Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.
Will this mean an updated version of Crime Buster to 7.0 or will you just leave it with 6.8?
Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.
Will this mean an updated version of Crime Buster to 7.0 or will you just leave it with 6.8?
Yes look above with water draw bug gone and rumble pack ans sh4 asm inverse math yes
6.8 before update
Ian Micheal wrote:32 bit pal now working fixed menu freeze 16 bit working 8 bit working
demo 32bit pal game working
demo of menu fixed
Tested on hardware
Plainfiles dreambor 6.8 r1 FIX
Huh?
Maybe I've a little cognitive dissonance going on here. Are you telling me it is no longer necessary to convert palettes?
It is but it supports the other you see the last official dreamcast openbor did not support them at all..
16 and 32 bit pal run 10 to 15fps so that is why i say dont use them... proper 8bit pal which has more colours then a snes or megadrive is 256 colours runs at 60fps can choose from more then 4096 colours 8bit pal does not mean 8 bit grafix or system for example some retail dreamcast games use 4 bit pal
Sorry to bother over something we've been over but I'm about to get back to work on my DreamBOR porting and I want to make sure the steps for creating the cdi are still the same and I remember them correctly.
Once one has completed their optimizations they simply place the data folder into the DreamBOR and run bootdreams to produce a CDI, right?
marchegiano wrote:Sorry to bother over something we've been over but I'm about to get back to work on my DreamBOR porting and I want to make sure the steps for creating the cdi are still the same and I remember them correctly.
Once one has completed their optimizations they simply place the data folder into the DreamBOR and run bootdreams to produce a CDI, right?
Working on better rumble pack effects these are too long to turn off to strong and bikes cause super slow down fixed this not released but i want nice effects for punching ans stuff .. so expect a refinement in rumble pack effects very soon.. max loading any game 53ec faster for smaller games from a cdr..
Ian Micheal wrote:Working on better rumble pack effects these are too long to turn off to strong and bikes cause super slow down fixed this not released
show me your code, I need to know exactly how you use the rumble pack
P.S. the KOS driver does not use all the features of rumble pack