djvectorman wrote:Ok, so Mars was 32x. I loved Virua Fighter and Virtua Racing on it.
Neptune was genesis/32x stand alone sleek version (one prototype exists I think).
A Genesis, still supporting Master System in regions, Sega CD, 32X, Sega Channel, Game Gear, Nomad, CDx, working on Saturn and Neptune, and whatever hell else Sega was thin itself out on was a bad move.
We know what Saturn is. But what the hell is a Jupiter system ? Genesis 2 like a 32 bit Genesis was worked on while all that other stuff was going on LOL ? Or a rival idea to Saturn ? What games ever used model 1 graphics ? VF and stuff was model 2 yes ?
Where are screenshots of this N64 rival graphics from dev kit back up cart in development of late Saturn's possible tech you speak of ?
What was cdx or sega cd code name ?
Sega "MARS" was developed
internally by SEGA Amusements USA/Skunkworks. It was developed using parts from System 32 Arcade machines and was concepted through a prototype of a brief scrapped 2D only project from SEGA of Japan/Away 27 codenamed "GigaDrive". At the time, Sega of America was hungry for info regarding Genesis/MD successor, 3DO had just been announced and they were concerned about it being a fierce market contender, SOJ developed "Aurora" under strict miltary grade top secret. Telling no one about the project and leaving its Western divisions completely in the dark. SOJ only told them "A more superior machine to 3DO is in the works".
Right after CES 1993 in June, Sega Amusements USA begin to brainstorm how they could preserve its successful 16-bit market, their solution: Develop a cartridge attachment for the Genesis. The idea for "Super 32X" or "Genesis 32X" was literally drawn up on a napkin.
In December 1993, SEGA finalized the design of Saturn and replaced its cartridge form with CD ROM to make the console look less budgeted than 3DO, just as the development kits were being designed, Sony jumped into the hardware business surprising everyone and caused a large setback for Nintendo who was forced to start from scratch regarding "Reality", the chipset which was supposed to be similar to 3DO was scrapped and System 64(a chipset SEGA had brief interest in for its Model 3 arcade machine) was chosen and the project officially became "Ultra 64".
the 32X idea was HATED by everyone at Sega of Japan. Yuji Naka was so fed up by SOA's poor management that he returned to Japan and wanted no part in 32X.
CDX is a redesign of Mega CD/Sega CD. Its a portable CD hybrid SEGA of Japan designed to cut the manufacturing costs of Sega CD. Mega CD was originally "Mega LD". SEGA had planned a Laser Disc add on for Mega Drive with Pioneer back in 1989-1990, the project was overbudgeted and too troublesome, so it was scrapped early on. SEGA designed Mega CD using the help of JVC to stop NEC's PC Engine market from giving MD such a hard time. The project was also top secret(which goes to show you that SEGA does have the ability to develop home consumer hardware without anyone ever suspecting it.
As for Jupiter, like I told you, it was a Model 1 based Cartridge system SEGA planned for to go up against 3DO,PCFX,Nintendo Reality, and Jaguar. They scrapped it because people at JAMMA 1993 hated the Model 1's graphics and considered them too primatitive and too basic. Model 1 was also very expensive to operate.
The spectators were more impressed with Model 2, so SEGA had to make a switch to Model 2, but they couldn't find arcade perfect silicon, so they obtained off-the-self-parts of Low Resolution Model 2 hardware.
SEGA still felt that the Saturn still had plenty of time to get its act together before arriving overseas(Saturn was always planned for 1995) so they planned on launching Jupiter for release in America and Europe as a Vaporware machine for 1994 and sent its prototypes over to America. But by January, not only was PS-X official, but SOJ found out that SOA had developed their own hybrid without SEGA of Japan's permission and knowledge.
Sega Neptune was a beta build of GigaDrive, SEGA of Japan never planned on using this design or finalizing it. SOA briefly weighted the option of releasing this design instead of 32X during 1994.