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Re: DREAM BEATS OF RAGE 6.8r1 fix VMU SAVING

Posted: Mon Oct 25, 2021 2:08 pm
by k-do
Hey Ian, please take a look at this, i dont know if this is what you talking about before... ;)
http://gamedev.allusion.net/docs/kos-2. ... ource.html

Re: DREAM BEATS OF RAGE 6.8r1 fix VMU SAVING

Posted: Mon Oct 25, 2021 7:40 pm
by matador
Thanks man.

Re: DREAM BEATS OF RAGE 6.8r1 fix VMU SAVING

Posted: Sun Oct 31, 2021 4:07 pm
by Ian Micheal
Dreambor6.9 test using TapamN's SQ to dma to vram only a test should be up to 5% to 10% faster Have 100kb more nothing much but that's there lol

Stress this only for testing revert to test version for releases etc could be major problems crashing or bugs

Re: DREAM BEATS OF RAGE 6.8r1 fix VMU SAVING

Posted: Sun Nov 21, 2021 3:02 pm
by Ian Micheal
k-do wrote:Hey Ian, please take a look at this, i dont know if this is what you talking about before... ;)
http://gamedev.allusion.net/docs/kos-2. ... ource.html
yes all working now

Now with rumble pack support tested working perfect with madcatz rumble pack
fast inverse sh4 asm for scripts
uses 75kb less ram then before
draw water bug fixed
vmu saving
faster framerate on demul emulator no 60fps
works now on redream dev branch which has console log out to a txt file for debuging
Helps converting games and seeing how much ram missing files

Please always unpack the bor pack to data or you will have 15 min load time on cdr
dont skip this warning or you be killing dreamcasts


Max loading time on cdr is 2min max loading on gdemu is 55sec max loading on serial port sd card is 10 to 20 sec..

Have fun :)

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Posted: Sun Nov 21, 2021 3:15 pm
by Ian Micheal
video demo


Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Posted: Sun Nov 21, 2021 3:21 pm
by dubcity
Ian Micheal wrote:video demo

Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Posted: Sun Nov 21, 2021 4:00 pm
by Ian Micheal
Dakangel wrote:Wow you are awesome Ian
a petition:
If you manage to add vibration , puru puru or jump pack compatibility this would become as i said before, in the best version of openbor on any device.

And i dont mind if you want to take a rest from this engine in a while after that.
I did it mate all done

Re: DREAM BEATS OF RAGE 6.8 VMU SAVING

Posted: Sun Nov 21, 2021 9:38 pm
by Dakangel
Ian Micheal wrote: I did it mate all done
WOW you did it, you did it Ian, the best version of openbor with the imersive rumble feature.
Thank you for all the work improving this engine for the Dreamcast.

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Posted: Mon Nov 22, 2021 2:40 am
by Ian Micheal
:) might taken since 2019 but it's at a stage now where i want make a game from scratch my self with it :)

working for tremor brand performance pak and madcatz so far.. I cant test official sega since i dont have one//

Re: DREAM BEATS OF RAGE 7.0 With RUMBLEPACK AND VMU SAVING

Posted: Mon Nov 22, 2021 4:19 am
by fraggle200
dubcity wrote:
Ian Micheal wrote:video demo

Thank you so much for your help today Ian! Helped remove the water bug from crime buster. You amaze me with how many improvements you have added to this app that the openbor team haven't.
Will this mean an updated version of Crime Buster to 7.0 or will you just leave it with 6.8?