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Re: NG.DEV.TEAM announces Gunlord for NeoGeo and Dreamcast!
Posted: Mon Apr 02, 2012 11:07 pm
by dark
^Oh yeah? Like Super Metroid, Blackthorn, and Super Mario World?
Those would all be serious pain in the necks to play from level 1 each time you start

Re: NG.DEV.TEAM announces Gunlord for NeoGeo and Dreamcast!
Posted: Tue Apr 03, 2012 3:14 am
by mazonemayu
they are from the time game designers started building the save option in every game. I suppose you never played wonderboy & wonderboy in monsterland or gauntlet in the arcades back then? feed it 1 credit & be sweet for hours
Re: NG.DEV.TEAM announces Gunlord for NeoGeo and Dreamcast!
Posted: Mon Apr 09, 2012 4:51 pm
by dark
Lots of Gunlord gameplay videos taken directly from the MVS/arcade version which was released last month.
It looks like the different videos (one after the other) contain an entire play through of gunlord, so watching all of these would definitely contain major spoilers including the ending.
http://akihabaraarcade.blogspot.com/201 ... nlord.html
I checked some of them out just to get an idea what the sound FX are like - they sound pretty good and not out of place, and actually seeing the game in action without just random gameplay clips with no sfx heightens my anticipation some more.
Re: NG.DEV.TEAM announces Gunlord for NeoGeo and Dreamcast!
Posted: Sun Apr 22, 2012 1:17 pm
by dark
Gunlord has been updated to version 1.1 by NG Dev Team (the neogeo cartridge has a USB port to update the game with)
All future releases, presumably including the DC release, will be based on the 1.1 (or a later) revision, rather than the 1.0 revision which had some bugs in it. There are also some gameplay tweaks as well, details are below.
The 1.1 update will be released today.
Version 1.1
This update is mandatory to save scores on ranking.ngdevteam.com site.
Version 1.1 is considered the new official game. All future releases are based on it.
Changes:
General:
- Reduced menu speed
- Removed auto centering
- Beam is now limited in use, its power recharges slowly but can also be replenished with violet orb items. A violet energy bar was added to the bottom of the HUD.
Bosses:
- Reworked all bosses to provide a more interesting and challenging fight.
- Each boss got additionally attack patterns.
Reworked stage 2 / Air Stride:
- added bullets patterns and suicide bullets for enemies
- spiced up stage
- added some enemy death fx
Details:
- Added visible boss energy bar in boss fights
- Improved pause button handling
- Stage 1: Reworked mountain color palette
- Stage 4: added big enemies to elevator fight
- Added level skip cheat (not usable in coinop mode) -> no hiscore save
Bug fixes:
- Stage 3 boss scrolling bug
- Stage 9 mcu bug fix
- Various minor fixes