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Re: Online game revived - Toy Racer
Posted: Wed Dec 10, 2014 11:11 am
by VasiliyRS
Could someone try and connect to 71.192.103.150 port 2048 and let me know the result?
It looks like it is working but it show "?" instead "100%" in server window. Lets try a race.
Re: Online game revived - Toy Racer
Posted: Wed Dec 10, 2014 11:27 am
by pcwzrd13
Thanks for helping me test it Vasiliy! Seems to work great!
Re: Online game revived - Toy Racer
Posted: Wed Dec 10, 2014 12:09 pm
by Strik3r91
I was testing windows server at my pc too. works well!

it says 100% at server page.
Re: Online game revived - Toy Racer
Posted: Wed Dec 10, 2014 12:15 pm
by Strik3r91
is there a way to make web-stat page for monitoring toy racer server filling/games/users at the time ?
Re: Online game revived - Toy Racer
Posted: Wed Dec 10, 2014 12:45 pm
by pcwzrd13
Introducing the world's smallest Toy Racer server!

It's a Samsung Q1 Ultra with a 800Mhz Intel A110 CPU and 1GB of RAM. As of right now the CPU usage by the server program is at 0% so the Windows version of the software runs really well.

Re: Online game revived - Toy Racer
Posted: Wed Dec 10, 2014 3:09 pm
by ch0pzta
I'll make another attempt at connecting tonight (around 12 hours from now), ill fiddle around with ports and stuff on my router.
Sent from my iPhone using Tapatalk
Re: Online game revived - Toy Racer
Posted: Wed Dec 10, 2014 8:21 pm
by LimitZer0
pcwzrd13 wrote:Introducing the world's smallest Toy Racer server!

It's a Samsung Q1 Ultra with a 800Mhz Intel A110 CPU and 1GB of RAM. As of right now the CPU usage by the server program is at 0% so the Windows version of the software runs really well.
I'm thinking about throwing it on my mini pc for fun:
http://www.newegg.com/Product/Product.a ... -_-Product
I wonder how powerful the original servers were...
I'd like to see how hard it would be to write a script to see who is online. It looks like there are .log files which might have all the information along with a file that has the best times. Very promising for making a nice server info script.
Re: Online game revived - Toy Racer
Posted: Thu Dec 11, 2014 4:35 am
by Strik3r91
LimitZer0 wrote:
I'd like to see how hard it would be to write a script to see who is online. It looks like there are .log files which might have all the information along with a file that has the best times. Very promising for making a nice server info script.
yes there are other .log file that contains connected clients info, actual created matches, chat rooms and etc
that would make it easier for a person who can create a script for web-interface
Re: Online game revived - Toy Racer
Posted: Thu Dec 11, 2014 9:37 am
by Igor Isaias Banlian
Strik3r91 wrote:LimitZer0 wrote:
I'd like to see how hard it would be to write a script to see who is online. It looks like there are .log files which might have all the information along with a file that has the best times. Very promising for making a nice server info script.
yes there are other .log file that contains connected clients info, actual created matches, chat rooms and etc
that would make it easier for a person who can create a script for web-interface
I'm doing one of these in Shell Script (CGI) to run in the cgi-bin directory of the Apache! Will be Public Domain!
Sorry for my bad English!
Regards,
Igor Isaias Banlian
Re: Online game revived - Toy Racer
Posted: Thu Dec 11, 2014 10:24 am
by pcwzrd13
LimitZer0 wrote:
I wonder how powerful the original servers were...

If I had to guess I'd say it wasn't any more powerful than my UMPC. You have to figure the server would have been a computer from the late 90s or early 2000s. An 800Mhz CPU is about right (The AMD Athlon was first introduced in mid-1999 and they only went up to 1Ghz). That being said, it held up quite well for Game Night last night.