CDI collection of Katana SDK demos to play on your Dreamcast

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Anthony817
Shark Patrol
Posts: 2785

CDI collection of Katana SDK demos to play on your Dreamcast

Post#1 » Thu May 30, 2019 2:19 pm

Hey guys, as I am sure many of you know by now, AssemblerGames is closing down in 29 days. I was contacted there by a user named accel99 to spread his collection of SDK demos around on the net so they are easier to find. I have also uploaded them to Mega, so if his original Mediafire link goes down there is a backup of this. I will just copy and post verbatim what he said to me on Assembler below.

There quite a few cdi images here so ill explain some to save you time. Most of the demos while playing give an explanation of how the effects were made on a technical level ( very useful for programmers). Dont remember if its d-pad to access this explanations. I think you might some of these pretty cool. Let me know what you thought of it. file is pretty small btw.


Cheapbumpmapping - a demo of fast method bumpmapping
dracofly - a dragonfly with full screen motionblur applied
flare1 - lensflare demo that reacts to being obscured
Fortune - demo overlaying playing cards on top of each other as a way to show 1.1 gigapixel fill rate.
gasfl - a demo showing candle lights reflecting on goggles
k2cyberk - bouncy things that can stack up to 50 of them racing by
k2flight - a spaceship flying over the horizon where you can turn off/on things from the scene
k2stained - lighting going through a stained glass window ,showing the window on the floor and dynamic shadow from wall its on.
k2trees - demo showing performance of punchthrough texture by using interactive trees on a mountain.
knot - a wooden knot showing up bumpmapping
Lightbeamvolume - Using volume modifier to make light shafts
marblecheapshadows - demo showing shadows of bars on a statues face, using specific function of volume modifiers to make fast shadows.
materials - shows different textures on different shapes using 3 different methods of bumpmapping to achieve different looks.
perspectshadow - using render to texture and light position to get a shadow.
presortshadow - different methods of making sure polygons inside volume shadows dont overlap
punchthrough - showing many trees on a snowy hill to demonstrate punchthrough texture.
Scannervolume - using volume modifier to project a different texture on the dinosaur model allowing you to see its skeleton.
shadow1 - using light as a camera and multitexuring to render a real time shadowmap of a teapot on an uneven surface(like modern games)
splitscreen - spinning teapots shown in split screen achieved by tile clipping or pixel clipping
toyplace - simple demo of fog
tvrender - showing render to texture use to make reflection on mirror and projection on the tv.
Vase - a demo showing an environment mapped vase that using its texture to ensure the environment map shows in the right spots.
Wheel - all methods of bumpmapping use combined to show realistic graphics on a interactive tire/wheel demo
wrace - interactive demo to show table fog.

Download: http://www.mediafire.com/file/v4k4yfwgw ... _katana.7z

Download: https://mega.nz/#!qZFnQSAS!eBDhs50Yex87 ... g92R2IHhdw
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SMiTH
Power Stone
Posts: 580

Re: CDI collection of Katana SDK demos to play on your Dreamcast

Post#2 » Wed Jun 05, 2019 8:18 pm

ty for this

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Nz17
chill
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Re: CDI collection of Katana SDK demos to play on your Dreamcast

Post#3 » Thu Jun 06, 2019 4:49 pm

I wish there was a video of these Katana SDK demos on YouTube to watch. It would certainly help accel99 in his goal of popularizing these demos!
  1. New Dreamcast game in development: Simon and the Aquatic Mystery (pre-alpha)
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mrneo240
Outtrigger
Posts: 458

Re: CDI collection of Katana SDK demos to play on your Dreamcast

Post#4 » Thu Jun 13, 2019 8:58 am

They aren't on a single cdi?

Can I recommend accell99 to check out the ginsu folder?

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Anthony817
Shark Patrol
Posts: 2785

Re: CDI collection of Katana SDK demos to play on your Dreamcast

Post#5 » Thu Jun 13, 2019 11:18 am

Unfortunately not, they are all single .cdi's.I agree that it would be great in this case if all were on 1 image.
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