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Daytona USA Progress
- DarkSynbios
- DC-Talk Addict
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Re: Daytona USA Progress
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- Anarki
- Posts: 90
Re: Daytona USA Progress
More progress:
Can decode some of these unknown packet values.
Edit: Figured out that the 0x18 and 0x29 packets add 1 player and add 1 team + it's members respectively. Still can't find how the caps are set for teams tho.
Can decode some of these unknown packet values.
Edit: Figured out that the 0x18 and 0x29 packets add 1 player and add 1 team + it's members respectively. Still can't find how the caps are set for teams tho.
- Shuouma
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Re: Daytona USA Progress
I would say, the game room and then the game-server. Short time I looked at it, the game server looks likeSennar83 wrote:What is missing? Great jobioncannon wrote:Chat!
a relay server and that makes it a little bit easier to get back.
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- Anarki
- Posts: 90
Re: Daytona USA Progress
Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.Shuouma wrote:I would say, the game room and then the game-server. Short time I looked at it, the game server looks likeSennar83 wrote:What is missing? Great jobioncannon wrote:Chat!
a relay server and that makes it a little bit easier to get back.
Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:
- Shuouma
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Re: Daytona USA Progress
Yup looks really similar to the POD/Monaco setup, probably not the same packet structure, but same sequenceioncannon wrote:Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.Shuouma wrote:I would say, the game room and then the game-server. Short time I looked at it, the game server looks likeSennar83 wrote:
What is missing? Great job
a relay server and that makes it a little bit easier to get back.
Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:
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- Doom
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Re: Daytona USA Progress
Does Daytona uses the same network lib as Rune Jade? Can RuneJade be a possible candidate to get back online in the future?ioncannon wrote:Well I need to document how all these packets properly work (right now I just throw em at the client), but yeah; team room/view and the game server.Shuouma wrote:I would say, the game room and then the game-server. Short time I looked at it, the game server looks likeSennar83 wrote:
What is missing? Great job
a relay server and that makes it a little bit easier to get back.
Turns out the game server is called NetEngine, NE; and yeah probably some kind of relay server. The lib is pretty small, here are all the public functions exported in the RuneJade DLL:
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