Great job Ian
Hope you opt for as many jRPGs as possible (Chrono Trigger and Tactics Ogre Lets Cling us Together are my favorites).
I don't care about the rest of the SNES game library
DCMC SNES4ALL updating coming soonish
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- Anthony817
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Re: DCMC SNES4ALL updating coming soonish
Yes, but that is for Dreamshell. I mean like on GDEMU running discs that are larger. Ian was not able to get them working, and I once created a mod disc for nuQuake that was apparently too large to run.megavolt85 wrote:my 0.7.0 bootloader for HDD has no restrictions, you can run images up to 32 gigabytesAnthony817 wrote:Do you think you could try and run some tests and see if you are able to load game images with over 2gb?
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Re: DCMC SNES4ALL updating coming soonish
Will Super Mario Kart ever be able to run at full speed? Or is it not possible with the Mode 7 games?
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Re: DCMC SNES4ALL updating coming soonish
put image_tests = 0 to your GDEMU.iniAnthony817 wrote: I mean like on GDEMU running discs that are larger. Ian was not able to get them working, and I once created a mod disc for nuQuake that was apparently too large to run.
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Re: DCMC SNES4ALL updating coming soonish
just mdf images or also cdi?megavolt85 wrote:put image_tests = 0 to your GDEMU.iniAnthony817 wrote: I mean like on GDEMU running discs that are larger. Ian was not able to get them working, and I once created a mod disc for nuQuake that was apparently too large to run.
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Re: DCMC SNES4ALL updating coming soonish
mdf works badly on GDEMU
image_tests = B
Where B is 0 (disabled) or 1 (enabled). If disabled, image integrity tests will be relaxed to allow oversized media. Note that correct operation is not guaranteed with such images. Default is enabled.
- Anthony817
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Re: DCMC SNES4ALL updating coming soonish
Wow so that is all we have to do? Aweome! Now this should make Ian's DCMC frontend project way better! Thanks so much for the info Megavolt!megavolt85 wrote:put image_tests = 0 to your GDEMU.iniAnthony817 wrote: I mean like on GDEMU running discs that are larger. Ian was not able to get them working, and I once created a mod disc for nuQuake that was apparently too large to run.
P..S. Side question, for Bleemshell menu can we also put .txt file in the iso folder to help speed up loading on larger cards since it also uses Gdmenu .ini?
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Re: DCMC SNES4ALL updating coming soonish
need to write a PC program that will create a listAnthony817 wrote: P..S. Side question, for Bleemshell menu can we also put .txt file in the iso folder to help speed up loading on larger cards since it also uses Gdmenu .ini?
- fafadou
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Re: DCMC SNES4ALL updating coming soonish
@Ian michael could you tried this zelda homebrew with your last version of SNES4ALL please :
http://bszelda.zeldalegends.net/sekibanfiles.shtml#02
And the french version:
https://mega.nz/file/mVAAjJ7Y#4lOX9DPB_ ... gxEcA_7n3c
Thank you, hope you can manage all your projects as you want.
http://bszelda.zeldalegends.net/sekibanfiles.shtml#02
And the french version:
https://mega.nz/file/mVAAjJ7Y#4lOX9DPB_ ... gxEcA_7n3c
Thank you, hope you can manage all your projects as you want.
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Re: DCMC SNES4ALL updating coming soonish
I will test this out thank youfafadou wrote:@Ian michael could you tried this zelda homebrew with your last version of SNES4ALL please :
http://bszelda.zeldalegends.net/sekibanfiles.shtml#02
And the french version:
https://mega.nz/file/mVAAjJ7Y#4lOX9DPB_ ... gxEcA_7n3c
Thank you, hope you can manage all your projects as you want.