on Wed Nov 18, 2020 1:31 pm, edited 1 time in total.

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RazorX
Prince of Persia
Posts: 352

Re: Adapter for MAPLE (Release)

Post by RazorX »

how does this look?
Image

where i used a different color traces that is where the trace crossed over another trace but not connected to it, i hope it looks correct.
Last edited by RazorX on Mon Nov 23, 2020 7:58 pm, edited 7 times in total.

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megavolt85
Developer
Posts: 2194

Re: Adapter for MAPLE (Release)

Post by megavolt85 »

remove resistors
need one resistor from 3.3V to PB_4

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RazorX
Prince of Persia
Posts: 352

Re: Adapter for MAPLE (Release)

Post by RazorX »

megavolt85 wrote:remove resistors
need one resistor from 3.3V to PB_4
lol i had it like that originally but with the way it was worded i wasn't sure thanks :D
how does it look now, including the tactile buttons for going up and down through the vmu's?

slivercr
core
Posts: 127

Re: Adapter for MAPLE (Release)

Post by slivercr »

RazorX wrote:how does this look?
where i used a different color traces that is where the trace crossed over another trace but not connected to it, i hope it looks correct.
Huge brainfart, ignore. Previous post edited with correct info.
Last edited by slivercr on Wed Nov 18, 2020 2:59 pm, edited 1 time in total.

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RazorX
Prince of Persia
Posts: 352

Re: Adapter for MAPLE (Release)

Post by RazorX »

slivercr wrote:
RazorX wrote:how does this look?
where i used a different color traces that is where the trace crossed over another trace but not connected to it, i hope it looks correct.
Diodes should go like this
I didnt check anything else.
this is correct
Image
Last edited by RazorX on Mon Nov 23, 2020 7:58 pm, edited 4 times in total.

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