DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
- Ro Magnus Larsson
- Metallic
- Posts: 865
- Dreamcast Games you play Online: Quake 3 arena
- Location: Argentina
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
I agree with that, a game that works worst in real hardware than in an emulator is a very strange thing
Ro Magnus
Argentina.-
Argentina.-
- Ian Micheal
- Developer
- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Example now
Sample game no change to game files
Optimized low memory Old bloated ogg build with silly video buffer As you can see big saving
Sample game no change to game files
Optimized low memory Old bloated ogg build with silly video buffer As you can see big saving

- rjbr
- dark night
- Posts: 50
- Dreamcast Games you play Online: pso v2 e quake 3, 4x4 evo, ooga booga, monaco, tetris, maximum pool, pba, Daytona Usa
- Location: Brasil
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
hello my dreamcast is hd sata retrodream v3, please convert these dreambor games to my dc hd sata. I really want to play these games.
- Ian Micheal
- Developer
- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
Yes this will be for problem games i like what you did on eternal champions that was great work.. we can always do ogg version when you need it ..erifpiR wrote:I was working with a problem of freeing memory with a new script without any success, In this project I discover a new data load method in passive way for the selectable fighters than now more memories without data loading at the beginning of starting each level And better than Fake-loader script. Next to the next DreamBOR version would be great for problem games. But eliminating OGG support would be a headache for me, It is not so easy to create a .BOR Music Archive without losing audio quality.Ian Micheal wrote:And more work using less again
redream 2022-11-08 09-14-18-519.jpg![]()
Estaba trabajando con problema de liberar memoria con un nuevo script sin exito ninguno, en dicho proyecto descubri un nuevo metodo de carga de datos en forma pasiva para los peleadores selecionable que ahora mas memorias sin carga de datos al comienzo de comenzando cada nivel y mejor que que Fake-loader script. Junto al proxima version de DreamBOR seria grandioso para los juegos problematicos. Pero eliminar el soporte de OGG seria un dolor de cabeza para mi, no es tan facil crear un archivo de musica .BOR optimizada sin perder calidad de audio.
- rjbr
- dark night
- Posts: 50
- Dreamcast Games you play Online: pso v2 e quake 3, 4x4 evo, ooga booga, monaco, tetris, maximum pool, pba, Daytona Usa
- Location: Brasil
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
hello my dreamcast is hd sata retrodream v3, please convert these dreambor games to my dc hd sata. I really want to play these games.
- Ian Micheal
- Developer
- Posts: 6290
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING
It's reporting the correct amount you have after the engine loads not the fake amount it waserifpiR wrote:The game has some errors caused by the engine version, it will be fixed in the next game revision.Ian Micheal wrote: Yes this will be for problem games i like what you did on eternal champions that was great work...
El juego tiene algunos errores causado por la version del motor, sera arreglado en la proxima revision del juego.
Ian Micheal wrote: we can always do ogg version when you need it ..![]()
Ian Micheal wrote:And more work using less again
redream 2022-11-08 09-14-18-519.jpgredream 2022-11-08 09-14-18-519 copia.pngWhat happened there? Missing 2Mb of RAM!![]()
¿Que paso ahi? ¡Faltan 2Mb de RAM!

16mb is stack size of ram not what you ever have to use ... Once kos loads and engine loads you have 14mb .. Old version it was less then 13mb..
It's not missing it's telling the truth for once.. If you did not know the size of the bin always --- the amount of ram you have..
Here maybe you can understand.. Btw ogg sucks !!
[INFO] SH4 maple: attached devices:
[INFO] SH4 A0: Dreamcast Controller (01000000: Controller)
[INFO] SH4 A1: Visual Memory (0e000000: Clock, LCD, MemoryCard)
[INFO] SH4 A2: Puru Puru Pack (00010000: JumpPack)
[INFO] SH4 B0: Dreamcast Controller (01000000: Controller)
[INFO] SH4 B1: Visual Memory (0e000000: Clock, LCD, MemoryCard)
[INFO] SH4 B2: Puru Puru Pack (00010000: JumpPack)
[INFO] SH4 C0: Dreamcast Controller (01000000: Controller)
[INFO] SH4 Total Ram: 16488308 Bytes
[INFO] SH4 Free Ram: 14567288 Bytes
[INFO] SH4 Used Ram: 1921020 Bytes
[INFO] SH4
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