Sega Studios Australia Lays Off 37
Posted: Wed Feb 08, 2012 1:03 pm
http://www.tssznews.com/2012/02/07/sega ... ys-off-37/ noooooooooooooo
Its so they can start doing digital only content in order to cut cost. More evidence that SEGA is moving its overseas multiplatform development studios to digital gaming development.craziestrufis wrote:http://www.tssznews.com/2012/02/07/sega ... ys-off-37/ noooooooooooooo
o thats a good thingMrSega wrote:Its so they can start doing digital only content in order to cut cost. More evidence that SEGA is moving its overseas multiplatform development studios to digital gaming development.craziestrufis wrote:http://www.tssznews.com/2012/02/07/sega ... ys-off-37/ noooooooooooooo
Games cost too damn much to development now in days. SEGA is aware that without a platform of their own, they can't produce a blockbuster up against crap like Call of Duty.craziestrufis wrote:o thats a good thingMrSega wrote:Its so they can start doing digital only content in order to cut cost. More evidence that SEGA is moving its overseas multiplatform development studios to digital gaming development.craziestrufis wrote:http://www.tssznews.com/2012/02/07/sega ... ys-off-37/ noooooooooooooo
MrSega, could you be more specific on that ?Games cost too damn much to development now in days. SEGA is aware that without a platform of their own, they can't produce a blockbuster up against crap like Call of Duty.
They all do it for the money, even Sega. Only difference is that Sega used to be very very passionate about their games. Used to, but not anymore...craziestrufis wrote:That's all you see is bang bang shoot-em-ups. I get so sick and tired of it and Microsoft is all about the money, so is Sony and Nintendo. We need Sega back. Btw I'm playing on the dreamcast dragon w 2 for the nes days
In 1997 during the 32/64 bit era, the average budget for a Playstation game was estimated to be about $18 Million, for the Nintendo 64 & Saturn, it was slightly higher because both machines used a bit more capacity and had more memory power. This totalled $20.3 million.HowlingFear wrote:MrSega, could you be more specific on that ?Games cost too damn much to development now in days. SEGA is aware that without a platform of their own, they can't produce a blockbuster up against crap like Call of Duty.
Would the development for their own console cost less and why ?
i dont think u are the real zach morrisZachMorrisFGN wrote:I have hired these 37 individuals. 22 and 4/10ths of them will develop my competitor to Sega's Orbi. It is called Saved by the Ball. It's a gumball machine with a ray traced image of Dustin Diamond on the coin slot.
18 and 2/9ths of them will act as my personal ball massagers. They will soften the gumballs for ease of mouth insertion.
2 and 11/3rds of the staff will report to my new site.
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