[Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

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RazorX
Prince of Persia
Posts: 352

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by RazorX »

Hansuke wrote: Wed Feb 26, 2025 11:29 pm Thanks for making this and sharing it. It's really nice to be able to switch out themes on the fly easily.

I have a few issues after using it.

For some reason, the VMU Icon preview isn't showing up for me, it's just a blank white window:
Image

Also, after selecting the theme, do you have to manually change the font colors yourself to match the theme preview?
Whenever I apply a theme, it seems to default to the original GDmenu font and colors and doesn't match the font color in the theme previews.

I tried running it as administrator, but it doesn't seem to have cleared up the problems.
interesting, what operating system are you running because i've never seen it show nothing before?
also yes you have to manually choose the font color you want, the previous font colors are basically there as a suggestion of what looks good

Hansuke
shadow
Posts: 10

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by Hansuke »

RazorX wrote: Thu Feb 27, 2025 12:35 am interesting, what operating system are you running because i've never seen it show nothing before?
also yes you have to manually choose the font color you want, the previous font colors are basically there as a suggestion of what looks good
I'm using Windows 10.

Is it not compatible?

Also, I can't seem to apply custom font colors. Even though I set the color and apply, when testing on the dreamcast, the colors are still the default colors.

Applying the preset colors seem to work fine, but custom made preset ones don't.

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RazorX
Prince of Persia
Posts: 352

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by RazorX »

Hansuke wrote: Thu Feb 27, 2025 1:45 am
RazorX wrote: Thu Feb 27, 2025 12:35 am interesting, what operating system are you running because i've never seen it show nothing before?
also yes you have to manually choose the font color you want, the previous font colors are basically there as a suggestion of what looks good
I'm using Windows 10.

Is it not compatible?

Also, I can't seem to apply custom font colors. Even though I set the color and apply, when testing on the dreamcast, the colors are still the default colors.

Applying the preset colors seem to work fine, but custom made preset ones don't.
change the preset to Custom then enter your custom colors and apply them, it will then save those colors to Custom.txt, go into the presets folder after that and copy the Custom.txt file and name it whatever you want and now you have your own preset.
give that a try and see how you get on, also windows 10 is fine providing you have .net framework 4.8

Hansuke
shadow
Posts: 10

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by Hansuke »

RazorX wrote: Thu Feb 27, 2025 12:08 pm change the preset to Custom then enter your custom colors and apply them, it will then save those colors to Custom.txt, go into the presets folder after that and copy the Custom.txt file and name it whatever you want and now you have your own preset.
give that a try and see how you get on, also windows 10 is fine providing you have .net framework 4.8
It doesn't seem to work properly. When applying custom font color presets and applying it to gdmenu, it just causes black screen after the boot intro on the dreamcast console.

If I apply any of the already made preset font colors, gdmenu works normally and doesn't black screen.

Also, I already have .net framwork 4.8 installed, but the vmu preview pics don't show properly.
I tried it on my Windows 11 machine and I see the vmu pics there normally, so I'm guessing it's another incompatibility somewhere with Win10.

I tried applying custom font colors on the Win11 machine, but it still black screens when loading up on the console.
Maybe custom font colors causes a bug that causes it to black screen on console?

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RazorX
Prince of Persia
Posts: 352

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by RazorX »

Hansuke wrote: Fri Feb 28, 2025 1:17 am
RazorX wrote: Thu Feb 27, 2025 12:08 pm change the preset to Custom then enter your custom colors and apply them, it will then save those colors to Custom.txt, go into the presets folder after that and copy the Custom.txt file and name it whatever you want and now you have your own preset.
give that a try and see how you get on, also windows 10 is fine providing you have .net framework 4.8
It doesn't seem to work properly. When applying custom font color presets and applying it to gdmenu, it just causes black screen after the boot intro on the dreamcast console.

If I apply any of the already made preset font colors, gdmenu works normally and doesn't black screen.

Also, I already have .net framwork 4.8 installed, but the vmu preview pics don't show properly.
I tried it on my Windows 11 machine and I see the vmu pics there normally, so I'm guessing it's another incompatibility somewhere with Win10.

I tried applying custom font colors on the Win11 machine, but it still black screens when loading up on the console.
Maybe custom font colors causes a bug that causes it to black screen on console?
i'm finished with work for a few days now, gimme a bit of time and i will take a look, if you're on the seganet discord then you could keep me updated more frequently if you like and get faster responses.

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RazorX
Prince of Persia
Posts: 352

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by RazorX »

do me a favour and try my latest version see how you get on:
https://segaxtreme.net/resources/gdmenu ... ackage.61/

User avatar
RazorX
Prince of Persia
Posts: 352

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by RazorX »

Hansuke wrote: Fri Feb 28, 2025 1:17 am
RazorX wrote: Thu Feb 27, 2025 12:08 pm change the preset to Custom then enter your custom colors and apply them, it will then save those colors to Custom.txt, go into the presets folder after that and copy the Custom.txt file and name it whatever you want and now you have your own preset.
give that a try and see how you get on, also windows 10 is fine providing you have .net framework 4.8
It doesn't seem to work properly. When applying custom font color presets and applying it to gdmenu, it just causes black screen after the boot intro on the dreamcast console.

If I apply any of the already made preset font colors, gdmenu works normally and doesn't black screen.

Also, I already have .net framwork 4.8 installed, but the vmu preview pics don't show properly.
I tried it on my Windows 11 machine and I see the vmu pics there normally, so I'm guessing it's another incompatibility somewhere with Win10.

I tried applying custom font colors on the Win11 machine, but it still black screens when loading up on the console.
Maybe custom font colors causes a bug that causes it to black screen on console?
could you try that one for me please

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Goon3r
noob
Posts: 4

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by Goon3r »

This looks great, looking forward to trialling out some of these themes!

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RazorX
Prince of Persia
Posts: 352

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by RazorX »

[Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package) v1.21
  • I believe i've fixed an issue with it not moving the altered 1ST_READ.BIN over when it should resulting in gdmenu not being built correctly and causing a black screen.
    Updated GDMENU Card Manager to v2.0.1
    Updated OpenMenu box art thanks to dubcity.
    Added a software updater which will make it much easier to stay upto date in the future.
Download
Here
Last edited by RazorX on Sun Mar 09, 2025 4:58 pm, edited 1 time in total.

User avatar
RazorX
Prince of Persia
Posts: 352

Re: [Release] GDMenu/OpenMenu HD Theme Manager (All-In-One Package)

Post by RazorX »

Goon3r wrote: Sun Mar 09, 2025 1:35 pm This looks great, looking forward to trialling out some of these themes!
thank you, make sure to get the latest v1.21 :)

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