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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Sun Nov 06, 2022 12:27 pm
by Ro Magnus Larsson
I agree with that, a game that works worst in real hardware than in an emulator is a very strange thing

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Mon Nov 07, 2022 8:08 am
by Ian Micheal
Example now
Sample game no change to game files
Optimized low memory
redream 2022-11-07 08-01-07-065.jpg
Old bloated ogg build with silly video buffer
redream 2022-11-07 08-06-26-415.jpg
As you can see big saving :)

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Tue Nov 08, 2022 9:14 am
by Ian Micheal
And more work using less again
redream 2022-11-08 09-14-18-519.jpg

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Tue Nov 08, 2022 2:04 pm
by rjbr
hello my dreamcast is hd sata retrodream v3, please convert these dreambor games to my dc hd sata. I really want to play these games.

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Posted: Wed Nov 09, 2022 2:20 am
by erifpiR
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Wed Nov 09, 2022 6:09 am
by Roz
Welcome back again, RipFire!

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Wed Nov 09, 2022 6:27 am
by Ian Micheal
erifpiR wrote:
Ian Micheal wrote:And more work using less again
redream 2022-11-08 09-14-18-519.jpg
I was working with a problem of freeing memory with a new script without any success, In this project I discover a new data load method in passive way for the selectable fighters than now more memories without data loading at the beginning of starting each level And better than Fake-loader script. Next to the next DreamBOR version would be great for problem games. But eliminating OGG support would be a headache for me, It is not so easy to create a .BOR Music Archive without losing audio quality. :x

Estaba trabajando con problema de liberar memoria con un nuevo script sin exito ninguno, en dicho proyecto descubri un nuevo metodo de carga de datos en forma pasiva para los peleadores selecionable que ahora mas memorias sin carga de datos al comienzo de comenzando cada nivel y mejor que que Fake-loader script. Junto al proxima version de DreamBOR seria grandioso para los juegos problematicos. Pero eliminar el soporte de OGG seria un dolor de cabeza para mi, no es tan facil crear un archivo de musica .BOR optimizada sin perder calidad de audio. :x
Yes this will be for problem games i like what you did on eternal champions that was great work.. we can always do ogg version when you need it ..

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Wed Nov 09, 2022 12:21 pm
by rjbr
hello my dreamcast is hd sata retrodream v3, please convert these dreambor games to my dc hd sata. I really want to play these games.

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Posted: Wed Nov 09, 2022 11:46 pm
by erifpiR
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Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Posted: Thu Nov 10, 2022 12:23 am
by Ian Micheal
erifpiR wrote:
Ian Micheal wrote: Yes this will be for problem games i like what you did on eternal champions that was great work...
The game has some errors caused by the engine version, it will be fixed in the next game revision.

El juego tiene algunos errores causado por la version del motor, sera arreglado en la proxima revision del juego.
Ian Micheal wrote: we can always do ogg version when you need it ..
:roll:
Ian Micheal wrote:And more work using less again
redream 2022-11-08 09-14-18-519.jpg
redream 2022-11-08 09-14-18-519 copia.png
What happened there? Missing 2Mb of RAM! :geek:

¿Que paso ahi? ¡Faltan 2Mb de RAM! :geek:
It's reporting the correct amount you have after the engine loads not the fake amount it was :) take the size of the bin memory away from the amount of ram.. Thats is the exact amount of ram you have when the engine boots including the 1st_read.bin held in memory like it is..

16mb is stack size of ram not what you ever have to use ... Once kos loads and engine loads you have 14mb .. Old version it was less then 13mb..

It's not missing it's telling the truth for once.. If you did not know the size of the bin always --- the amount of ram you have..

Here maybe you can understand.. Btw ogg sucks !!

[INFO] SH4 maple: attached devices:

[INFO] SH4 A0: Dreamcast Controller (01000000: Controller)

[INFO] SH4 A1: Visual Memory (0e000000: Clock, LCD, MemoryCard)

[INFO] SH4 A2: Puru Puru Pack (00010000: JumpPack)

[INFO] SH4 B0: Dreamcast Controller (01000000: Controller)

[INFO] SH4 B1: Visual Memory (0e000000: Clock, LCD, MemoryCard)

[INFO] SH4 B2: Puru Puru Pack (00010000: JumpPack)

[INFO] SH4 C0: Dreamcast Controller (01000000: Controller)
[INFO] SH4 Total Ram: 16488308 Bytes

[INFO] SH4 Free Ram: 14567288 Bytes

[INFO] SH4 Used Ram: 1921020 Bytes

[INFO] SH4