Without a NET file you'd register in the game. Then the game dials to KDDI's network and does.... something. Finally it dials to your ISP and connects to the server over PPP; sending a special character to signify a new account.pcwzrd13 wrote:How was this done back in the day? I would assume the game would have done all this for you.dude2207 wrote: Oh, also created a web portal and PERL script for generating the VMS/VMI of NET files for people when the time comes. You will need to manually find your dreamcast's unique flash ID to create your NET file.
The issue is that first dial, as it's trying to PPP into their network. Normal servers don't work (tried on DreamPi and a PortMaster3) but I found out it DID work on a WinXP machine doing a share connection server.
Didn't do a deep dive but it's prob using Microsoft encryption the other stuff doesn't support. Most of the PPP packets looked the same. It just connects and then immediately disconnects but is satisfied with the result. After connecting you'd have a NET file.