DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING

Place for discussing homebrew games, development, new releases and emulation.

Poll: What improvement, do you want, to see the most ?

Ported Video FMV cutscenes
20
38%
Scale Rending
9
17%
Change's from new src ported down
24
45%
 
Total votes: 53

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Ro Magnus Larsson
Metallic
Posts: 865
Dreamcast Games you play Online: Quake 3 arena
Location: Argentina

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post by Ro Magnus Larsson »

I agree with that, a game that works worst in real hardware than in an emulator is a very strange thing
Ro Magnus
Argentina.-

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Ian Micheal
Developer
Posts: 6290
Location: USA
Contact:

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post by Ian Micheal »

Example now
Sample game no change to game files
Optimized low memory
redream 2022-11-07 08-01-07-065.jpg
Old bloated ogg build with silly video buffer
redream 2022-11-07 08-06-26-415.jpg
As you can see big saving :)


User avatar
rjbr
dark night
Posts: 50
Dreamcast Games you play Online: pso v2 e quake 3, 4x4 evo, ooga booga, monaco, tetris, maximum pool, pba, Daytona Usa
Location: Brasil

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post by rjbr »

hello my dreamcast is hd sata retrodream v3, please convert these dreambor games to my dc hd sata. I really want to play these games.

erifpiR
lithium
Posts: 43

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Post by erifpiR »

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Last edited by erifpiR on Sun Jan 01, 2023 2:09 am, edited 2 times in total.

Roz
photon blast
Posts: 112

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post by Roz »

Welcome back again, RipFire!

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Ian Micheal
Developer
Posts: 6290
Location: USA
Contact:

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post by Ian Micheal »

erifpiR wrote:
Ian Micheal wrote:And more work using less again
redream 2022-11-08 09-14-18-519.jpg
I was working with a problem of freeing memory with a new script without any success, In this project I discover a new data load method in passive way for the selectable fighters than now more memories without data loading at the beginning of starting each level And better than Fake-loader script. Next to the next DreamBOR version would be great for problem games. But eliminating OGG support would be a headache for me, It is not so easy to create a .BOR Music Archive without losing audio quality. :x

Estaba trabajando con problema de liberar memoria con un nuevo script sin exito ninguno, en dicho proyecto descubri un nuevo metodo de carga de datos en forma pasiva para los peleadores selecionable que ahora mas memorias sin carga de datos al comienzo de comenzando cada nivel y mejor que que Fake-loader script. Junto al proxima version de DreamBOR seria grandioso para los juegos problematicos. Pero eliminar el soporte de OGG seria un dolor de cabeza para mi, no es tan facil crear un archivo de musica .BOR optimizada sin perder calidad de audio. :x
Yes this will be for problem games i like what you did on eternal champions that was great work.. we can always do ogg version when you need it ..

User avatar
rjbr
dark night
Posts: 50
Dreamcast Games you play Online: pso v2 e quake 3, 4x4 evo, ooga booga, monaco, tetris, maximum pool, pba, Daytona Usa
Location: Brasil

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post by rjbr »

hello my dreamcast is hd sata retrodream v3, please convert these dreambor games to my dc hd sata. I really want to play these games.

erifpiR
lithium
Posts: 43

‪‫‬‭‮ 

Post by erifpiR »

‪‫‬‭‮ 
Last edited by erifpiR on Sun Jan 01, 2023 2:12 am, edited 1 time in total.

User avatar
Ian Micheal
Developer
Posts: 6290
Location: USA
Contact:

Re: DREAM BEATS OF RAGE 7.1 With RUMBLEPACK AND VMU SAVING

Post by Ian Micheal »

erifpiR wrote:
Ian Micheal wrote: Yes this will be for problem games i like what you did on eternal champions that was great work...
The game has some errors caused by the engine version, it will be fixed in the next game revision.

El juego tiene algunos errores causado por la version del motor, sera arreglado en la proxima revision del juego.
Ian Micheal wrote: we can always do ogg version when you need it ..
:roll:
Ian Micheal wrote:And more work using less again
redream 2022-11-08 09-14-18-519.jpg
redream 2022-11-08 09-14-18-519 copia.png
What happened there? Missing 2Mb of RAM! :geek:

¿Que paso ahi? ¡Faltan 2Mb de RAM! :geek:
It's reporting the correct amount you have after the engine loads not the fake amount it was :) take the size of the bin memory away from the amount of ram.. Thats is the exact amount of ram you have when the engine boots including the 1st_read.bin held in memory like it is..

16mb is stack size of ram not what you ever have to use ... Once kos loads and engine loads you have 14mb .. Old version it was less then 13mb..

It's not missing it's telling the truth for once.. If you did not know the size of the bin always --- the amount of ram you have..

Here maybe you can understand.. Btw ogg sucks !!

[INFO] SH4 maple: attached devices:

[INFO] SH4 A0: Dreamcast Controller (01000000: Controller)

[INFO] SH4 A1: Visual Memory (0e000000: Clock, LCD, MemoryCard)

[INFO] SH4 A2: Puru Puru Pack (00010000: JumpPack)

[INFO] SH4 B0: Dreamcast Controller (01000000: Controller)

[INFO] SH4 B1: Visual Memory (0e000000: Clock, LCD, MemoryCard)

[INFO] SH4 B2: Puru Puru Pack (00010000: JumpPack)

[INFO] SH4 C0: Dreamcast Controller (01000000: Controller)
[INFO] SH4 Total Ram: 16488308 Bytes

[INFO] SH4 Free Ram: 14567288 Bytes

[INFO] SH4 Used Ram: 1921020 Bytes

[INFO] SH4

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