Nico0020 wrote:I always figured the reason they did it, besides just not thinking, was a few factors.
1. Quests lock parties down. They wanted to make sure everyone wasn't playing in locked rooms all the time and everyone could join open games easily.
2. Quests deciding to push certain enemy spawns, allowing you to farm for weapons. They didn't want it to end up in a PSU like situation, where everyone just runs White beats over and over again. Also GC/xbox PSO, everyone playing TTF only.
3. Or just a stupid accident.
#1 seems most logical and is what I always assumed was the case. Encourage more open play. They never explicitly said that rares don't drop though right? So you'd have to either know or figure it out.
I wish they had released more special/interesting/unique quests. We got some, but definitely not enough to stave off the repetition that inevitably sets in. I've played enough hours of this game over the years that I'm in it mostly for the social aspect now. Games where nobody talks quickly bore me.