I am able to EXTRACT Files from games and view them in HEX Editors etc , but then how do I Import basically Overwrite the original files of the GDI with the new edit version of the file ?
Two ways, you patch the gdi in hex else use gdi builder.
Re: GDI Building , Editing
Posted: Tue Oct 13, 2020 5:32 pm
by AgentMomo
Yup just figured it out for what I am doing ,
You hit the EXPORT , it creates a grand total of 6 Files , it's thoses 6 Files you can edit in HEX , and then you stack them up all up in GD ROM Creator in order of the TRACK Numbers.
Makes sense now.
Re: GDI Building , Editing
Posted: Tue Oct 13, 2020 6:55 pm
by AgentMomo
OK No , I am not free yet
OKAY Everything that is CIRCLE RED is the TRACK 3 BIN , I exported into a new folder called TRACK 3 , Which is the stuff now in the green.
All that green is the stuff I can open up and do my desired edits in HEX WORKSHOP ,
But now how would I make it back into a Small TRACK 3 BIN , Like the 6 things I got in the BLUE CIRCLE ?
Also how would I then put all 6 of thoses into the GD ROM Creator ? The thing circled in Purple.
THANKS.
Re: GDI Building , Editing
Posted: Tue Oct 13, 2020 7:52 pm
by AgentMomo
Alright another thing to add ,
I open the 1000adt in the newest HEX EDITOR , and it's nothing like the guide I am following.
The person on the right Opened the PC Version of the same Resident Evil 2 File as me , His HEX editor is also older but the way the numbers are showing is different too , He has 4 Digits per column what is going on , Any ideas ?
Re: GDI Building , Editing
Posted: Wed Oct 14, 2020 3:29 am
by fafadou
With gdi builder you don't have to add the track02.raw it's not cdda.
Re: GDI Building , Editing
Posted: Sun May 12, 2024 2:52 am
by jlnhlfan
AgentMomo wrote: ↑Mon Oct 12, 2020 4:50 pm
So Hi , I found this ,
I am able to EXTRACT Files from games and view them in HEX Editors etc , but then how do I Import basically Overwrite the original files of the GDI with the new edit version of the file ?
I edit rebuild and fix proto types using this no fuss no gui just drag unpack drag repack edit files that's it..
I used that tool, and imported a modified FEPLAYER.DB file into NHL 2K... only for the game to not see the modified file.
If you put the file in the unpacked then repack it will be included i have made more then 7 proto types work that where never released using it so not sure what your doing..I could add files new i had to compile with official sdk etc and other missing files so if you included in the unpacked like i show then repack it check the gdi after to see if the file was modded i use windows 7 64 bit ..