Daytona USA Progress

Online games, how to get online, and anything involving Dreamcast online can be discussed here.
User avatar
DarkSynbios
DC-Talk Addict
Posts: 508
Dreamcast Games you play Online: Moment nothing!
Location: From Country Of Light
Contact:

Re: Daytona USA Progress

Post by DarkSynbios »

Wombat wrote:Just dropping by to say I'm in awe looking at history being made :O
We live in exciting moments! ^^

ioncannon
Anarki
Posts: 90

Re: Daytona USA Progress

Post by ioncannon »

More progress:

Image

Can decode some of these unknown packet values.

Edit: Figured out that the 0x18 and 0x29 packets add 1 player and add 1 team + it's members respectively. Still can't find how the caps are set for teams tho.

colgate
Doom
Posts: 185
Dreamcast Games you play Online: PSO

Re: Daytona USA Progress

Post by colgate »

That's awesome!

ioncannon
Anarki
Posts: 90

Re: Daytona USA Progress

Post by ioncannon »

Chat!

Image

Sennar83
rebel
Posts: 19
Dreamcast Games you play Online: all games online

Re: Daytona USA Progress

Post by Sennar83 »

Great.

Sennar83
rebel
Posts: 19
Dreamcast Games you play Online: all games online

Re: Daytona USA Progress

Post by Sennar83 »

ioncannon wrote:Chat!

Image
What is missing? Great job

User avatar
Shuouma
Developer
Posts: 406

Re: Daytona USA Progress

Post by Shuouma »

Sennar83 wrote:
ioncannon wrote:Chat!

Image
What is missing? Great job
I would say, the game room and then the game-server. Short time I looked at it, the game server looks like
a relay server and that makes it a little bit easier to get back.

ioncannon
Anarki
Posts: 90

Re: Daytona USA Progress

Post by ioncannon »

Shuouma wrote:
Sennar83 wrote:
ioncannon wrote:Chat!

Image
What is missing? Great job
I would say, the game room and then the game-server. Short time I looked at it, the game server looks like
a relay server and that makes it a little bit easier to get back.
Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.

Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:
Capture.PNG

User avatar
Shuouma
Developer
Posts: 406

Re: Daytona USA Progress

Post by Shuouma »

ioncannon wrote:
Shuouma wrote:
Sennar83 wrote:
What is missing? Great job
I would say, the game room and then the game-server. Short time I looked at it, the game server looks like
a relay server and that makes it a little bit easier to get back.
Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.

Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:

Capture.PNG
Yup looks really similar to the POD/Monaco setup, probably not the same packet structure, but same sequence

colgate
Doom
Posts: 185
Dreamcast Games you play Online: PSO

Re: Daytona USA Progress

Post by colgate »

ioncannon wrote:
Shuouma wrote:
Sennar83 wrote:
What is missing? Great job
I would say, the game room and then the game-server. Short time I looked at it, the game server looks like
a relay server and that makes it a little bit easier to get back.
Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.

Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:
Capture.PNG
Does Daytona uses the same network lib as Rune Jade? Can RuneJade be a possible candidate to get back online in the future?

  • Similar Topics
    Replies
    Views
    Last post
  • Progress with questions
    by sutt22 » » in Online
    3 Replies
    3107 Views
    Last post by sutt22
  • (dream neo) how to save scores and progress?
    by Sax20 » » in Emulation
    6 Replies
    4800 Views
    Last post by Sax20
  • GPSPDC update in progress And NGP RACEDC
    by Ian Micheal » » in Modifications
    64 Replies
    45469 Views
    Last post by Ripfire
  • NEOGEO POCKET COLOR NEW VIDEOS PROGRESS Racedc Update beta 1 fulldownload CDI and review video
    by Ian Micheal » » in Modifications
    9 Replies
    9981 Views
    Last post by LeGil
  • Daytona Disconnects
    by Raduga » » in Online
    7 Replies
    4254 Views
    Last post by Xiden