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Sega tetris patched gdi not working on clone gdemu?
Posted: Fri Nov 15, 2024 11:13 pm
by clarkdv
Hi all, I have a clone GDEMU with over 200 games on it all working. I have downloaded the patched online games from dreamcastlive and all run without issues but sega tetris. Both the english and jp gdi won't run on my card, they go back to bios screen. Has anybody dealt with this? Thank you!
Re: Sega tetris patched gdi not working on clone gdemu?
Posted: Sat Nov 16, 2024 9:13 am
by ateam
Ensure "image_tests = 0" is in your GDEMU.INI file.
Re: Sega tetris patched gdi not working on clone gdemu?
Posted: Sat Nov 16, 2024 1:03 pm
by clarkdv
Thank you that worked! Now to just find out why my pi won’t connect to the servers on like any game….. it goes through dial up and says connected (I’ll have two green lights) then it just says won’t connect to servers for most games. Sega Tetris it won’t get past the connect screen.
Re: Sega tetris patched gdi not working on clone gdemu?
Posted: Sun Nov 17, 2024 9:55 am
by ateam
clarkdv wrote: ↑Sat Nov 16, 2024 1:03 pm
Thank you that worked! Now to just find out why my pi won’t connect to the servers on like any game….. it goes through dial up and says connected (I’ll have two green lights) then it just says won’t connect to servers for most games. Sega Tetris it won’t get past the connect screen.
Many games require two-way traffic between the two consoles and/or the game server. As a result, your console's local IP address on your home network needs to be public facing.
A simple way to achieve this is to DMZ the console's local IP in your modem/router settings. The default IP address for the Dreamcast itself is 192.168.1.98. If you aren't hosting any services at home that you need to access from the outside internet (i.e., port forwarding to a local server), then you should just DMZ 192.168.1.98 and call it a day.
You can read more here:
https://dreamcastlive.net/connection-guide/#dmz