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Re: Competition #34 - Wacky Races

Posted: Sun Nov 09, 2014 7:48 pm
by rjay63
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Re: Competition #34 - Wacky Races

Posted: Mon Nov 10, 2014 5:04 am
by segata sanshiro
pcwzrd13 wrote:... the frame rate certainly dips when the cars pile on each other...
First thing i do is go into the options and disable the 'outline' which immediately doubles the framerate, and doesnt change the looks of the game all that much... i get (what it looks like) between 30 and 60fps, opposed to the 12~15 fps when things get crazy.

Re: Competition #34 - Wacky Races

Posted: Mon Nov 10, 2014 6:58 am
by rjay63
rjay63 wrote:Nice time rjay! I agree the frame rate certainly dips when the cars pile on each other but that usually only happens right at the beginning. I try and get ahead of everyone as soon as possible anyway. It's a gorgeuos looking game though! Playing it on an HDTV with my VGA adapter and HDMI upconverter is a dream! :D
Wow, what's happened here? For some reason pcwrzd13's reply has gone under my login :o

Re: Competition #34 - Wacky Races

Posted: Mon Nov 10, 2014 10:20 am
by pcwzrd13
Nice time rjay! I agree the frame rate certainly dips when the cars pile on each other but that usually only happens right at the beginning. I try and get ahead of everyone as soon as possible anyway. It's a gorgeuos looking game though! Playing it on an HDTV with my VGA adapter and HDMI upconverter is a dream! :D

Re: Competition #34 - Wacky Races

Posted: Mon Nov 10, 2014 10:23 am
by pcwzrd13
rjay63 wrote: Wow, what's happened here? For some reason pcwrzd13's reply has gone under my login :o
:lol: Woops! My bad! Impulse made me an moderator of this section so I must have accidentaly clicked Edit instead of Quote. :oops: Would you mind editing the post back to the way it was?

Re: Competition #34 - Wacky Races

Posted: Mon Nov 10, 2014 5:42 pm
by pcwzrd13
I did it! Under 2 minutes! :D This was pretty much a perfect race but I think a better time is possible if you can collect more tokens for more boosts. Oh and thanks for the tip about turning off the outline segata! That really improves the game performance!

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Re: Competition #34 - Wacky Races

Posted: Tue Nov 11, 2014 2:13 pm
by segata sanshiro
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Re: Competition #34 - Wacky Races

Posted: Tue Nov 11, 2014 2:18 pm
by pcwzrd13
:shock: Shneikees! I've got some work to do!

Re: Competition #34 - Wacky Races

Posted: Wed Nov 12, 2014 2:47 pm
by rjay63
segata sanshiro:

Thanks for the tip, this is a massive improvement. No new time from me yet as I'm enjoying the one player game too much!

Re: Competition #34 - Wacky Races

Posted: Wed Nov 12, 2014 3:02 pm
by segata sanshiro
rjay63 wrote:segata sanshiro:

Thanks for the tip, this is a massive improvement. No new time from me yet as I'm enjoying the one player game too much!
hehe, cool! Last night i spent lots of time on all the tracks collecting stars. Some of them are really fun, almost mario kart/sonic all stars fun!

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In older games and even now the cell shading outline is done by duplicating the character geometry, scaling it just a tad up and flipping the faces (then texturing them black)... so by removing the outline, we actually reduced the character polycount by half!!