Re: Super Mario 64 for Dreamcast - download links and review!
Posted: Sun Sep 12, 2021 4:09 pm
Oh ian, what a great hack !!
https://dreamcast-talk.com/forum/
How amazing, you can imagine the possibilities that this function could be useful.Ian Micheal wrote:I go thru that idea and prove it
Read write direct support it does not use the iso other then to boot the sd card no dreamshell needed.. write support is using it as a ram cache read support direct outside the iso to load doom mods music etc
640x480 HI res
Anything that needed to use ram to unpak you can use write space on the sd card something you cant do on gdemu etc.. but you can use gdemu and sd card reader at the same timeThis is built into each port there is no need of dreamshell boot cd... free's up any space that was being use to unzip or unpack .. Example save state on amiga emulator is to large to fit on vmu this will solve this..
https://hackaday.com/2021/06/04/dreamca ... ard-cache/
Only for homebrew and coding the function to use it gives too loading sources at once etc not blocked by stop start from 1 place like loading on gdemu or cdr or gdromgilvan666 wrote:How amazing, you can imagine the possibilities that this function could be useful.Ian Micheal wrote:I go thru that idea and prove it
Read write direct support it does not use the iso other then to boot the sd card no dreamshell needed.. write support is using it as a ram cache read support direct outside the iso to load doom mods music etc
640x480 HI res
Anything that needed to use ram to unpak you can use write space on the sd card something you cant do on gdemu etc.. but you can use gdemu and sd card reader at the same timeThis is built into each port there is no need of dreamshell boot cd... free's up any space that was being use to unzip or unpack .. Example save state on amiga emulator is to large to fit on vmu this will solve this..
https://hackaday.com/2021/06/04/dreamca ... ard-cache/