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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Sun Nov 19, 2023 6:30 am
by fafadou
totally insane :)

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Sun Nov 19, 2023 10:50 am
by Dirge Of Ram
Insane enough to get the picture Expired!

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Mon Nov 20, 2023 4:16 pm
by VincentNL
Naomi Library does support bump map, just had no idea it were a totally different variation.

[Thanks @Esppiral for testing!]
Image

Unfortunately, in order to let Blender use it as Normal Map node, I needed a png version but WinPVR, PVR-Viewer or PVR2PNG does not support Bump PVR type.

Thanks to Texconv code, I did update PVP2ACT logic to handle Bump SR data --> Normal Map png:
Image

And here are the final results!

[Earth model - Naomi SDK]
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[AM2 - Naomi SDK]
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[Shenmue 2 Coin, Enivornment Map + Bump Map]
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Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Mon Nov 20, 2023 8:08 pm
by cloofoofoo
VincentNL wrote:Naomi Library does support bump map, just had no idea it were a totally different variation.

[Thanks @Esppiral for testing!]
Image

Unfortunately, in order to let Blender use it as Normal Map node, I needed a png version but WinPVR, PVR-Viewer or PVR2PNG does not support Bump PVR type.

Thanks to Texconv code, I did update PVP2ACT logic to handle Bump SR data --> Normal Map png:
Image

And here are the final results!

[Earth model - Naomi SDK]
Image

[AM2 - Naomi SDK]
Image

[Shenmue 2 Coin, Enivornment Map + Bump Map]
Image
As far as i know ninja2 3d max converter takes tga/bmp textures in in the material slot of bumpmaps and converts it to BM TW_D on export, something like that according to ascii nja files. i dunno if it does normal map since ive only seen monochrome tried.

Slightly offtopic question i noticed your logo for your app is rent a hero. will you release any tools to read the models from the model.bin file? you say its ninja but none of the extractor can read it or extract characters. /maps. at best one of the smaller side files extracts map items but thats it. would really like to take a look at the art of that game.

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Mon Nov 20, 2023 8:37 pm
by SMiTH
VincentNL wrote:Environment map support on the way!

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the vending machine hang on toy from shenmue? lol

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Tue Nov 21, 2023 3:19 am
by Dirge Of Ram
So I am assuming that Helena there can punch that Globe without the game crashing right?!

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Tue Nov 21, 2023 8:47 pm
by Ryo_Hazuki
This bump mapping would look very nice on the metallic pillars of the spiral phase of DoA2.
Screenshot_20231121-224552.png

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Wed Nov 22, 2023 2:15 am
by VincentNL
cloofoofoo wrote:will you release any tools to read the models from the model.bin file?
They are stored as an headerless variation, so they can't be extracted normally. @egregiousguy manually extracted and reassembled them after modification.
Ryo_Hazuki wrote:This bump mapping would look very nice on the metallic pillars of the spiral phase of DoA2.
Yes, I'm not aware of any specific bump map limitations so how much of that can be used is up for testing!

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Fri Dec 29, 2023 8:43 pm
by Ian Micheal
bump too good to be off the first page sticky maybe ?

Re: Naomi Library / Blender Plugin v.14! (MVC2, DOA2, Daytona, Shenmue 2, Virtua Tennis...)

Posted: Mon Jul 22, 2024 2:16 pm
by VincentNL
https://github.com/NaomiMod/blender-Nao ... tag/0.14.9

Blender 4+ Release!
  • Blender 4.0.0-4.1.1 Support
  • Speedup
  • Material optimization
  • Pvr2Image integration (if only .PVR in Textures folder, convert them in .bmp and load it)
  • .png / .bmp support
  • Alpha Clip support
  • Flat shading's color node mapped
  • Base color use for mesh without texture
  • TypeB proper detection
  • OSX path fix
  • New debug logging
  • New LZ_p archive support
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