DREAM BEATS OF RAGE 7.2 With VMU ICON RUMBLEPACK AND VMU SAVING
Moderators: pcwzrd13, deluxux, VasiliyRS
- Ian Micheal
- Developer
- Posts: 6038
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
A cut down proper play-version you can complete from start to finish can be made but not in the current form of this game it's massive this still needs a lot of work
cansave {int}
Defines how save states work in this level set.
0 = Save state is disabled
1 = Only saves last level (Default value). It's buggy currently though.
2 = Strict save. Lives, credits, HP, MP, weapon, remap color etc are saved. When this saved state is loaded, players immediately enter last level without going to select screen. If it's multiplayer game, you will need partner.
cansave {int}
Defines how save states work in this level set.
0 = Save state is disabled
1 = Only saves last level (Default value). It's buggy currently though.
2 = Strict save. Lives, credits, HP, MP, weapon, remap color etc are saved. When this saved state is loaded, players immediately enter last level without going to select screen. If it's multiplayer game, you will need partner.
- Ian Micheal
- Developer
- Posts: 6038
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
Your welcome my freind.. Where getting there to have a good engine..DreamBOR wrote:Gracias por las recomendaciones y los archivos, en estas ultimas horas arregle muchos de los errores que tenia version anterior. Espero sacarlo mañana la version definitiva. Para continuar modificando el trabajo de Dakangel's He-man & Shera para hacelo funcional para DreamCast.
Thanks for the recommendations and the files, in these last hours I fixed many of the errors that the previous version had. I hope to release the final version tomorrow. To continue modifying Dakangel's He-man & Shera work to make it functional for DreamCast.
- k-do
- Quad Damage
- Posts: 196
- Dreamcast Games you play Online: Quake 3 Arena
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
Is there a Dreamshell version of DreamBOR 6.8? I tried to make an iso with the 6.8 files but it doesn't work...
- Ian Micheal
- Developer
- Posts: 6038
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
k-do wrote:Is there a Dreamshell version of DreamBOR 6.8? I tried to make an iso with the 6.8 files but it doesn't work...
I have not done so at this time
Where to place custom api's to compile the above
- Ian Micheal
- Developer
- Posts: 6038
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
What powers dreambor6.8 SDL_dreamhal here is the benchmark as you can see almost double the blit speed used by any dreamcast port fasts sdl for dreamcast
Every single port ever done using sdl will get a speed bump by using it..
Every single port ever done using sdl will get a speed bump by using it..
Code: Select all
```SDL CHUI
OUTPUT:> 320x240 320x240 640x480 640x480
OUTPUT:> software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.20885 0.208823 0.0250253 0.0250252
OUTPUT:> Fast points (frames/sec): 18.4372 18.4544 4.47263 4.47271
OUTPUT:> Rect fill (rects/sec): 652.125 652.333 156.312 156.3
OUTPUT:> 32x32 blits (blits/sec): 1327.28 1327.28 1277.21 1277.6
OUTPUT:> arch: shutting down kernel
OUTPUT:> maple: final stats -- device count = 2, vbl_cntr = 56270, dma_cntr = 56266
Code: Select all
OUTPUT:> vid_set_mode: 640x480 NTSC```
STATE:> Upload processus completed on 6/17/2021 - 09:31:53, Exit Code : 0
```SDL DREAMHAL IAN MICHEAL
OUTPUT:> 320x240 320x240 640x480 640x480
OUTPUT:> software hardware software hardware
OUTPUT:> Slow points (frames/sec): 0.419221 0.419331 0.0502137 0.0502235
OUTPUT:> Fast points (frames/sec): 36.9728 36.9942 8.97175 8.97364
OUTPUT:> Rect fill (rects/sec): 1324.71 1329.87 314.932 314.786
OUTPUT:> 32x32 blits (blits/sec): 3126.72 3129.11 2957.4 2970.27
OUTPUT:> arch: shutting down kernel
OUTPUT:> maple: final stats -- device count = 2, vbl_cntr = 27991, dma_cntr = 27976
OUTPUT:> vid_set_mode: 640x480 VGA```
- k-do
- Quad Damage
- Posts: 196
- Dreamcast Games you play Online: Quake 3 Arena
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
Hey Ian, i have get Dreambor 6.8 working on Dreamshell SD Card, but its doesnt work on hdd.
I just patched the 1ST_READ with hex editor.
Can you share the dreambor6.8 SDL_dreamhal files?
I just patched the 1ST_READ with hex editor.
Can you share the dreambor6.8 SDL_dreamhal files?
- k-do
- Quad Damage
- Posts: 196
- Dreamcast Games you play Online: Quake 3 Arena
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
The Dreamshell hdd does load the intro video and stop , just black screen.
- Ian Micheal
- Developer
- Posts: 6038
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
k-do wrote:The Dreamshell hdd does load the intro video and stop , just black screen.
All dreamshell HDD homebrew you have to hex edit i dont use it so i dont know or can test for it
Dreamroq convertor for the intro with example
https://mega.nz/file/r2hkQQzK#J5Jvtve9O ... Y2FAgFys2Y
- Attachments
-
- dreambor6.8[src].rar
- (6.36 MiB) Downloaded 210 times
- Ian Micheal
- Developer
- Posts: 6038
- Location: USA
- Contact:
Re: DREAM BEATS OF RAGE 6.8 VMU SAVING
k-do wrote:The Dreamshell hdd does load the intro video and stop , just black screen.
Not sure how hdd loads files or what dir it looks for but loads the into then stops it prolly not supporting loading a bin form a bin so just load the bin the intro loads db.bin is dreambor etc
it's unscrambled bin
this all do to bios reactivation which i have to code into this megavolt gave me the code ..
then be no more versions as such..