current progress:
+ used half wide font 12x24
+ supported only ASCII charset
+ translated few strings in main binary
- text pocessor have limit, 32 character per line, need fix it
open, is animation
New SEGAGAGA translation project in the works!
- Ro Magnus Larsson
- Metallic
- Posts: 862
- Dreamcast Games you play Online: Quake 3 arena
- Location: Argentina
Re: New SEGAGAGA translation project in the works!
the adventure of a boy in SEGA enterprises, an essential game and a must-be-translated one
Ro Magnus
Argentina.-
Argentina.-
- itsthinkingstill
- Vagabond
- Posts: 790
- Dreamcast Games you play Online: pso, 4x4, max pool, planet ring, afo, chu chu.... all of them
Re: New SEGAGAGA translation project in the works!
fantastic work!!!megavolt85 wrote:current progress:
+ used half wide font 12x24
+ supported only ASCII charset
+ translated few strings in main binary
- text pocessor have limit, 32 character per line, need fix it
Снимок экрана от 2022-10-18 13-54-57.png
Снимок экрана от 2022-10-18 18-09-11.png
open, is animation
BTW quick question, i think a team answered it two or 3 posts ago but this is just for a proof of concept that it can be done vs you doing the full game ect? Thanks and again, looks wonderful, maybe someday we can all play it

- megavolt85
- Developer
- Posts: 2188
Re: New SEGAGAGA translation project in the works!
I am not a native speaker of English, so I will not be able to do the translation, after I finish editing the executable file, I will post it so that anyone can do the translation.itsthinkingstill wrote: BTW quick question, i think a team answered it two or 3 posts ago but this is just for a proof of concept that it can be done vs you doing the full game ect?
- madsheep
- undertow
- Posts: 28
Re: New SEGAGAGA translation project in the works!
Created a tool to edit .mes files. Also included a text converter from normal text to Full-Width JIS
- Xiden
- Developer
- Posts: 2362
- Dreamcast Games you play Online: All the DC games!!
Re: New SEGAGAGA translation project in the works!
Awesome job!madsheep wrote:Created a tool to edit .mes files. Also included a text converter from normal text to Full-Width JIS
SGGG_MES_tool.zip
SGGG MES_1.png
SGGG MES_2.png
- fafadou
- Leonard Nimoy
- Posts: 1861
Re: New SEGAGAGA translation project in the works!
Great job !
When @Megavolt85 exe will be released, just a team should missing for using those fabulous tools.
When @Megavolt85 exe will be released, just a team should missing for using those fabulous tools.
- megavolt85
- Developer
- Posts: 2188
Re: New SEGAGAGA translation project in the works!
you will not need it, you will need to write ASCII characters.madsheep wrote:Also included a text converter from normal text to Full-Width JIS
I haven't finished finalizing the executable yet, but if you need it to check the translation, I can post it.
the unpacker of *.MRG files is also ready, but there is no packer yet.
- madsheep
- undertow
- Posts: 28
Re: New SEGAGAGA translation project in the works!
No need I am not a translator
finishes it and then we can test it 


- ateam
- Metallic
- Posts: 840
Re: New SEGAGAGA translation project in the works!
Are the .MRG container/archive files using compression for any of their assets? If so, have you identified the algorithm?megavolt85 wrote:the unpacker of *.MRG files is also ready, but there is no packer yet.
When I have some spare time, I was going to write an extractor/rebuilder for the dialogue text .MES files. For all of my translation projects, I write a script extractor that produces spreadsheets, which makes it very easy for a team to collaborate using something like Google Docs. This method also allows for the preservation of things like control codes, and any other formatting quirks that must be re-inserted back when the rebuild is done.
Find me on...
• DreamcastForever.com
• GitHub
• Reddit
• SegaXtreme
• Twitter
• YouTube
• Discord: derek.ateam
• DreamcastForever.com
• GitHub
• SegaXtreme
• YouTube
• Discord: derek.ateam
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