Hydra Castle Labyrinth Homebrew port [WIP]

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Ian Micheal
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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by Ian Micheal »

megavolt85 wrote:TODO:
improve input
add lcd support
add vibration support
remove autosave (autosave can kill your VMU)
add save option to menu
replace opus to wav

any ideas?
main problem is throwing weapons there disabled need mapping i was going to fix this but i could never get it to compile be a simple fix

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megavolt85
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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by megavolt85 »

i'm alredy improve input
ANALOG and DPAD used for direction
A - use main ammo
B - jump
Y - weapons menu
X - use second ammo
START - pause menu
L, R trigger - prev / next second ammo

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megavolt85
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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by megavolt85 »

current progress

improve input
add lcd support (lcd display in VMU)
add vibration support
remove autosave (need fully rewrite save subsystem)
add save option to menu
replace opus to wav (half, need small fixes)

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fafadou
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Posts: 1665

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by fafadou »

@megavolt85 thanks for working on this game :-)

I was worried about the autosave, thanks for remove it if you can.

I have no more ideas, you are working on something that's going very beyond of my wishes ^^

Edit i have a dream ^^ add a "0pvr" image in order to have a ce picture in Dreamcast bios ans dreamshell loader menu.

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The-Amazing-Mr_V
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Dreamcast Games you play Online: Quake, PSO, ChuChu Rocket, 4x4 Evo, Max Pool, AFO, PBA bowling, Monaca, Ooga Booga, Tetris, POD.
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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by The-Amazing-Mr_V »

This is awesome

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megavolt85
Developer
Posts: 1959

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by megavolt85 »

Снимок экрана_2020-02-17_11-09-48.png
Снимок экрана_2020-02-17_11-09-48.png (9.81 KiB) Viewed 5379 times
Снимок экрана_2020-02-17_11-02-44.png

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Anthony817
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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by Anthony817 »

Wow I love the VMU feature!
Image

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fafadou
Gold Lion
Posts: 1665

Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by fafadou »

What a lovely teaser @megavolt85 !!
Amazing vmu screen with datas in real time.

A god you are @megavolt85, you'll go so beyond my expectations each time you work on something :-D

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megavolt85
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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by megavolt85 »

any ideas for keyboard layout?

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fafadou
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Re: Hydra Castle Labyrinth Homebrew port [WIP]

Post by fafadou »

I don't know what are actually the most common layout.

For me : D-pad -> cross pad keyboard
start -> return pause menu
tab -> items menu
After from it's free as you wish :
space -> attack
e -> jump
d -> throwing weapon selection or maybe each weapon via un number
f -> throwing weapon


Just my feeling, but it's very cool you can add the keyboard :-)