"Here are all the sega codenames for consoles.
For all you interested in the code names of various sega consoles heres a list of them i took these off alt.games.video.sega-saturn. These were created by stvv, i take no credit for any of this.
Sega TeraDrive: actual name of Sega-IBM MegaDrive PC combination
Sega Jupiter: cut down version of Saturn without CD-ROM drive (canned)
Sega Neptune: Genesis 32x in one sleek console (canned)
Sega Saturn: Sega's main 32-bit system
Sega Titan: Titan ST-V, Saturn arcade variant
Sega Project Mars: 32x upgrade for Genesis
Sega Project Venus: Genesis Nomad
Sega Mercury: codename for 64-bit Sega (canned)
Sega Pluto: codename for another 64-bit Sega (canned)
Sega Eclipse: rumored name of Saturn upgrade. aka '64x' (canned)
Sega Black Belt: SoA designed 128-bit system powered by 3Dfx Voodoo
chipset
Sega Dural: SoJ designed 128-bit system powered by Videologic/NEC
PowerVR2
Sega Katana: Dural's official codename/name. aka Dreamcast
Sega Dragon: once a rumored or official name of Dural/Katana
Sega Micro-Drive: GameGear
Sega GigaDrive: direct ancestor of the Saturn/Jupitor/Mars/32x, based
on System 32 arcade
Sega Avatar: fake/phony name of console to counter the PS2
Sega Project Pheonix: rumored name of Sega future 3D technology...
home/arcade? "
Poor Neptune, why weren't you released ?
"
Code: Select all
* SATURN & 3DO NEWS/INFO
Typed By: 2TUFF/CRYSTAL
Date: 01/MARCH/1994
Sega Saturn Specifications
--------------------------
Format: CD-ROM (300K/S) and Cartridge
CPU: Two Hitachi SH2 32bit RISC chips running at 27Mhz/50MIPS
Co-Processing: Hitachi SH1, 24bit DSP, Motorola 68000, Video processor
Memory: Work RAM - 16 Megabits
Video RAM - 12 Megabits
Sound RAM - 4 Megabits
CD Buffer RAM - 4 Megabits
Colours: 16,277,216
Video: Alpha Channel, MPEG
Scrolling: Five hardware planes: Enlargement, Reduction, Rotation,
Horizontal scrolling in two planes
3D Graphics: 900,000 polygons/sec, Gouraud shading, Texture mapping
Sprites: Four hardware sprite planes, plus two hardware sprite
rotation/scaling planes
Sound: 16bit 68EC000, PCM 32 channels, FM eight channels
Price: Yen 50,000
Released: November 1994 [Japan]
SEGA JUPITER SPECIFICATIONS
---------------------------
The specifications of Jupiter are virtually the same as Saturn, but
with around half the internal RAM
Format: Cartridge
Memory: 16 Megabits RAM - the internal memory allocation has
not yet been confirmed
Price: Yen 30,000
Released: November 1994 [Japan]
SATURN & JUPITER (SEGA'S BRAVE NEW WORLD)
-----------------------------------------
The fever pitch surrounding Sega's new 32bit system has just tapped
another dimension. Following detailed reports in Edge five and six,
we can now reveal that not one, but two consoles will be released by
Sega in November this year.
The Saturn project was expected to be a CD-ROM based system with the
possibility of a cartridge port. Not only have Sega decided to
include the port, but a second, cartridge only, machine codenamed
`Jupiter' will also appear.
Only in the last weeks have Sega released details about Saturn to the
Japanese press, but at the time of writing, project Jupiter has still
not been offically announced. Complete compatibility between the two
systems will be possible with the release of a low-cost add-on for
Jupiter which will provide the same double-speed CD ROM drive, MPEG
chips and extra RAM.
But why have Sega gone for this approach instead of the fully fledged
CD machine? A beefed-up spec could be one reason - Sega are reputed
to have increased the polygon rendering abilities of Saturn to try
and match the power of Sony's more powerful PS-X.
A cartridge based system allows them to bring out a more affordable
machine - yen 30,000 ( 185) as opposed to Saturn's price of yen
50,000 ( 310) - while still retaining the same power. Both systems
will rely on the same seven-processor architecture, including two
ultra-fast Hitachi SH2s plus 24bit digital signal processing.
Rumours of an American launch just before Christmas have already
started circulating in the US, although that will mostly likely depend
on the strength of the Genesis market and the quality and number of
32bit games ready for release. Also, Microsoft's involvement with
Saturn's operating system has delayed the arrival of non-Japanese
development kits for another two months.
Still, Sega reckon 40 titles are currently in development in Japan and
this month they will be announcing ten games to the Japanese press.
Currently, the only official announced titles are Virtua Fighters,
Virtual Soccer, a `2D shooting agme', and an `action game', but
conversions of Daytona and the Sonic coin-op are also under-way.
The first proper public viewing of Sega's 32bit hardware is likely to
be at the Tokyo Toy Show which takes place in June, but check out
next month's report from the AOU Show which in case Sega decide to
spring any surprises. Whatever happens, count on Edge for the most
detailed and accurate news on this hot new system...
OTHER SATURN RUMOURS
--------------------
A couple of choice ones: Game Arts are developing a new 3D shoot 'em up
for Saturn (a realtime Slipheed 2 perhaps?) as well as an RPG...
Egde has heard that it takes just two weeks to transfer code from Sega's
Model 1 coin-op board (Virtua Fighters, Virtual Racing) to work on Saturn
Finally think of Saturn's biggest moon and you have Sega's next generation
64bit arcade hardware - Titan.
The 64 bit Titan above looks like just the ST-V (SEGA Titan Video) arcade board.
# Project Venus: The Sega Nomad, a handheld, portable Sega Genesis.
# Project Mars: the 32X.
# Project Jupiter: a new machine combining the 32X and the Sega Genesis hardware into one unit. The hardware was to be totally rebuilt from the ground up. This failed and was never produced.
# Project Saturn: the Sega Saturn.
# Project Neptune: a second try at Project Jupiter. This was a combined 32X and Sega Genesis, however this time the two sets of hardware were simply integrated into a single case. Open it up and you'd find a 32X sitting inside a standard issue Sega Genesis. Only one was produced, and it's sitting in a vault at Sega of Japan.
Originally, the 32x was supposed to be a self-standing platform, a sequal to the Genesis instead of an add-on, as requested by Hayao Nakayama, CEO of Sega of Japan. This original concept project was called Project Jupiter. A few engineers from SoJ and a Sega of America decided to split and create Project Mars, which became the 32x; other engineers joined Project Saturn, which ended up producing the Sega Saturn. Communication between the two projects was very poor, and the 32x and Saturn ultimately became competing products.
Joe Miller (head of Project Mars, from SoA) decided that no one would actually want a simply upgraded Genesis, and ordered that the 32x be built as an add-on instead. By the time Miller realized he was wrong, and build a few prototypes of Project Neptune, a combo Genesis and 32x, the Saturn was already shipping. Project Mars and Project Neptune were complete and utter failures: Project Saturn crushed them."
Many stories but only 1 truth guys ha.