Xash3D (Half-Life compatible engine) port

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Sonic1994DC
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Dreamcast Games you play Online: PSO Ver.2, Outtrigger, Driving Strikers, ClassiCube, POD, Maximum Pool, Alien Front, DCPlaya
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Re: Xash3D (Half-Life compatible engine) port

Post by Sonic1994DC »

maximqad wrote: Sun Sep 01, 2024 1:29 pm Well, this is a bit of self-advertisement.
I’m currently working on porting xash to Dreamcast, so our Dreamcast brothers can have proper half life with mod support and net play.

Currently in early stages, this is running on 32MB RAM with SDL 1.2 and gldc.
Project roadmap:
Implement properly accelerated rendering via gldc
Multiplayer (via modem or BBA)
Mod support with custom code (dlls).

A few screenshots are:
9E153790-1585-4D59-8F14-F7C53B0E79E9.png

C452EE19-B76B-4567-B713-072962A71B9F.png
Finally more BBA supported games. Love it, plus mic support will be awesome to see

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Anthony817
Shark Patrol
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Location: Fort Worth, Texas

Re: Xash3D (Half-Life compatible engine) port

Post by Anthony817 »

I was wondering if mic support could even be supported last night. Man would love to see that!
Image

maximqad
undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

Minor updates:
Currently I’m working on saving memory, since some tex and models doesn’t fit to VRAM (I am saying about PC assets), for HLDC models renderer needs to be modified for support PVR textures, since I’m noob at rendering and OpenGL stuff, it will become a while, but if someone wants to help me. Here’s git repo.
https://github.com/maximqaxd/xash3d-fwgs_dc
And….
Screenshot progress, for what I’ve done for 2 days:
https://streamable.com/fidar0 (Train ride, CD audio enabled)
Networking test 2:
87213FF6-AEDB-47F7-B9D1-D6C9728E3E6D.png
Models enabled:
C10698EB-56CB-4503-BB38-3D7A3562E51C.png

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w_glow
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Dreamcast Games you play Online: Doa

Re: Xash3D (Half-Life compatible engine) port

Post by w_glow »

Great job, man👍! This project of yours is very promising💥

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Scrivani
Metallic
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Dreamcast Games you play Online: Almost all

Re: Xash3D (Half-Life compatible engine) port

Post by Scrivani »

Awesome!!
Happy if may help:
- https://bit.ly/scrivanidc
- BBA Mode for DreamPi: https://bit.ly/3JEIuhs
- VPN Port Fowarding: https://bit.ly/3Bgw4bu
- DC Now Data Analysis: https://bit.ly/42coxXw
- DC KARA NOT DEAD AT ALL- VCD Method: https://bit.ly/3P6VePw
- Know part of BR Community: https://bit.ly/3iLXS12

clipjamm
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Maximum Pool

Re: Xash3D (Half-Life compatible engine) port

Post by clipjamm »

Let me see if I can help..

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w_glow
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Dreamcast Games you play Online: Doa

Re: Xash3D (Half-Life compatible engine) port

Post by w_glow »

maybe this will be usefull to you:
https://github.com/FaucetDC/hldc-sdk

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Ownski
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Re: Xash3D (Half-Life compatible engine) port

Post by Ownski »

Awesome job Max! I've followed your work when you posted the xash3d xbox videos on youtube. How's this project going? If you're stuck or can't dedicate a lot of time then reach out on here, lots of talented developers!
Original Dreamcast (VA1) GD-Rom w/ 56k Modem | Dreamcast (VA1) GDEMU w/ BBA | Keyboard, USB4Maple Mouse, VGA Adapter

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fafadou
Leonard Nimoy
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Re: Xash3D (Half-Life compatible engine) port

Post by fafadou »

@maximqad, if I understand well, he's looking for testers.

maximqad
undertow
Posts: 25

Re: Xash3D (Half-Life compatible engine) port

Post by maximqad »

Ownski wrote: Thu Sep 12, 2024 9:24 pm Awesome job Max! I've followed your work when you posted the xash3d xbox videos on youtube. How's this project going? If you're stuck or can't dedicate a lot of time then reach out on here, lots of talented developers!
Hi! Thanks! MP is basically playable and could be tested on 32 MB. Unfortunately SP campaign is running of VRAM, but could be played if resolution is down to 320x240.

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