openMenu Alpha 1

Place for discussing homebrew games, development, new releases and emulation.
Chili
noob
Posts: 1
Dreamcast Games you play Online: None

Re: openMenu Alpha 1

Post by Chili »

Zaraye wrote: Sat Jun 21, 2025 2:13 am So, I've created a thread on DT to distribute my compilation under Open Menu. I don't think it'll be very popular because everyone here is well-versed in games. This could be especially useful for GDEMU beginners. the news here : https://dreamcastfrench.com/2025/06/20/ ... lais-copy/

To return to a complete Open Menu, with the definitive data, I think we'd have to start with the latest version I've seen here, and check everything, remove conflicts and duplicates. This represents a pretty colossal task, because it would also have to be done centrally, as I have the impression that there are now as many different Open Menus as there are users. Having finished my "Essential" distribution, I'll have more time and I could look into the best way to do this.

I also think that once this is done (at best) in the Menu Data folder, we should add a small .txt file with the titles and corresponding serial numbers, easily identifiable and then editable in GDEMU Card Manager. This would allow those who want to update with this definitive data to do so easily with the potentially problematic serial numbers.
After a few hours of reading too many forums... Did I just find the holy grail of GDEMU Dreamcast SD card setups? Any reason this wouldn't be ideal for a NTSC system, as it's mainly PAL?

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Zaraye
rebel
Posts: 23
Dreamcast Games you play Online: non

Re: openMenu Alpha 1

Post by Zaraye »

I think that for the questions in my compilation, you need to ask them on the right topic (viewtopic.php?p=196086#p196086). Otherwise, no worries for an NTSC DC version, just that for the OpenMenu that I made, the game covers are mainly in PAL and not in US; it's mainly visual in fact.

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