Re: Bangai-Oh VGA Patch
Posted: Mon Apr 24, 2023 4:08 am
@TampaN : I don't understand why you disable the dithering ?
You can keep dithering enabled if you want to. I don't mind dithering on 3D (even low res on PSX/N64, I wish the Saturn had dithering on Burning Rangers, the banding is awful) or artist controlled dithering on 2D, but seeing a low res checkerboard pattern on things like the background for the boot up logos looks silly to me, so I listed how to disable it.fafadou wrote:@TampaN : I don't understand why you disable the dithering ?
Yes, it's possible to convert it to the Japanese version. I can do it later, but it's possible for anyone to do it if you're careful. With a hex editor, look at code surrounding the patch locations in the US version, then do a search on the Japanese version for a similar block of hex, then apply the patch there.ChuChu wrote:Is it possible to use the values listed in the first post to patch the Japanese version?
The Japanese version has noticeably brighter colours, and looks better in my opinion.
Thank you I understand nowTapamN wrote:You can keep dithering enabled if you want to. I don't mind dithering on 3D (even low res on PSX/N64, I wish the Saturn had dithering on Burning Rangers, the banding is awful) or artist controlled dithering on 2D, but seeing a low res checkerboard pattern on things like the background for the boot up logos looks silly to me, so I listed how to disable it.fafadou wrote:@TampaN : I don't understand why you disable the dithering ?
I'm trying to do it for PAL version.TapamN wrote:Yes, it's possible to convert it to the Japanese version. I can do it later, but it's possible for anyone to do it if you're careful. With a hex editor, look at code surrounding the patch locations in the US version, then do a search on the Japanese version for a similar block of hex, then apply the patch there.ChuChu wrote:Is it possible to use the values listed in the first post to patch the Japanese version?
The Japanese version has noticeably brighter colours, and looks better in my opinion.
It's in order to have french and german.matt wrote:If you're running this in VGA there is no reason to use the PAL version, unless I am missing something?
Congrats to TapamN!
I played until the second boos, I didn't notice anything wrong, I had a vmu plugged but no free space for saving.TapamN wrote: I tried playing Bangai-Oh past the first stage, and this time didn't have the issue with the ends of Mami's lasers turning green.
When I was testing the game, Mami's lasers had this green blob on the end. I went back and played through almost the entire game (got to, but didn't beat, the last boss; my thumb hurts), but the blob was gone, even though I hadn't change the image (still without VMU). I think it's just a bug or weird easter egg in the game I was getting worried about.fafadou wrote:What is exactly this Mami's laser issue ? Please.