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Re: openMenu Alpha 1

Posted: Thu Jun 30, 2022 11:18 pm
by mrneo240
robinhoodie wrote: What would be the best way to add to the Asset Pack so that we can showcase the games we promote as well as the games we have coming out?
.
hello!

very honored.

If you could use the modified GDMenuCardManager and then get me a copy of your OPENMENU.INI it would be helpful for serial identification and fixes.

Thank you! Hope to hear you soon

Re: openMenu Alpha 1

Posted: Sat Jul 02, 2022 4:12 pm
by robinhoodie
Okay so I did the first serious build and nothing has artwork. I guess that means we'll have to get you everything.

Some cdi's just weren't accepted by OpenMenu, though they were fine with GDmenu, they were

alice sisters
breakers
Flashback
Orion Puzzle Collection
Tough Guy
Xenocider
Zia Goddess of Magic

Openmenu ini attached

Re: openMenu Alpha 1

Posted: Wed Jul 06, 2022 11:17 am
by chrisrlink
@mrneo I came up with a good idea if its a doable feature (meaning DC HW can handle it) something like the PS4,3DS,etc maybe folders in the UI to organize stuff (catagories like emulators, games, homebrew, etc etc) ? for openmenu

Re: openMenu Alpha 1

Posted: Wed Jul 06, 2022 6:08 pm
by chrisrlink
anyone else getting a "cannot execute binary file" trying to run the manager under arch based distros?

Re: openMenu Alpha 1

Posted: Wed Jul 20, 2022 4:18 pm
by moulder625
Hi,
Do you know any working with open menu codebreaker version?

Re: openMenu Alpha 1

Posted: Sun Jul 31, 2022 4:52 pm
by legolas119
legolas119 wrote:hi, is it now available a new cofver pack with the missing covers? For example the covers of NG-DEV games i linked above and some additional jap games. In some post above i created the link with the cover readi to be uploaded in the new pack :)
I post them here:
https://i.postimg.cc/W3hxBDZP/Dux.png
https://i.postimg.cc/QMMz7B0W/Fast-Striker.jpg
https://i.postimg.cc/zBs24x5n/Gunlord.png
https://i.postimg.cc/GmvDQGLG/Last-Hope ... ullets.jpg
https://i.postimg.cc/XvhsysrT/Neo-XYX.jpg
https://i.postimg.cc/C5C7XYcg/Sturmwind.jpg
https://i.postimg.cc/76tJ6N98/Super-Str ... ter-II.jpg
https://i.postimg.cc/L5VkvDs4/The-Ghost-Blade.jpg
https://i.postimg.cc/65dTK2q6/xenocrisis.png
https://i.postimg.cc/KzbhH0Mr/Vampire-Chronicles.jpg
https://i.postimg.cc/HxnRKFLM/Capcom-vs-Snk-Pro.jpg
https://i.postimg.cc/k4HzdwVp/Capcom-vs-SNK-2.jpg

thank you very much!
Hi, is there any news about the new pack with missing covers like the ones i posted in my old post above? Many thanks!

Re: openMenu Alpha 1

Posted: Wed Aug 31, 2022 3:24 am
by ferrari
mrneo240 wrote:okay friends,
thanks to sonik-br new version of GDMENUCardManager and a call to action!

Look at all this empty space where your favorite Homebrew/Indie/Translation could be sitting!
We need your help!
Image

GDMENUCardManager will now support editing the serial (or toss it in serial.txt next to the gdi to automatically load).
It has never been easier to simply tag your homebrew collection and get decent image/metadata without rebuilding or touching the image at all
Image

viva!
Hello.
I did not find a link to this version of the program. There is a serial item on the screenshot. Program 1.3.5 does not have this item. I also tried to create a serial.txt file in the folder with the cdi image on the sd card. I entered the serial number from the site redump.org into the file. But the image in the menu does not change.
11.JPG

Re: openMenu Alpha 1

Posted: Wed Aug 31, 2022 3:38 am
by ferrari
mrneo240 wrote:okay friends,
thanks to sonik-br new version of GDMENUCardManager and a call to action!

Look at all this empty space where your favorite Homebrew/Indie/Translation could be sitting!
We need your help!
Image

GDMENUCardManager will now support editing the serial (or toss it in serial.txt next to the gdi to automatically load).
It has never been easier to simply tag your homebrew collection and get decent image/metadata without rebuilding or touching the image at all
Image

viva!
Hello.
I did not find a link to this version of the program. There is a serial item on the screenshot. Program 1.3.5 does not have this item. I also tried to create a serial.txt file in the folder with the cdi image on the sd card. I entered the serial number from the site redump.org into the file. But the image in the menu does not change.
11.JPG

Re: openMenu Alpha 1

Posted: Mon Sep 05, 2022 2:06 am
by djhazardous
Hi, I'm using GD Menu Card Manager 1.33 by mrneo240 and am trying to shrink and copy the full USA set from an external SSD but keep getting the following error seemingy at random during the process:

"Operation cancelled. There might be unused folders/files on the SD card."

This is incredibly frustrating. I tried googling the error and looked in github issues but found no mention of it.

Does anyone have any ideas what might be causing this?

Thank you.

Re: openMenu Alpha 1

Posted: Mon Sep 05, 2022 2:43 pm
by sonik
djhazardous wrote:Hi, I'm using GD Menu Card Manager 1.33 by mrneo240 and am trying to shrink and copy the full USA set from an external SSD but keep getting the following error seemingy at random during the process:

"Operation cancelled. There might be unused folders/files on the SD card."

This is incredibly frustrating. I tried googling the error and looked in github issues but found no mention of it.

Does anyone have any ideas what might be causing this?

Thank you.
Hi,
Use the pre-shrinked images from this forum. Or apply shrink before copying to the sd card so you have more control over what's happening.
I recommend the first option. Go to the downloads section :)

BTW before the message "There might be unused folders" appears there's any other error description on the screen? It should contain "ERROR: something".
The shrinking uses an external tool and some games are not compatible with it. Check the error and try to skip this game.