Re: Is there a Skies of Arcadia encounter rate mod?
Posted: Wed Jan 17, 2024 12:15 am
Thank you!
https://dreamcast-talk.com/forum/
You have to replace the 1ST_READ.BIN, and binhack him with the same value as your original .cdi.Meepmeep189 wrote:Forgive my ignorance, but is it possible to patch the CDI copy of this game? If so how?
I just got my Dreamcast last week and I'd love to play this with the reduced encounters.
Dear sir, I just wanted to thank you for this cheat file, I’m older and don’t have time to get good any more. I found a bunch of other people’s codes and none worked for me on any version of the game.ner0 wrote:I was playing this game (USA) early this year in Flycast through RetroArch, I wrote a bunch of cheats for it. The interest may be limited, but I'll attach the cheat file for whomever might want to make use of it.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
I'm glad that it has been useful to you, I also no longer have the luxury of dealing with encounter rates as high as this game's, and mostly I was just interested in the story anyway.Marshgin wrote:Dear sir, I just wanted to thank you for this cheat file, I’m older and don’t have time to get good any more. I found a bunch of other people’s codes and none worked for me on any version of the game.ner0 wrote:I was playing this game (USA) early this year in Flycast through RetroArch, I wrote a bunch of cheats for it. The interest may be limited, but I'll attach the cheat file for whomever might want to make use of it.
One other thing, the cheat for the encounter rate was fairly easy to make because it's a counter that starts at a fixed value, which I don't recall at the moment, and decreases with every step/movement the player makes. So if you search for it in memory yourself you need to look for values that decrease after you have moved and increased after you have completed an encounter, the same address is constant throughout the game in both CDs.
This isn't helpful for people using hardcoded cheats in images for an actual console, unfortunately.
All of yours work perfect for me, and I greatly appreciate it.
Code: Select all
track03.bin
find:
09 1F F9 53 19 D1 32 21 22 63 31 84 18 D3 02 23 22 63 3D 50 0C 1F FC 53 16 D0 32 20 16 D2 FC 53
replace 4X(Boss battles are 2X Exp):
08 40 09 1f 19 d1 02 21 22 63 31 84 18 d1 08 40 31 80 32 62 02 21 3d 53 16 d0 08 43 16 d2 32 20
replace 2X(Boss battles are 1X Exp):
00 40 09 1f 19 d1 02 21 22 63 31 84 18 d1 00 40 31 80 32 62 02 21 3d 53 16 d0 00 43 16 d2 32 20