Top 5 Dreamcast Urban Myths

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Re: Top 5 Dreamcast Urban Myths

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Re: Top 5 Dreamcast Urban Myths

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Re: Top 5 Dreamcast Urban Myths

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Ian Micheal wrote:What your trying to say is if some one modchips there ps1 or ps2 or what ever they still buy games .. going to laugh at that because that's why you modchip or break a system to play games for free,, Dreamcast you did not have to do any of that..


IS it the only factor no but it's a major one

I remember 2000 my self and would save for a game then there was 4 to 5 games online to download every day i had a cd burner And i tried it never bought a new dreamcast game again was it wrong yes but Honest enff to admit it.. I download and try them think i buy the real one if i like it..

From there i moved to coding for it since i could just run unsigned code on it.. Sold all my real games like many did and just used the copys i had ..

Was called a ghetto cast for a long time because poor people all you needed was a stack of cdr's and burner ..


The Dreamcast game system has been viewed as one of the most secure digital entertainment systems on the market, with internal copy protection and a CD that holds nearly twice as much data as an ordinary disc.

But late last week, a group calling itself "Utopia" released a set of copied games online--along with a software program that would trick the Dreamcast hardware into playing the games without any modifications to the hardware itself.

"Finally, though no one really expected it, we made your dreams come true: Dreamcast BootCD V1.1--boot copies and imports on a NON-chipped (!) standard consumer model," the group wrote in an information file distributed with the software.

Since that time, several games per day have been released into the wild, traded on underground networks such as Internet Relay Chat (IRC). Several Web sites are tracking the quickly growing scene

The release is bad new for sega


Heh even on 56k modem they where easy to downloads scene releases where in 5 mb chunks so you could just down load a bit here a bit there was all the same archive.. it as easy let me tell you ...

Only system when you buy a job lot you get hand written bundles of games.. factor in the local market i could buy them burned for $5 each all day long in 2000




Really read direct from Sega

Doug Lowenstein, president of the Interactive Digital Software Association, said Sega's attack on Internet copycats was an example of a new willingness to hit back at a pirate trade that cost the industry more than $3.2 billion in 1998, the latest year for which figures are available.

"Piracy is one of the biggest business threats our industry faces, and Internet piracy is especially virulent," he said.

Since noticing the first cracks in Dreamcast's armor, Sega has stepped up work to close software loopholes, Bellfield said, adding that CD space limitations meant that only a handful of the company's Dreamcast offerings were capable of being illegally copied.

"There are only certain games which they've been able to pirate here. They haven't been able to pirate all of our content," Bellfield said. "Looking ahead, both technical and legal measures will minimize the risk ... and Sega will be extremely aggressive against people who try any kind of piracy."[/size]
We all know how this turned out with all games being cracked..

Dont fool your self in to thinking how big it was for sega for the GDrom and copyprotection to be cracked it was a kick in guts

Sega spent million and million on RnD on the format and system so it could not be copied


"Sega supports a creative community of talented artists. Pirates are parasites that hurt this community and will not be tolerated by Sega," said Peter Moore, Sega of America Inc.'s president and chief operating officer.

Sega Crushes Dreamcast Pirates
Sega gets aggressive after its famously secure Dreamcast games start showing up as bootleg copies on the Web. The company teams up with major auction site to shut down sites selling the pirated versions.
SAN FRANCISCO -- Sega announced Thursday it had crushed more than 60 illegal websites and 125 auction sites flogging pirated versions of its Dreamcast games, until recently viewed as one of the most secure digital entertainment systems on the market.

"Sega supports a creative community of talented artists. Pirates are parasites that hurt this community and will not be tolerated by Sega," said Peter Moore, Sega of America Inc.'s president and chief operating officer.

"This is just the first step in an even bigger action the company will undertake to stop this problem. We will continue to take aggressive steps to protect our business, consumers, and the creative talent we have at Sega."

In attacking Dreamcast, the pirates were taking on what many industry analysts regarded as a Fort Knox of online intellectual properties -- equipped with far more complex protections than the relatively simple music, film, and video files targeted by controversial services like Napster and Scour.

Sega's Dreamcast system features both internal copy protection and a proprietary "GD-ROM" compact disc capable of storing almost twice as much data as an ordinary disc.


But earlier this month a shadowy group of computer hackers dubbed "Utopia" announced it had managed not only to copy Dreamcast games on to normal CDs, but also had developed "boot disc" software which would trick Sega's own hardware into playing the pirated versions.

Since then, several dozen Dreamcast titles have been released on the Internet and traded on underground networks such as Internet Relay Chat (IRC).

Sega said Thursday it was working closely with Yahoo, Lycos, Excite, eBay, and Amazon to shut down auctions of people attempting to sell illegal games and pirated "boot" disks.

Sega of America Inc. is a division of Sega Enterprises Ltd. of Japan.

Charles Bellfield, Sega's director of communications, said the company's drive against the Internet trade of pirated versions of Dreamcast marked one of the first times that the Digital Millennium Copyright Act of 1998 had been used to go after the web-hosting companies and ISPs used by pirate traders.

"We've done the first level, which is cease-and-desist orders to auction companies and also to web-hosting companies. If they do not comply then legal prosecutions will start," Bellfield said.

"This is the first time this act has been used not just to stop piracy, but also physical sales over the Internet," Bellfield said. "It is the first time that web-hosting companies and Web auction sites are being held accountable for the contents of what is being sold."

Doug Lowenstein, president of the Interactive Digital Software Association, said Sega's attack on Internet copycats was an example of a new willingness to hit back at a pirate trade that cost the industry more than $3.2 billion in 1998, the latest year for which figures are available.

"Piracy is one of the biggest business threats our industry faces, and Internet piracy is especially virulent," he said.

Since noticing the first cracks in Dreamcast's armor, Sega has stepped up work to close software loopholes, Bellfield said, adding that CD space limitations meant that only a handful of the company's Dreamcast offerings were capable of being illegally copied.

"There are only certain games which they've been able to pirate here. They haven't been able to pirate all of our content," Bellfield said. "Looking ahead, both technical and legal measures will minimize the risk ... and Sega will be extremely aggressive against people who try any kind of piracy."




The console sold 8.20 million units lifetime. Breaking it down by region, it sold 3.90 million units in North America, 1.91 million units in Europe and 2.25 million units in Japan. Rest of the world accounted for just 0.14 million units.


This is for game sales

1st. Sonic Adventure - 2.42 Million
2nd. Crazy Taxi - 1.81 Million
3rd. NFL 2K - 1.20 Million
4th. Shenmue - 1.18 Million
6th. NFL 2K1 - 1.09 Million
7th. Seaman - 0.52 Million
8th. Sega Rally Championship 2 - 0.41 million
9th. Virtua Fighter 3tb - 0.37 million
10th. J-League Pro Soccer Club - 0.36 Million

Statement at the time Considering that game development, marketing, and overhead budgets often come to over $1 million per title, the US Dreamcast market is just too risky, even for Sega at this point.

Going to spend 1 million per title you sure cant let people get it for free

Reminds me of such a double standard piracy dont hurt a game console
Where the only how to earn money on said console is to sell the games On that console...

other console makers had much bigger user bases when you got a small user base you cant cope with piracy

Case in point is the Dreamcast indie game market.. If it dont hurt to copy games then why dont we just dump all our copies and upload them ..

Sega was the indie of the console market.. With the lowest budget and money.. there arcade business was losing money so both sides where losing money only hope was per licence fee's investor looked at 8 million user base and expect 4 to 5 million sales on a good game or game over..

Look at the genesis games sales where exact hardly any piracy with cart tech few dodgy rom copiers and bootlegs but people bought games then they did not think how can copy this shit and get it for free..

Check megadrive sales it reflects that

Ask Roel if he likes his games being posted after all that time and effort.. but it's ok and not hurtful back then to post or ripp off people that spent 1 million or more to bring the game to market.. each burned copy wasted sega up to $10 a game

I know i did not think about it back in 2000 and it was wrong then really saying piracy did have a factor in sega pulling the pin is not very well thought out..

Why do you think they made Rev dreamcast that was going to fix the problem retooling for all that cost a fortune.. It was big enff that they spent lots of money trying to fix it.. And restore faith for the software houses they IP would not be cracked and stolen the say it was out..

Where talking 8 million cracked consoles here not like a ps1 with modchips or ps2 with modchips but every bloody machine with out touching it..

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Re: Top 5 Dreamcast Urban Myths

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11.24.1999 | Sega Dreamcast Goes Platinum
> Sega of America announced that its Uberconsole, the Dreamcast, has now exceeded one million units sold in America. This is yet another record for Dreamcast as it launched just about two and a half months ago. For comparison, the exalted PSX launch of 1995 took eighteen months to reach the same mark. With the busiest shopping period of the year to begin this Friday, Sega is looking to crush their initial expectations for the Uberconsole this year.

09.19.1999 | Sega Dreamcast Juggernaut
> Sega announced that the Dreamcast has surpassed the N64's record for total units sold in the first four days of availability. The new record is 372,000 Sega Dreamcast systems in just four days, which brings the total revenue to $132,712,000. By the way, Nintendo 64 took six days to hit 350,000 units when it launched in 1996. Another impressive number is the fact that ubersoftware is selling 3 games to each system!

09.13.1999 | Sega Dreamcast Entertainment Sales Record
> Sega's internet-ready Uberconsole, the Dreamcast, flew off the shelves of over 15,000 retail stores in America on 9-9-1999 to set the record for the highest grossing sales day in entertainment history. Weighing in at an amazing $97,904,618.09, the Sega Dreamcast outsold the former record holder (Star Wars: Episode I) by nearly $70 million! Along with an unprecedented 18 launch titles (most of which are above average quality), numerous peripherals and strategy guides, the Sega Dreamcast has made an impact that no other console could compare to.
> That's not all the records the Dreamcast holds. About a week before D-day (9-9-1999), Sega announced that its Dreamcast had been pre-sold to over 300,000 customers in America! This number completely demolishes the previous record of 100,000 units pre-sold of the PSX in 1995. Of course, the Dreamcast is also the first 128-bit console; the most powerful console available; the first internet-ready console; the first to utilize hand-held gaming through its Visual Memory Unit (VMU); and the first completely expandable console. All these factors combine to bolster Sega's long-held position as a technology leader in the videogame industry



Should get the books saying feeling and throw them out look at facts 32x or sega's past did not effects console sales as the above shows..
Eighteen launch games were available for the Dreamcast in the U.S. Sega set a new sales record by selling more than 225,132 Dreamcast units in 24 hours, earning the company $98.4 million in what Moore called "the biggest 24 hours in entertainment retail history". Within two weeks, U.S. Dreamcast sales exceeded 500,000.
"the biggest 24 hours in entertainment retail history" = people not buying because of WHAT???
This why the old chest nut of the failed sega cd or 32x or saturn is just bullshit

below is youtube after the fact echo chamber the launch sales tell the true story sales where stronger then ever before
The Dreamcast was a dead end before its release, many books talk about that (MEGA CD + 32X + SATURN failures). Piracy is far from the main reason that Sega is not a device manufacturer anymore.

Really not true i know people dont like to feel guilty and claim the about but it's just bullshit Dreamcast sales set an all time record and your telling me that because of the other systems made it fail then how did the above happen..


was all time record on launch so I like people to stop with the rubbish history revision

If the old chest nut was true it would not sold like it did on launch


After the system was cracked games sold very poor no game released the best ones even cracked 500.000 units before it was cracked top 4 all did..

Plain and simple it killed it dead

Might want read the truth above nothing effects the dreamcast sales on launch not the 32x not the saturn nothing was the biggest console launch ever ..

Games where selling could not be cracked 3 games per console.. after it was cracked that all stop not one game cracked 500.000 units after that time.. where as before it was more like 2 million a game..

Plain fact main factor is copied games..

game set match

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Re: Top 5 Dreamcast Urban Myths

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@Ian

Maybe on your market/country but not on mine. In 2000-2001, you had to pay per hours for your Internet conexion !!!! It would have cost more than to buy a preowned game to download 1 DC title !
The first unlimited subscription was in 2002...
At school we had no burners, we were happy when we had a room with with 2 or 3 early Pentium II.

There was far more piracy on home computers in the 80's and 90's, ATARI/COMMODORE/AMSTRAD did not die because of this, they died the same way SEGA did : poor management and strategic decisions.

Last thing : it was very difficult to find a Dreamcast in main Supermarket brands, what a shame. That was the same for Saturn. Thas was not the case for SMS and Megadrive. I bought a brand new Dreamcast at its end of life in a shop that sold house stuffs for maintenance and decoration... What an end ! EDIT : Here to be precise : https://www.gifi.fr/
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Re: Top 5 Dreamcast Urban Myths

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I was not a NOOB i been doing the same for ps1 so did many for the ps1 like you said why is it then when it's the dreamcast it was hard to do it was as easy as A B C

In 2000 i downloaded every one of these and burned them using a 56kmodem granted my computer was on 24 hours a day it never stop downloading

These from the OG scene releases i downloaded at the time..

Unlimted $30 month in australia at the time my isp was IHUG


Usa people did not pay per hour many had DSL most still had56k like me But many went to UNI and there schools had T1 connections.. My freinds in texas use to go to UNI download them all share them with all there freinds .. my canada friends had bell cable in 2000 unlimited
My GF at the time from canada use to download them for me on here bellcable in 2000 Where talking someone that did not know how to sign into email lol..



Notice there all scene releases download one by one at the time.. never bought another dreamcast retail game again same goes for ps1 or ps2 when i modded them I'm being honest here you dont mod chip a system to go out and buy games ..

most games where 45 cut up bits not like you needed to get it all at once you just put it on overnight when you was asleep good god i even wrote mouse wiggle progam and auto reconnect so i could do it posted that many users used my software to keep there 56k connection alive to cheat cut offs lol

We had idrive side load and made acccounts every where and myspace you just side loaded your game to the new account from the old every one was doing it.. So all links stayed alive once you uploaded one game it was there for good just made a new account and side loaded it gave it to mate.

I Had 1000's of myspace accounts.. and angelfire and geocitys put a dummy html page cut up the bits uploaded each bit on to each account..

Was not hard to find many warez sites with full set releases then.. and top lists with all of this.. and if one went down it did not matter all bits where the same so you just searched for that bit thats it..

Could find them on Winmx could find them on donkey it was rampart just like downloading whole albums of music was.. Limewire the list goes on mate it's what happen
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Re: Top 5 Dreamcast Urban Myths

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CrashMidnick wrote:@Ian

Maybe on your market/country but not on mine. In 2000-2001, you had to pay per hours for your Internet conexion !!!! It would have cost more than to buy a preowned game to download 1 DC title !
The first unlimited subscription was in 2002...
At school we had no burners, we were happy when we had a room with with 2 or 3 early Pentium II.

There was far more piracy on home computers in the 80's and 90's, ATARI/COMMODORE/AMSTRAD did not die because of this, they died the same way SEGA did : poor management and strategic decisions.

Last thing : it was very difficult to find a Dreamcast in main Supermarket brands, what a shame. That was the same for Saturn. Thas was not the case for SMS and Megadrive. I bought a brand new Dreamcast at its end of life in a shop that sold house stuffs for maintenance and decoration... What an end !
Dreamcast eur market was not even worth much to sega big sales where usa and japan Eur computers did not charge per license fee per game sega did eur computer made money on hardware not software totaly not the same at all..
CrashMidnick wrote:@Ian


There was far more piracy on home computers in the 80's and 90's, ATARI/COMMODORE/AMSTRAD did not die because of this, they died the same way SEGA did : poor management and strategic decisions.
Comparing games that had no budget to 1 million or more with a team of 30 people to budget software houses in eur is just chalk and cheese Commodore earned nothing per game sold they could care less They did not get a cent for any games sales mate.. why would they care

Not the same thing at all only money sega earned was game sales commodore eur computers only made money on hardware sales course they did not care if games where copied it helped sell hardware..

Sega on the other hand was losing $100 a dreamcast

All sega consoles are licence fee bases hardware never gets them money in fact the world record launch was so good it almost killed them..they lost money on every machine... They hope to get 100% money on all games to get that money back..

Dreamcast the drug === games where the addiction to earn money like a drug dealer letting you have a free sample so you come back if you make the drug your self there screwed


Eur based homecomputer where not like this commodore earned jack shit from games sells only hardware sales so the more you copied games did 100% nothing to them
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Re: Top 5 Dreamcast Urban Myths

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Ian Micheal wrote:In 2000 i downloaded every one of these and burned them using a 56kmodem granted my computer was on 24 hours a day it never stop downloading

Look above If mod chip ps1's where so common people had cdr burners i had my first in 1996

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Re: Top 5 Dreamcast Urban Myths

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CrashMidnick wrote:@Ian

Maybe on your market/country but not on mine. In 2000-2001, you had to pay per hours for your Internet conexion !!!! It would have cost more than to buy a preowned game to download 1 DC title !
The first unlimited subscription was in 2002...
At school we had no burners, we were happy when we had a room with with 2 or 3 early Pentium II.

There was far more piracy on home computers in the 80's and 90's, ATARI/COMMODORE/AMSTRAD did not die because of this, they died the same way SEGA did : poor management and strategic decisions.

Last thing : it was very difficult to find a Dreamcast in main Supermarket brands, what a shame. That was the same for Saturn. Thas was not the case for SMS and Megadrive. I bought a brand new Dreamcast at its end of life in a shop that sold house stuffs for maintenance and decoration... What an end ! EDIT : Here to be precise : https://www.gifi.fr/
Did you read Dreamcast sold the most had the best console launch of all time at the time nothing that happen before effects sales not the saturn not the 32x or poor management it hit it out of the park on launch

Thsi was world record it smashed the ps1 launch out of the water in north america
Eighteen launch games were available for the Dreamcast in the U.S. Sega set a new sales record by selling more than 225,132 Dreamcast units in 24 hours, earning the company $98.4 million in what Moore called "the biggest 24 hours in entertainment retail history". Within two weeks, U.S. Dreamcast sales exceeded 500,000.
"the biggest 24 hours in entertainment retail history"

Nothing sega in the past effects sales on launch this just hobo youtube echo chamber lies..


This is yet another record for Dreamcast as it launched just about two and a half months ago. For comparison, the exalted PSX launch of 1995 took eighteen months to reach the same mark.

Books are wrong the internet is wrong sales where more then sega had even hope for .. once the console was cracked they stop selling 3 games per console it's a fact dont know people want believe rubbish


Piracy killed it plain fact,..

All other factors can be shown to be false with sega dreamcast launch numbers.. Ahh i had no internet or a cdr burner you might not of but millions did for the pre run of the ps1 lol

Dcemulation was huge every one of us had cdr burner how do you think we burned Dreamsnes lol we did not buy one for homebrew we had them before for copied games..

Whole homebrew scene is only around because of piracy and burning cdrs goes back to 2000 there was no homebrew before it was cracked..

I was in the scene from the start when we used boot disks to load our copied games.. Dreamcast cost went up 2nd hand when this happen in australia Sega stop selling more then 3 games a console when the sdk was leaked i dont know why you people cant understand that..

Go from 3 games a console to 1 after it was cracked that was the effect of piracy it was the major factor

I have to Deprogram you all like your in cult

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Re: Top 5 Dreamcast Urban Myths

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Oh so you know

January 30, 1998; Page N39


Not long ago, the only realistic way to record your own CDs was to invest in a CD-pressing plant. But now CD-Recordable (CD-R) drives cost what plain old CD-ROM drives cost just a few years ago – and even more shocking, they've become easy to use.

CD-R drives use blank CDs that cost from $1.50 to $4 each. CD-R

Debunk that myth this is 1998

Guess what was the biggest year cdr burner sold 1999/2000 guess when the most cdr's where sold lol

Guess what happen to the music

Just not true people did not have cdr burners they where buying them to burn cd's of music every one and there dog was downloading mp3's on napster .. Just happens they could also burn ps1 games and dreamcast games

Biggest year for cdr sales was 2000

No people where not using mp3 players in 2000

According to the Consumer Electronics Association, there were 500,000 MP3 players shipped in the United States in 2000. By 2002 the number of shipments increased 240 percent to 1.7 million.

That's also when cdr sales started to slump and cdr burners..

Cdrom audio sales died a death when cdr burners and cdr media cost as little as $1.50 same with games.. People will do it..

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