Doom27 #2 wrote:Since there are custom counter strike maps, would it be possible to mod custom weapons (for example counter strike weapons), or WWII weapons from a PC game of the same engine, such as Medal of Honor: Allied assault? We could then have a modified quake 3 with its physics, but so the characters and weapons look like counter strike or wwii style. Just a thought.
Some maps look interesting
That was a mod on pc q3 called Urban terror.( COD style game using the q3 engine)
In dc q3 i can change weapon and players skins.
With physics i can go as far as changing player speed and gravity to seem more realistic. Weapon physics could be tweaked with server side mods.
Thanks for the upload. Now I'm noticing something that had slipped by all my tests:
that annoying, constantly looping background sound needs to be turned off.
Also there are some maps that use low res textures that don't have to be there since those mostly consist of closed rooms and regularly perform better that open maps.
I remember using allbush’s commands a while back and caused the same issues on the regular maps. He users multiple commands and it really did help with performance. Maybe the trick is to use less commands. Only pain is you have to reenter them every time you start up the game.
Mechanic wrote: Maybe the trick is to use less commands. Only pain is you have to reenter them every time you start up the game.
It's always a good idea to limit the complexity to only one variable. Testing multiple commands will just lead to confusion to which command might have led to crash. Specific combinations of commands might lead to crashes too since some commands might disturb other commands.
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