I personally think that Tom Kalinske and the SOA management often take too much of the blame for the failures of Sega during the period from 1994 through to him eventually resigning from Sega. I think that during that period of time that SOJ were jealous of the success the SOA and SOE had with the Genesis/Megadrive in the US and Europe and were trying to undermine the US and European operations, by not keeping them in the loop with what future plans were being laid.CruSega wrote:More from Kalinske:
The rise and fall of Sega: from the eyes of Tom Kalinske
By Ben Kuchera | Published 5 years ago
Sega was a company that had it all. They were beating Nintendo at the hardware game, consumers thought their software offerings were more grown up, and the money was rolling in. Then they made some bad hardware decisions (32X, we're talking about you) and lost it all. They ultimately became software-only, and it's been a while since they've released a truly great game. What happened? Could it really be as simple as the ego of the Japanese leadership?
Tom Kalinske, ex-president of Sega, seems to think so. He spoke to Sega 16 about his history with the company, and drops some bombs about how close Sega came to some very good hardware.
So, the SGI guys went away and worked on these issues and then called us back up and asked that the same team be sent back over, because they had it all resolved. This time, Nakayama went with them. They reviewed the work, and there was sort of the same reaction: still not good enough.
Now, I'm not an engineer, and you kind of have to believe the people you have at the company, so we went back to our headquarters, and Nakayama said that it just wasn't good enough. We were to continue on our own way. Well, Jim Clark called me up and asked what was he supposed to do now? They had spent all that time and effort on what they thought was the perfect video game chipset, so what were they supposed to do with it? I told them that there were other companies that they should be calling, because we clearly weren't the ones for them. Needless to say, he did, and that chipset became part of the next generation of Nintendo products (N64).
Ouch. Later in the interview Kalinske goes on to talk about the deal he tried to strike with Sony to codevelop hardware. That deal fell through, as did Sony producing optical drives for Nintendo, so if Sony wanted to get into the gaming hardware business they would have to do so themselves. Imagine, if either Sega or Nintendo had managed to wrangle a deal with Sony, the PlayStation would never have existed. What would the gaming world look like today?
Kalinske has a lot to say about his time at Sega, and he comes off as being honest and fair in his assessments of the company. This is a great read for Sega fans, or people who are interested in how the industry came to be the way it is.
I think once Kalinske saw what SOJ was planning with the Saturn and how unnecessarily complicated and expensive it was, that he started to try and help by finding alternatives, like the SGI chipset and partnering with Sony, but the boneheaded SOJ management refused to budge on everything and I think by the end Kalinske just felt sidelined and left out of the loop, this is despite the fact that the US market was the one making Sega their millions.
The Japanese division really screwed the US division over in my opinion and it is the Japanese division that should take most of the blame for what happened.