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Re: BH/RECV/C CBNJ's Mods

Posted: Mon Jun 30, 2025 9:08 pm
by cbnj
All done! close the hex editor, close the cmd window, and use afslink to build system.afs, next use the created system.afs to rebuild your GDR disc image and test out the newly imported model.

Re: BH/RECV/C CBNJ's Mods

Posted: Mon Jun 30, 2025 9:22 pm
by cbnj
Screenshoots

Re: BH/RECV/C CBNJ's Mods

Posted: Mon Jun 30, 2025 9:25 pm
by cbnj
Q&A ZONE

Ask! :)

Re: BH/RECV/C CBNJ's Mods

Posted: Wed Jul 02, 2025 12:42 am
by xaeroxcore
cbnj wrote: Mon Jun 30, 2025 9:25 pm Q&A ZONE

Ask! :)
So, with this, someone could, for example,translate, i don´t know´, Ada´s RE 4 model to DC CV?

Re: BH/RECV/C CBNJ's Mods

Posted: Wed Jul 02, 2025 1:45 am
by cbnj
xaeroxcore wrote: Wed Jul 02, 2025 12:42 am
So, with this, someone could, for example,translate, i don´t know´, Ada´s RE 4 model to DC CV?
Yes :)
You can port Ada's model (the one using pants, scince the one whit red dress uses enveloped weigthed verts) from re4 to cv, just export Ada's model in .3ds format, import the model into Max2.5, merge the PL00Single.max into the scene, set up Ada's model over claire body, chop it in parts accord to Claire's body pieces layout, align the pivots of Ada's body parts whit the pivots of Claire's body parts, reset the xform of all Ada's body parts, finally add the textures, adjust the UV maps if nessesary and export as object.nsc, then follow the process described In the tuto to inject Ada's model into PL00.ald game file.

Note:
Ada's body it's higher poly model than cv, if you do actually plan to import Ada's model into game, I'll provide you a PL00.ald file whit enough space to fit the model.
[Right now I am making a REremake Jill swat model import to cv ;) - its just a proof of concept tough, just to show its posible, so it wont be very polished :p]

The texture replacement for cv models it's just a one click process using a little app I configured for that.