Ro Magnus Larsson wrote:Thanks, I will test it again, another not woring for me is the game Hoskins FBI
oh yeah, Hopkins FBI
it can be made run on Dreamcast, but is another border title, memory talking
the problem is that has been added only recently on ScummDC, so less memory available to make it run
unstable, it will crash very soon, also doing some edits/cuts
Ro Magnus Larsson wrote:Thanks, I will test it again, another not woring for me is the game Hoskins FBI
oh yeah, Hopkins FBI
it can be made run on Dreamcast, but is another border title, memory talking
the problem is that has been added only recently on ScummDC, so less memory available to make it run
unstable, it will crash very soon, also doing some edits/cuts
Yes, I suppose because Hopkins FBI looks greater in graphics than other games
Ro Magnus Larsson wrote:Yes, I suppose because Hopkins FBI looks greater in graphics than other games
yes and no, Curse of Monkey Island ie is bigger
the real problem is the lack of tools to downsample/repack the resources
also some latest Sierra SCI games could be unlocked on DC, having something similar
Ro Magnus Larsson wrote:Yes, I suppose because Hopkins FBI looks greater in graphics than other games
yes and no, Curse of Monkey Island ie is bigger
the real problem is the lack of tools to downsample/repack the resources
also some latest Sierra SCI games could be unlocked on DC, having something similar
btw, i'm doing an Hopkins FBI attempt atm
Good luck! It is one of the good ones that soon or later must be done
In my humble opinion scumvm works worse every time in dreamcast, especially in games that in previous versions worked well.
Every time they add more compatibility to more games so the ram memory is reduced and causes crashes in the games.
I think one way to fix this would be to create a scummvm binary for each type of engine available, this would solve most of these problems.
pitito wrote:
I think one way to fix this would be to create a scummvm binary for each type of engine available, this would solve most of these problems.
you're damn right, and if you also change the engine to use native DC audio and video formats, it will work just fine