Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

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mistamontiel
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#11 » Sun Jul 14, 2019 11:39 am

psicopompo wrote:Do you have this version in .cdi/.gdi?
Image


I posted what's in the pic, so it's 16:9 minus the camera hack? Doh never seen that sorries

psicopompo
noob
Posts: 3

Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#12 » Sun Jul 14, 2019 11:47 am

mistamontiel wrote:
psicopompo wrote:Do you have this version in .cdi/.gdi?
Image


I posted what's in the pic, so it's 16:9 minus the camera hack? Doh never seen that sorries


Image
Image

sosafire
shadow
Posts: 5

Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#13 » Tue Dec 29, 2020 7:53 pm

Hello, support for the gdemu of this "improved" version?

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Anthony817
Shark Patrol
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#14 » Tue Dec 29, 2020 9:11 pm

Everything should work in GDEMU, I use it too and played this.
Image

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willis
blackout!
Posts: 133

Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#15 » Sun Jan 03, 2021 2:14 am

Just came across this, thank you Anthony!

fafadou
Metallic
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#16 » Sun Jan 03, 2021 2:50 am

Here the gdi version (think for dreamshell) thanks to @Espirral for this amazing hack :
https://mega.nz/file/1vZ1nAiB#c9TWN_b9d ... igNk19JSHs

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Roareye
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#17 » Sun Jan 03, 2021 11:45 am

fafadou wrote:Here the gdi version (think for dreamshell) thanks to @Espirral for this amazing hack :
https://mega.nz/file/1vZ1nAiB#c9TWN_b9d ... igNk19JSHs

The big issue with that Espirral hack is that it's not compatible with GDEmu. Can someone fix that? Whenever I try and move it across with GDEMU_SD it just comes up with the following error;

Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.

Could not find file 'X:\SEGA\Dreamcast\ (The rest of the URL of my HDD) '

It also has this lot in details;
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'X:\SEGA\Dreamcast\! GDEMU\! SD CARD 2 - ONLINE-ATOMISWAVE 256gb\2 - ONLINE GAMES\F355 Challenge (rearview) (US) [GDI]\'.
File name: 'X:\SEGA\Dreamcast\! GDEMU\! SD CARD 2 - ONLINE-ATOMISWAVE 256gb\2 - ONLINE GAMES\F355 Challenge (rearview) (US) [GDI]\'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileInfo.get_Length()
at GDEMU_SD.Form1.FileSize(String path)
at GDEMU_SD.Form1.infoCDI(String file, String nfo, Int32 pos)
at GDEMU_SD.Form1.AddItem(String path)
at GDEMU_SD.Form1.OpenFileDialog1_FileOk(Object sender, CancelEventArgs e)
at System.Windows.Forms.FileDialog.OnFileOk(CancelEventArgs e)
at System.Windows.Forms.FileDialog.HandleVistaFileOk(IFileDialog dialog)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
----------------------------------------
GDEMU_SD
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
zip
Assembly Version: 0.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
GDEMU_SD
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
GDEMU_SD
Assembly Version: 1.1.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4270.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4084.0 built by: NET48REL1
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
TaskbarLib
Assembly Version: 1.0.0.0
Win32 Version: 1.1.0.0
CodeBase: file:///X:/SEGA/Dreamcast/!%20PROGRAMS/GDEMU_SD/GDEMU_SD.exe
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

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megavolt85
Developer
Posts: 1106

Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#18 » Sun Jan 03, 2021 12:05 pm

GDEMU_SD crash if first 256 bytes of IP.BIN have not printable symbols
all not printable symbols need replace to space (0x20 in hex)

fafadou
Metallic
Posts: 801

Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#19 » Sun Jan 03, 2021 12:44 pm

Oh thanks I didn't know that :-)

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Roareye
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Posts: 735
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Re: Ferrari F355 Challenge/w Anamorphic widescreen & 3rd person rear camera mod

Post#20 » Sun Jan 03, 2021 12:48 pm

megavolt85 wrote:GDEMU_SD crash if first 256 bytes of IP.BIN have not printable symbols
all not printable symbols need replace to space (0x20 in hex)

Is someone able to do this and re-upload? I don't know what counts as a "not printable symbol", and opening the file in Notepad just brings up a load of gibberish. I would assume the problem is the up arrows and yen symbols, but there are so many other odd symbols in there that I wouldn't know where to begin.

The first 256 characters inside IP.BIN are as follows;
SEGA SEGAKATANA SEGA ENTERPRISES598F GD-ROM1/1 E 0799A10 T8118D 50V1.00120001003 1ST_READ.BIN SEGA LC-T-81 F355 CHALLENGE

Which symbol is GDEMU_SD not able to understand?

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