My Newest Chapter, love nothing more if share this out Ian please. I did play key role bringing forwards the Texture Packers plus maintaining every piece content since 2008 from the Mr. Green Ranger era. Overhauled from Top to Bottom with Five builds off this one game alone, even though still got much to do.
DOA2 has always been my favorite 3D fighting game, and I couldn't help but notice this project. I'm blown away by the customization that's been committed to the project, I'm just lost on the episodic nature. Where do I start? Is this archive.org page the release order?
OatBob wrote: ↑Mon Apr 29, 2024 9:15 am
The texture updates are looking amazing.
DOA2 has always been my favorite 3D fighting game, and I couldn't help but notice this project. I'm blown away by the customization that's been committed to the project, I'm just lost on the episodic nature. Where do I start? Is this archive.org page the release order?
Ending The 56, Not So New 70 & Live For New 56 in that order if you want "everything new" right now.
I'm about too start overhauling up Prototype Timeline, as in rearranging up everyone Story Paths this time around. I may not be able to make new custom stages due to low end computer but I will bring on over the PS2 Stages at least. As long guides are available which we will all need of course then we all can look forwards to the millionth Mugen knock offs.
What method did you use to build this? Why is there an additional data track? Also, why does the GDI say the data tracks are 2048 bytes per sector (and the data tracks are definitely ISO), but the file extension is BIN?
What method did you use to build this? Why is there an additional data track? Also, why does the GDI say the data tracks are 2048 bytes per sector (and the data tracks are definitely ISO), but the file extension is BIN?
Just curious for my own understanding. Thanks!
General laziness. Didn't bother to rename the files after running the Shrink program. 1) ran DCP (nice tool Derek) 2) ran rebuildGDI on patched GDI.
You probably could add a Shrink Option to your patcher (buildgdi option). The downside is it can result in a bad gdi on certain titles and they will immediately blame you for a buggy program.
sonik uses a blacklist of gdi's not to shrink in his menu maker program.
MoeFoh wrote: ↑Wed May 08, 2024 11:58 amGeneral laziness. Didn't bother to rename the files after running the Shrink program. 1) ran DCP (nice tool Derek) 2) ran rebuildGDI on patched GDI.
You probably could add a Shrink Option to your patcher (buildgdi option). The downside is it can result in a bad gdi on certain titles and they will immediately blame you for a buggy program.
Heh, thanks
I actually don't want to include a GDI-shrinking option for that very reason. I'd rather leave that up to users who really care about smaller disc images.