Daytona Usa 2001 Online Archive

Online games, how to get online, and anything involving Dreamcast online can be discussed here.
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The-Amazing-Mr_V
Vagabond
Posts: 734

Re: Daytona Usa 2001 Online Archive

Post#21 » Sun Feb 04, 2018 6:40 am

Roareye wrote:WOOHOO!
Is there anything anyone with the programming skill of a melted snail can help with? Resource finding or anything?


I wish I could help more too. Know nothing of programming. But I would live to learn.

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Shuouma
Developer
Posts: 363

Re: Daytona Usa 2001 Online Archive

Post#22 » Sun Feb 04, 2018 7:09 am

Programming a server is the easy part, understanding the assembler code for the packet parsing is the hard part.

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Mechanic
GD-ROM
Posts: 467

Re: Daytona Usa 2001 Online Archive

Post#23 » Sun Feb 04, 2018 7:50 am

Bob Dobbs wrote:
Mechanic wrote:well said guys, , Bring it in for a sweaty man hugg


I second that, Mech...but only on Sunday after the Eagles win the NFL Super Bowl.

Go Birdssss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Italian Stallion

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Mechanic
GD-ROM
Posts: 467

Re: Daytona Usa 2001 Online Archive

Post#24 » Sun Feb 04, 2018 7:53 am

Shuouma wrote:Programming a server is the easy part, understanding the assembler code for the packet parsing is the hard part.

Looks like Shu shows interest in bring daytona back wooooooooooo! *Bows down to ther almighty Shu*
Italian Stallion

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Mechanic
GD-ROM
Posts: 467

Re: Daytona Usa 2001 Online Archive

Post#25 » Sun Feb 04, 2018 7:55 am

Xiden wrote:
Mechanic wrote:wow ! that game still goin strong in dave and busters . Hey just burned daytona usa and tried netplay only to find i need some sort of serial key in the vmu to get online. then it booted me out to the dreamcast home screen. Maybe a cdi issue or just the lack of a serial key


The Serial key for the VMU was recovered last year :) PCwzrd has a copy and I believe Shu might as well so when ever Daytona reversing begins we will at at least have the key

Awesome!!!!!
Italian Stallion

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itsthinkingstill
Vagabond
Posts: 755

Re: Daytona Usa 2001 Online Archive

Post#26 » Sun Feb 04, 2018 2:06 pm

Shuouma wrote:Programming a server is the easy part, understanding the assembler code for the packet parsing is the hard part.


It must be really hard to figure out how the packets are sent with just trial and error, this is what i guess make Propeller the hardest to revive out of all of them as there is no footage (outside of 3 seconds) or documentation on how the online component worked at all

beanboy
Heroine Console
Posts: 481

Re: Daytona Usa 2001 Online Archive

Post#27 » Tue May 21, 2019 10:01 pm

This is a really interesting discussion.
Daytona online. I like that idea.

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Mechanic
GD-ROM
Posts: 467

Re: Daytona Usa 2001 Online Archive

Post#28 » Sun Jul 14, 2019 4:36 am

booom
Italian Stallion

beanboy
Heroine Console
Posts: 481

Re: Daytona Usa 2001 Online Archive

Post#29 » Sun Jul 14, 2019 5:46 pm

Daytooooonaaaaaaaaaaaa! :o
Yep. I had to sing it. :lol:

beanboy
Heroine Console
Posts: 481

Re: Daytona Usa 2001 Online Archive

Post#30 » Wed Oct 16, 2019 5:38 pm

Something tells me, if daytona usa ever came back online, everyone here including myself, will be spending alot of time, playing it online alot. (Like probably way too much). :lol:

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