Re: Shenmue 3? Will it happen?
Posted: Tue Oct 18, 2011 12:02 pm


I have nothing against Nintendo or the Wii. I understand some of the charm it has, to games who overlook its severe hardware shortcommings, but my main problem with Wii is that its suppossed to a current gen machine, why the hell is it last gen? Wii would have been a great console in like 2002 or something.Neohound wrote:MrSega, as much as I respect other peoples opinions on most things, I have to point out a couple of things. Firstly, you talk disparagingly about underpowered, completely outdated, weak hardware with 128 bit graphics from the turn of the millenium. I have to ask "You do realise you're on a DREAMCAST site ?!??!!!!". We LOVE machines like that on here ! Don't we ?
Secondly, why do you think that high-powered hardware=better games ? I'd argue that the Dreamcast, and other consoles of that generation, has at least as many good games, if not more than the ps3 and xbox 360 put together. Shit, the Nintendo DS has got as many good games as those two consoles and it's processor is a whole lot slower than the Wii's for example. If the game(Shenmue3) is good enough then, up to a point, it doesn't matter what hardware it finds a home on.
Hope you only mean DC and Genny since the Saturn was one of the worst systems to program for and almost killed the STI programmer of Sonic X-Treme. Yu Suzuki said only 1/100 programmers could utilize both SH2s effectively. In fact, Shenmue should have been released on the Saturn since it would have been a greater technological marvel and looked decent too.MrSega wrote:I have nothing against Nintendo or the Wii. I understand some of the charm it has, to games who overlook its severe hardware shortcommings, but my main problem with Wii is that its suppossed to a current gen machine, why the hell is it last gen? Wii would have been a great console in like 2002 or something.Neohound wrote:MrSega, as much as I respect other peoples opinions on most things, I have to point out a couple of things. Firstly, you talk disparagingly about underpowered, completely outdated, weak hardware with 128 bit graphics from the turn of the millenium. I have to ask "You do realise you're on a DREAMCAST site ?!??!!!!". We LOVE machines like that on here ! Don't we ?
Secondly, why do you think that high-powered hardware=better games ? I'd argue that the Dreamcast, and other consoles of that generation, has at least as many good games, if not more than the ps3 and xbox 360 put together. Shit, the Nintendo DS has got as many good games as those two consoles and it's processor is a whole lot slower than the Wii's for example. If the game(Shenmue3) is good enough then, up to a point, it doesn't matter what hardware it finds a home on.
Also, while graphics don't make the games, the hardware definelty does. And most Japanese game companies know that. If you try to make a good game on a weak console like Wii, it has to match its intented audience. Shenmue is NOT for the Wii audience.
If you wanna know why SEGA's 3rd party titles haven't been top quality this gen, the anwser is pretty simple: None of the current gen machines were designed to run thier full potential. SEGA is used to working with hardware that's easy to adapt to, Xbox,PS2 & Gamecube were designed simply with a single processor and single core GPU mechanism, with combining CPU & GPU power for ultilizing full potential. 360,PS3's main problem is that both use high powered processors HPC which are time consuming,costly & aren't designed to be utilized without alot of massive budgets & time contstraints. That's why games are costing $60-70.
SEGA likes to work with hardware that's easy to use. They probably would have really supported the Wii if it had been a little more powerful. It was a snap using thier OWN hardware because they knew all of its secrets 7 are used to cutting corners in budget for its game machines.X
That's why it would be smarter to invest in bringing Shenmue to thier own console.
MrSega wrote:@CruSega. The Saturn was not an immpossible console to work with. It was just very complex. And most non Japanese publishers weren't properly trained on how to utilize its capabilities. STI went on to start in house development teams at SEGA of America. Saturn did NOT destroy them. You must really hate the Saturn.
FYI, Shenmue started development LATE in the Saturn's life. Its lackluster response is Sony's fault. Blame the PS2 shortage hype. Overzealous consumes brought lackluster launch titles instead of a classic. ALSO blame the bias game reviewers, most game sites & magazines did not give Shenmue a high score. Leave the Saturn out of this & stop blaming it. Its irrelavant.
Both Jaguar & Nintendo 64 were WAY more difficult to program than Saturn & Jaguar was extremely confusing to develop for.
You probably are little noobish. Sonic Xtreme was only on Saturn during the middle of its development, the game started development on Sega 32X/Mars hardware & remained on it for almost 2 years it was always intended to be 2D. It was cancelled because STI did not know how to run the Saturn high res RAM sprite rotation & because after retooling the game to 3D, did not want to miss the 1996 holiday season.
Dreamcast failed? No it didn't. In its brief 2 & half year lifespan it sold 20 million units worldwide. Not bad for a shortlived console.
I don't hate the Saturn. Sega developers did what they could with its unconventional architecture but I still play Burning Rangers, Fighter Megamix, Sonic R, NiGHTS, Manx TT, Hang-On '95, Sega Rally, Dead or Alive , Super GT 24, Drift King and VF2 to this day.MrSega wrote:@CruSega. The Saturn was not an iymmpossible console to work with. It was just very complex. And most non Japanese publishers weren't properly trained on how to utilize its capabilities. STI went on to start in house development teams at SEGA of America. Saturn did NOT destroy them. You must really hate the Saturn.
If you purchased a Saturn in the 1997 holidays only to hear that it was no longer part of Sega's future from a douchebag like Stolar, would that have endeared you to the Dreamcast?FYI, Shenmue started development LATE in the Saturn's life. Its lackluster response is Sony's fault. Blame the PS2 shortage hype. Overzealous consumes brought lackluster launch titles instead of a classic. ALSO blame the bias game reviewers.Overzealous consumes brought lackluster launch titles instead of a classic. ALSO blame the bias game reviewers, most game sites & magazines did not give Shenmue a high score. Leave the Saturn out of this & stop blaming it. Its irrelavant.
And if Yuji Naka had wanted to help back then, Sonic X-Treme might have been released in the critical 1996 Xmas to compete with Mario 64. Fact stands that STI's version of Sonic X-Treme looks miles better than Naka's version which look as bad as the "awake" sections of NiGHTS and was the demo was sold on EBay for about one thousand bucks. Mars/32X was identical enough to the Saturn that a great Sonic title could have seen the light of day if Naka got off his high horse and helped the poor dude who nearly died trying to finish Sonic XTreme.
You probably are little noobish. Sonic Xtreme was only on Saturn during the middle of its development, the game started development on Sega 32X/Mars hardware & remained on it for almost 2 years it was always intended to be 2D. It was cancelled because STI did not know how to run the Saturn high res RAM sprite rotation & because after retooling the game to 3D, did not want to miss the 1996 holiday season.
I'm as much a Sega fanboy as anyone here but DC did not sell 20 million units worldwide. Show me the numbers, please! And even if it did, many leeches knew that pre-2001 DCs ran bootable games that were downloaded right off the web without a need for hardware modding.Dreamcast failed? No it didn't. In its brief 2 & half year lifespan it sold 20 million units worldwide. Not bad for a shortlived console.
The Rumors/Speculation section is basically a war zone!mazonemayu wrote:there's no need to start insulting people (again)