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Re: VMU archiving project

Posted: Sat Jun 13, 2020 3:20 pm
by OatBob
OatBob wrote:btw, Maximum Impact is the one that advertises connectivity with the VMU game.

Whoops, I got it wrong. Its the first one.

Looks lke we need to translate page 22 of the instructions.

The game options are:
  1. Single-person BATTLE
  2. Everyone BATTLE
  3. Kaiju LIST

Re: VMU archiving project

Posted: Sun Jun 14, 2020 11:40 am
by streeker
logo.png
logo.png (8.41 KiB) Viewed 6988 times
Okay, time to give the upcoming release a name. It's gonna be called "VMU Archive" - very surprising, I know, I know ;)
Can anybody please tell me, if the translation to Japanese is correct? So far, all I could do was asking google for it...

About the release:
Like I said before, it will be available on June 30th 2020. I guess it won't be the most groundbreaking software ever, but still for the first time you will have (almost) all official VMU executables in one place and ready to be transferred to your VMUs. It's gonna be released as an offline .cdi - so no need for going online with your DC. There will be a user interface, that'll let you sort everything either by name or origin, and optionally you'll be able to list everything in separate categories (games, clocks, animations and tools). Furthermore there will be a VMU manager similar to the one from the DC's bios.

Well, that's about it. In case you're interested, make sure to have some CR2032's by the time of the release ;)

Re: VMU archiving project

Posted: Thu Jun 18, 2020 6:12 am
by streeker
Any feedback on the Japanese translation, that I attempted? Does it read "VMU Archive" or "Visual Memory (which is ビジュアルメモリ, if I recall it right) Archive"?
OatBob… Xiden, maybe?

Re: VMU archiving project

Posted: Thu Jun 18, 2020 9:12 am
by Xiden
streeker wrote:Any feedback on the Japanese translation, that I attempted? Does it read "VMU Archive" or "Visual Memory (which is ビジュアルメモリ, if I recall it right) Archive"?
OatBob… Xiden, maybe?
It looks to translate to Visual Memory per google translate :)

Re: VMU archiving project

Posted: Thu Jun 18, 2020 9:51 am
by Nico0020
What it says is "visual memory archive"
If you're wanting it to say "VMU archive" it would literally just be "VMU アーカイブ"
When letters are read as-is, they are rarely put in katakana.

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Re: VMU archiving project

Posted: Thu Jun 18, 2020 10:59 am
by streeker
Thank you!
I think I will go with ビジュアルメモリ, since that is what's written on some back covers of Japanese games too:
gd_back.jpg
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What do the two extra characters add that are seen behind ビジュアルメモリ in the picture above?

Re: VMU archiving project

Posted: Thu Jun 18, 2020 11:23 am
by Nico0020
That's taiou. Basically means "supports" or "compatible with"

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Re: VMU archiving project

Posted: Sun Jun 21, 2020 1:23 pm
by streeker
Similar to the recent issue with the Godzilla VMU, I am also looking for the correct filename of the minigame on the red "Giant Gram / Giant Channel" VMU. Does anyone here have that one and could help me out with this particular info? Thanks in advance!

Re: VMU archiving project

Posted: Sun Nov 29, 2020 3:13 am
by arromdee
Did the VMU Archive ever come out?

Re: VMU archiving project

Posted: Sun Nov 29, 2020 7:03 am
by streeker
arromdee wrote:Did the VMU Archive ever come out?
Of course. I totally forgot to post something about the actual release here :shock:
You can find it in the "Downloads" section...