TUTORIALS: How to mod Resident Evil 2
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- Quad Damage
- Posts: 196
Re: TUTORIALS: How to mod Resident Evil 2
A little update here, at least from my experience. I successfully managed to hex the .raw file and recompile TIM/EMD for the sherry w/ vest model. Everything went great and it loaded in RE2MV. But today I tried the same with Claire (EM051) to get rid of the horrible Elsa walker costume when Leon meets her in the RPD office, and the same process above for customising non-playable characters would not work with this file. I managed to separate the TIM from the RAW as it gave me 99872 in Dec (18620 in hex). However, following the guide to the letter and as exact as I could the selection to separate the EMD was 76516 in Dec (12AE4 in hex) just was not possible at all as the raw did not let me scroll to 12AE4 as that would mean scrolling back instead of forward in the raw. Using 76516 was also useless as again, this means going back in the raw. It seems there are inconsistencies in these EMD files but maybe @GreenRanger you could chime in?
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- Quad Damage
- Posts: 196
Re: TUTORIALS: How to mod Resident Evil 2
@GreenRanger Can you be anymore concise as to how to get the TIM and EMD files from the RAW that have been hexed and created to open in RE2MV? This program naturally doesn’t open this type of files except for PLD first.
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- Quad Damage
- Posts: 196
Re: TUTORIALS: How to mod Resident Evil 2
UPDATE: I’ve sorted this and fully understand the process now thanks again GreenRanger
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- Quad Damage
- Posts: 196
Re: TUTORIALS: How to mod Resident Evil 2
Others will open in RE2MV with this process except for the Claire w/o vest (and I’m assuming others too), I’ve tried it several times but still no joy. Is it only editable by taking the file from Claire’s disc ie. EM1? Still looking for Green Ranger to chime in if you can as it’s a bit annoying having to trial and error when you have all the answers lol
I’m also having trouble replacing the Kendo NPC model too. It opens with your process in RE2MV perfectly but when its replaced with a different model/texture, TIMs, BMPS and parts, the game then hangs and freezes at the gun shop door. Any advice?
I’m also having trouble replacing the Kendo NPC model too. It opens with your process in RE2MV perfectly but when its replaced with a different model/texture, TIMs, BMPS and parts, the game then hangs and freezes at the gun shop door. Any advice?
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- Quad Damage
- Posts: 196
Re: TUTORIALS: How to mod Resident Evil 2
BUMP! @GreenRanger
Really needing some clarification on this if you can spare the time. I am saving the TIM and EMD files from the RAW in Hex Workshop to the process above, but having no joy in getting them to open in RE2MV.
I have also noticed that when I save the TIM file from the RAW, and I open that TIM file in TIM Viewer program I get the message "Invalid TIM header" meaning there's obviously something missing otherwise it would be showing the correct contents of the file i.e. textures. Any help with this at all? any advice you can offer please?
Really needing some clarification on this if you can spare the time. I am saving the TIM and EMD files from the RAW in Hex Workshop to the process above, but having no joy in getting them to open in RE2MV.
I have also noticed that when I save the TIM file from the RAW, and I open that TIM file in TIM Viewer program I get the message "Invalid TIM header" meaning there's obviously something missing otherwise it would be showing the correct contents of the file i.e. textures. Any help with this at all? any advice you can offer please?
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- chill
- Posts: 309
Re: TUTORIALS: How to mod Resident Evil 2
I haven't had any issues opening TIM and EMD files with RE2MV, so I'm not sure why it isn't working for you. As for TIMViewer, that's not a program I use so I can't comment on that. Try using TIM2View instead.DreamState wrote: ↑Thu Sep 12, 2024 6:14 am BUMP! @GreenRanger
Really needing some clarification on this if you can spare the time. I am saving the TIM and EMD files from the RAW in Hex Workshop to the process above, but having no joy in getting them to open in RE2MV.
I have also noticed that when I save the TIM file from the RAW, and I open that TIM file in TIM Viewer program I get the message "Invalid TIM header" meaning there's obviously something missing otherwise it would be showing the correct contents of the file i.e. textures. Any help with this at all? any advice you can offer please?
It could be an animation issue. Kendo's NPC model has unique movements/animations which the game calls on when the cutscene in that room begins. If the model you're replacing Kendo with doesn't have the same animations, the game will crash.DreamState wrote: ↑Fri Sep 06, 2024 4:52 am I’m also having trouble replacing the Kendo NPC model too. It opens with your process in RE2MV perfectly but when its replaced with a different model/texture, TIMs, BMPS and parts, the game then hangs and freezes at the gun shop door. Any advice?
Horrible Elsa walker costume? Please tell me why you felt the need to insult other people's work.DreamState wrote: ↑Mon Sep 02, 2024 2:26 pm But today I tried the same with Claire (EM051) to get rid of the horrible Elsa walker costume when Leon meets her in the RPD office, and the same process above for customising non-playable characters would not work with this file.

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- Quad Damage
- Posts: 196
Re: TUTORIALS: How to mod Resident Evil 2
No offence intended, just not my cup of tea to see her wear it in-game. Can I ask if you have modded the Kendo part with a different skin at all? Or you know how to?
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- Quad Damage
- Posts: 196
Re: TUTORIALS: How to mod Resident Evil 2
Further to your reply, I’ve been using exactly the same tools as you as well as TIM2VIEW. Some of the character TIM files will not convert leaving an error or just simply won’t work. My assumption is not all the charcter TIM files can be reskinned. I can give you a list of the ones that don’t, if you’d like to prove me wrong?
- w_glow
- rebel
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Re: Modding Tutorials: Resident Evil 2
hi, drop me this tool, i want making sound Mods...Green Ranger wrote: ↑Sun May 29, 2022 4:49 pm EDITING CHARACTER SPEECH
After that, you'll need to resave the WAV file as a (Dreamcast) Yamaha Wav file. Use Wav2adpcm to accomplish this. You can place the Windows command prompt (cmd.exe) in the same folder as Wav2adpcm.exe, open up cmd then input this command in the newly opened window-
wav2adpcm -t <infile.wav> <outfile.wav>
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- chill
- Posts: 309
Re: Modding Tutorials: Resident Evil 2
w_glow wrote: ↑Sun Dec 01, 2024 5:44 pmhi, drop me this tool, i want making sound Mods...Green Ranger wrote: ↑Sun May 29, 2022 4:49 pm EDITING CHARACTER SPEECH
After that, you'll need to resave the WAV file as a (Dreamcast) Yamaha Wav file. Use Wav2adpcm to accomplish this. You can place the Windows command prompt (cmd.exe) in the same folder as Wav2adpcm.exe, open up cmd then input this command in the newly opened window-
wav2adpcm -t <infile.wav> <outfile.wav>
It's been added to the tutorial. If for some reason you can't get it working, you can also try megavolt85's program in the tutorial.
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