Finally more BBA supported games. Love it, plus mic support will be awesome to seemaximqad wrote: ↑Sun Sep 01, 2024 1:29 pm Well, this is a bit of self-advertisement.
I’m currently working on porting xash to Dreamcast, so our Dreamcast brothers can have proper half life with mod support and net play.
Currently in early stages, this is running on 32MB RAM with SDL 1.2 and gldc.
Project roadmap:
Implement properly accelerated rendering via gldc
Multiplayer (via modem or BBA)
Mod support with custom code (dlls).
A few screenshots are:
9E153790-1585-4D59-8F14-F7C53B0E79E9.png
C452EE19-B76B-4567-B713-072962A71B9F.png
Xash3D (Half-Life compatible engine) port
- Sonic1994DC
- Vagabond
- Posts: 772
- Dreamcast Games you play Online: PSO Ver.2, Outtrigger, Driving Strikers, ClassiCube, POD, Maximum Pool, Alien Front, DCPlaya
- Location: Gainesville, Florida
- Contact:
Re: Xash3D (Half-Life compatible engine) port
- Anthony817
- Shark Patrol
- Posts: 4036
- Location: Fort Worth, Texas
Re: Xash3D (Half-Life compatible engine) port
I was wondering if mic support could even be supported last night. Man would love to see that!

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- undertow
- Posts: 25
Re: Xash3D (Half-Life compatible engine) port
Minor updates:
Currently I’m working on saving memory, since some tex and models doesn’t fit to VRAM (I am saying about PC assets), for HLDC models renderer needs to be modified for support PVR textures, since I’m noob at rendering and OpenGL stuff, it will become a while, but if someone wants to help me. Here’s git repo.
https://github.com/maximqaxd/xash3d-fwgs_dc
And….
Screenshot progress, for what I’ve done for 2 days:
https://streamable.com/fidar0 (Train ride, CD audio enabled)
Networking test 2: Models enabled:
Currently I’m working on saving memory, since some tex and models doesn’t fit to VRAM (I am saying about PC assets), for HLDC models renderer needs to be modified for support PVR textures, since I’m noob at rendering and OpenGL stuff, it will become a while, but if someone wants to help me. Here’s git repo.
https://github.com/maximqaxd/xash3d-fwgs_dc
And….
Screenshot progress, for what I’ve done for 2 days:
https://streamable.com/fidar0 (Train ride, CD audio enabled)
Networking test 2: Models enabled:
- w_glow
- rebel
- Posts: 21
- Dreamcast Games you play Online: Doa
Re: Xash3D (Half-Life compatible engine) port
Great job, man
! This project of yours is very promising
- Scrivani
- Metallic
- Posts: 819
- Dreamcast Games you play Online: Almost all
Re: Xash3D (Half-Life compatible engine) port
Awesome!!
Happy if may help:
- https://bit.ly/scrivanidc
- BBA Mode for DreamPi: https://bit.ly/3JEIuhs
- VPN Port Fowarding: https://bit.ly/3Bgw4bu
- DC Now Data Analysis: https://bit.ly/42coxXw
- DC KARA NOT DEAD AT ALL- VCD Method: https://bit.ly/3P6VePw
- Know part of BR Community: https://bit.ly/3iLXS12
- https://bit.ly/scrivanidc
- BBA Mode for DreamPi: https://bit.ly/3JEIuhs
- VPN Port Fowarding: https://bit.ly/3Bgw4bu
- DC Now Data Analysis: https://bit.ly/42coxXw
- DC KARA NOT DEAD AT ALL- VCD Method: https://bit.ly/3P6VePw
- Know part of BR Community: https://bit.ly/3iLXS12
- w_glow
- rebel
- Posts: 21
- Dreamcast Games you play Online: Doa
Re: Xash3D (Half-Life compatible engine) port
maybe this will be usefull to you:
https://github.com/FaucetDC/hldc-sdk
https://github.com/FaucetDC/hldc-sdk
- Ownski
- rebel
- Posts: 22
- Dreamcast Games you play Online: Quake 1 & 3, Counter-Strike Beta, PSO v2
- Contact:
Re: Xash3D (Half-Life compatible engine) port
Awesome job Max! I've followed your work when you posted the xash3d xbox videos on youtube. How's this project going? If you're stuck or can't dedicate a lot of time then reach out on here, lots of talented developers!
Original Dreamcast (VA1) GD-Rom w/ 56k Modem | Dreamcast (VA1) GDEMU w/ BBA | Keyboard, USB4Maple Mouse, VGA Adapter
- fafadou
- Leonard Nimoy
- Posts: 1861
Re: Xash3D (Half-Life compatible engine) port
@maximqad, if I understand well, he's looking for testers.
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- undertow
- Posts: 25
Re: Xash3D (Half-Life compatible engine) port
Hi! Thanks! MP is basically playable and could be tested on 32 MB. Unfortunately SP campaign is running of VRAM, but could be played if resolution is down to 320x240.
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